gmalak the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 orcbow a +5 shortbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (61, 0, D) the fire staff of the Briny Deep {rF+ rC+ Will+ Hexes Fire} [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. Hexes: It increases the power of your Hexes spells. Fire: It increases the power of your Fire spells. (61, 16, D) a staff of alchemy (61, 26, D) the +8 demon trident "Rift" {distort, reach+} (unseen) (62, 0, D) the +8 trident of the Octopus King {venom, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (62, 8, D) a +1 scale mail of fire resistance (62, 10, D) a +2 quarterstaff of chaos a +0 cloak (62, 17, D) a +0 great sword a +0 robe (62, 26, D) the necromancy staff "Idoderghu" {rF+ rC+ rN+ Necro} [staff of necromancy] rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. (unseen) (62, 27, D) a +0 ring mail of positive energy (unseen) (63, 0, D) a +3 shortbow of draining (63, 11, D) a +0 scythe a +2 morningstar of draining a +0 robe the human skeleton of Sigmund (63, 17, D) a staff of alchemy (63, 18, D) a +0 war axe (63, 26, D) a box of beasts (63, 27, D) a parchment of Conjure Ball Lightning (64, 26, D) a +1 orcbow of electrocution (unseen) (64, 27, D) a parchment of Freeze (65, 7, D) a +0 long sword a +0 robe the orc skeleton of Blorkula the orcula (65, 8, D) a +0 dagger a +0 robe (65, 26, D) a +0 trident of protection (unseen) (70, 8, D) a serpent talisman (70, 9, D) a +0 scale mail of command (71, 8, D) a +1 mace of holy wrath (71, 12, D) a +0 battleaxe a +0 robe (71, 16, D) a +2 scimitar of holy wrath (unseen) (71, 17, D) a staff of air (unseen) (71, 26, D) a +3 sling of flaming (unseen) (72, 9, D) an orb of glass (72, 12, D) a +4 long sword (still there?) a +0 robe (still there?) (72, 17, D) a +4 great sword of electrocution (73, 16, D) a staff of conjuration (unseen) (73, 17, D) the +4 scimitar of the Brewing Spider {flame, rF+ Dex+4} rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). (unseen) (73, 27, D) a +2 trident of freezing (unseen) (75, 1, D) the +7 glaive of Zemagg {heavy, rCorr} rCorr: It protects you from acid and corrosion. (unseen)