gmalak the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 buckler (4, 8, D) a +5 crystal plate armour +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 4, D) a +0 long sword (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. The Shining One disapproves of the use of such an item. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman the serpent talisman of Light {Harm Will+} [serpent talisman] Harm: It increases damage dealt and taken. Will+: It increases your willpower. a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +8 storm bow {elec, penet} (59, 36, D) a +2 heavy flail (unseen) (59, 37, D) a staff of fire (unseen) (60, 36, D) a +1 rapier of speed (unseen) (60, 37, D) a parchment of Petrify (61, 3, D) a +0 war axe a draconian corpse (skeletalised by now) (61, 4, D) a +0 mace a draconian corpse (skeletalised by now) (61, 8, D) a +1 dagger of draining (61, 10, D) a +0 club (61, 11, D) a +0 dagger a +0 robe a ring of positive energy a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 16, D) a staff of fire (unseen) (61, 26, D) a +0 hand axe (61, 36, D) a box of beasts (61, 37, D) a staff of air (unseen) (61, 40, D) a +0 glaive (61, 42, D) a death scarab corpse (62, 3, D) the +10 arbalest of Bile {drain, *Corrode Will+ Str+5} *Corrode: It may corrode you when you take damage. Will+: It increases your willpower. Str+5: It affects your strength (+5). The Shining One disapproves of the use of such an item. (62, 10, D) a +0 dagger a +0 robe (62, 16, D) the +7 falchion of Governance {venom, rN+} rN+: It protects you from negative energy. (62, 17, D) the +1 acid dragon scales of the Serpent {Will+ rCorr Int+3 Dex+4} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (62, 27, D) a +1 antimagic trident (62, 30, D) an adder corpse (62, 32, D) a black mamba corpse (62, 36, D) the ring "Fuezir" {rN+++ Str+4 Int-3 Dex+9} [ring of dexterity] rN+++: It renders you almost immune to negative energy. Str+4: It affects your strength (+4). Int-3: It affects your intelligence (-3). Dex+9: It affects your dexterity (+9). (unseen) (62, 37, D) a parchment of Iskenderun's Mystic Blast (63, 0, D) a +0 short sword (63, 3, D) a +0 hand axe (63, 17, D) a staff of alchemy (63, 27, D) the +6 arbalest "Damnation" {damnation} The Shining One disapproves of the use of such an item. (63, 29, D) a +0 arbalest of freezing (63, 31, D) a black mamba corpse (63, 36, D) a +1 sling of electrocution (unseen) (64, 16, D) the +12 glaive "Onuowk" {antimagic, rPois Str+5 Int+5} rPois: It protects you from poison. Str+5: It affects your strength (+5). Int+5: It affects your intelligence (+5). (unseen) (64, 26, D) the cold staff "Tormentor" {rC+ rN+ Conj Ice} [staff of cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. (64, 27, D) the +5 halberd of Pride {spect, rPois rN+ Str+2} rPois: It protects you from poison. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (64, 31, D) an adder corpse (67, 0, D) the +4 broad axe of Embarrassment {heavy, Dex+6} Dex+6: It affects your dexterity (+6). (unseen) (69, 0, D) a +6 ring of dexterity (69, 36, D) the conjuration staff of the Imperium {Int+4 Conj} [staff of conjuration] Int+4: It affects your intelligence (+4). Conj: It increases the power of your Conjurations spells. (unseen) (70, 8, D) a staff of earth (70, 9, D) the fire staff of Beyond {*Corrode +Blink rF+ SInv Necro Fire} [staff of fire] *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. rF+: It protects you from fire. SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. (unseen) (70, 36, D) the +7 great sword "Odaiplom" {drain, *Rage rF+ Int+8} *Rage: It berserks you when you make melee attacks (+20% chance). rF+: It protects you from fire. Int+8: It affects your intelligence (+8). The Shining One disapproves of the use of such an item. (70, 39, D) a rime drake corpse (70, 40, D) a wyvern corpse (70, 41, D) a rime drake corpse (71, 11, D) a +0 long sword a +0 robe (71, 16, D) a +2 ring mail of cold resistance (unseen) (71, 20, D) a +1 dagger of venom (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (71, 27, D) a +1 helmet of intelligence (71, 29, D) a +0 scimitar a +0 arbalest a +0 plate armour a ring of willpower (71, 30, D) a staff of alchemy a +0 robe (71, 36, D) the +1 ring mail of the Cockatrice {rC+} rC+: It protects you from cold. (71, 37, D) a staff of fire (71, 40, D) a wyvern corpse (72, 8, D) a +0 dagger (72, 9, D) a +0 long sword (72, 11, D) a +1 whip of holy wrath a +0 robe an elf corpse (skeletalised by now) (72, 13, D) a +0 heavy war axe (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (72, 16, D) the cold staff "Besul" {rC+ Will++ Int-3 Dex+5 Ice} [staff of cold] rC+: It protects you from cold. Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Dex+5: It affects your dexterity (+5). Ice: It increases the power of your Ice spells. (72, 17, D) a staff of cold (72, 20, D) a +2 war axe of electrocution a +0 robe a +2 dagger of venom a +0 robe a +0 war axe a +0 chain mail an orc corpse (skeletalised by now) (72, 26, D) a +0 dagger (72, 27, D) a +0 club (72, 28, D) a +0 trident an orc corpse (skeletalised by now) (72, 30, D) a +0 broad axe a +0 plate armour (72, 36, D) a staff of air (unseen) (72, 37, D) a +5 sling (72, 40, D) a wyvern corpse (73, 1, D) a staff of conjuration (unseen) (73, 16, D) a +0 dagger (73, 20, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (73, 21, D) a +0 dagger a +0 robe a ring of magical power an orc corpse (skeletalised by now) (73, 29, D) a +0 whip of electrocution (73, 30, D) a +0 trident a +0 chain mail an orc corpse (skeletalised by now) (73, 36, D) a staff of conjuration (unseen)