gmalak the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 0, D) a +0 scale mail (7, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +0 buckler a +0 long sword (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (19, 0, D) a scarab talisman (19, 4, D) a +3 great mace of protection (unseen) (19, 33, D) a staff of alchemy (unseen) (20, 1, D) the +6 dagger of Cohilleg {protect, Fly rElec} Fly: It grants you flight. rElec: It insulates you from electricity. a +3 vampiric trident (20, 3, D) a +0 halberd a +1 antimagic orcbow (20, 5, D) a +0 long sword (21, 1, D) a +0 glaive a staff of conjuration (21, 3, D) a +3 great sword a +0 robe (21, 4, D) a +0 dire flail (21, 6, D) a +0 long sword a +0 chain mail (21, 16, D) a +0 mace (21, 19, D) a white draconian skeleton (21, 20, D) a +0 halberd a ring of poison resistance a yellow draconian skeleton (21, 33, D) a parchment of Haunt (21, 34, D) a +1 plate armour of fire resistance (unseen) (22, 0, D) a +2 ring mail of willpower (22, 1, D) a +0 dagger (22, 6, D) a +0 dire flail a +0 plate armour a staff of conjuration a +0 robe (22, 16, D) a +2 scale mail of archery +2 swamp dragon scales a +1 sling of flaming (22, 20, D) a +0 cloak a +0 dagger (22, 23, D) a +0 long sword of flaming (22, 24, D) a +0 long sword a +0 mace a +8 tower shield of ponderousness (22, 33, D) a parchment of Passwall (22, 34, D) a box of beasts (23, 1, D) a staff of fire (23, 2, D) a ring of see invisible (23, 6, D) a +0 long sword a +0 plate armour (23, 16, D) the +0 leather armour of Narrow Lucidity {Harm *Silence Stlth+} Harm: It increases damage dealt and taken. *Silence: It may silence you when you take damage. Stlth+: It makes you more stealthy. (23, 19, D) a purple draconian skeleton (23, 21, D) a +0 scimitar a green draconian skeleton (23, 22, D) a +0 mace a green draconian skeleton (23, 23, D) a +0 short sword a +1 cloak a red draconian skeleton a black draconian skeleton (23, 33, D) the +7 falchion of Uncertain Death {elec, *Rage *Corrode rPois Dex+5} *Rage: It berserks you when you make melee attacks (+20% chance). *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). (unseen) (23, 34, D) a staff of conjuration (unseen) (23, 36, D) a +5 heavy falchion (unseen) (23, 37, D) a +2 demon whip of flaming (still there?) a +4 ring of slaying (still there?) (23, 38, D) a +0 demon whip (24, 1, D) a +0 robe the +1 robe of Theory {Fly Stlth+} Fly: It grants you flight. Stlth+: It makes you more stealthy. (24, 3, D) a human corpse (skeletalised by now) (24, 17, D) a +0 robe of resistance (24, 18, D) a parchment of Vhi's Electric Charge a +0 halberd a +0 war axe (24, 19, D) a +1 plate armour of willpower (24, 23, D) a +7 vampiric war axe a red draconian skeleton (24, 24, D) a +2 dire flail a +0 cloak a +2 battleaxe of draining a black draconian skeleton (24, 33, D) a parchment of Ozocubu's Refrigeration (24, 34, D) a Grand Grimoire (25, 1, D) a +0 dagger a +2 battleaxe of freezing a +0 robe a +2 quick blade of draining (25, 4, D) the +1 ring mail of the Pooka {rF+ Dex+2} rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). (25, 16, D) a +0 short sword (25, 19, D) a white draconian skeleton (25, 22, D) a +0 glaive (25, 24, D) a +0 short sword (25, 33, D) the +13 sword of the Dread Knight {decimate ^Drain *Silence Will+} ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. Will+: It increases your willpower. (unseen) (25, 34, D) a +0 demon whip of venom (unseen) (25, 36, D) a +0 broad axe of flaming (unseen) (25, 37, D) a +3 glaive of flaming (still there?) +2 fire dragon scales (still there?) (26, 0, D) a +0 robe (26, 1, D) a +4 scale mail of fire resistance (26, 19, D) a +0 battleaxe a +0 cloak (26, 20, D) a +0 war axe (26, 21, D) a +0 dire flail the +5 battleaxe of Ocraph {heavy, Str+2 Dex+5} Str+2: It affects your strength (+2). Dex+5: It affects your dexterity (+5). (26, 23, D) a green draconian skeleton (26, 24, D) the +6 halberd "Oploshruq" {protect, rC+ Dex+3} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). a green draconian skeleton (26, 33, D) a parchment of Nazja's Percussive Tempering (26, 34, D) a staff of alchemy (unseen) (27, 1, D) a +5 shortbow of flaming (27, 4, D) a +4 battleaxe (unseen) (27, 16, D) a +0 short sword (27, 23, D) a +0 mace a +0 short sword a +0 cloak (27, 24, D) a +2 vampiric battleaxe (27, 33, D) a +4 ring of slaying (28, 0, D) a parchment of Flame Wave (28, 1, D) a parchment of Death Channel (28, 16, D) a +2 spectral quarterstaff a staff of earth (28, 17, D) a +2 vampiric falchion (28, 19, D) a +0 trident (28, 23, D) a +0 cloak (28, 33, D) a +0 leather armour of cold resistance (unseen) (29, 1, D) a +0 chain mail of fire resistance (unseen) (29, 16, D) a +0 trident (29, 17, D) a +1 scale mail of fire resistance (29, 33, D) a +2 quarterstaff of draining (unseen) (34, 28, D) a +2 arbalest of draining (unseen) (35, 0, D) a staff of conjuration (unseen) (35, 14, D) a +3 ring mail of cold resistance (35, 15, D) a +3 spear (35, 16, D) a +3 shortbow of flaming a +0 robe (36, 0, D) a +2 robe (unseen) (36, 1, D) a +1 spear of venom (unseen) (36, 6, D) a +0 giant club (36, 29, D) 3 large rocks (still there?) the +4 partisan "Faplec" {freeze, rElec rF+ Dex+2 SInv} (still there?) rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (37, 1, D) a staff of earth (37, 4, D) a troll corpse (skeletalised by now) (37, 5, D) a +0 orcbow a kobold corpse (skeletalised by now) (37, 6, D) a +0 flail a +0 plate armour an orc corpse (skeletalised by now) (37, 15, D) a +0 robe (37, 29, D) a +5 rapier of venom (38, 0, D) the +9 longbow of Deat Doate {antimagic, rElec rC- rCorr} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. (38, 1, D) a +2 shortbow of draining a +0 chain mail a parchment of Hellfire Mortar (38, 5, D) a +0 partisan a +0 plate armour (38, 15, D) a +2 scale mail of poison resistance (38, 17, D) a +0 scimitar a +6 ring of intelligence (38, 18, D) a +4 trident (still there?) a +2 plate armour of cold resistance (still there?) (38, 20, D) a +0 long sword a +0 robe (38, 28, D) a staff of alchemy (unseen) (38, 35, D) a +0 battleaxe (39, 1, D) a parchment of Orb of Destruction (39, 4, D) a +0 giant spiked club (39, 5, D) the +2 mace of the Key {drain, ^Fragile +Blink rC+ rN+} (still there?) ^Fragile: It will be destroyed if unequipped. +Blink: It lets you blink. rC+: It protects you from cold. rN+: It protects you from negative energy. a +0 chain mail (still there?) (39, 7, D) a +0 battleaxe a +0 plate armour a +0 battleaxe a +0 plate armour an orc corpse (skeletalised by now) (39, 15, D) a +1 scale mail of fire resistance (39, 16, D) a +0 robe an amulet of wildshape (39, 17, D) a staff of necromancy (still there?) a +0 robe (still there?) a human corpse (skeletalised by now) (still there?) (39, 19, D) a +0 glaive a +0 battleaxe (39, 28, D) a +1 trident of protection a staff of conjuration (39, 30, D) a +0 mace (39, 33, D) a +0 long sword (40, 1, D) a +0 short sword (40, 4, D) a +0 dagger (still there?) a +2 robe (still there?) (40, 16, D) a +0 short sword (40, 20, D) a ghoul corpse (skeletalised by now) (40, 28, D) a staff of cold (40, 34, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (40, 35, D) a +0 battleaxe (41, 1, D) a staff of earth (unseen) (41, 4, D) a +0 giant club an ogre corpse (skeletalised by now) (41, 15, D) a +0 dagger (41, 28, D) the fire staff of Valour {rF+ rN+ Int+4 Fire} [staff of fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Fire: It increases the power of your Fire spells. (41, 31, D) an ugly thing corpse (skeletalised by now) (42, 0, D) a +0 flail (still there?) a +0 chain mail (still there?) a +1 war axe (still there?) (42, 1, D) a staff of alchemy (unseen) (42, 14, D) the +5 rapier of Urunil {spect, +Blink Int+3 Stlth+} +Blink: It lets you blink. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (42, 15, D) a ring of resist corrosion (42, 19, D) a +0 morningstar a +0 short sword (42, 28, D) a +2 flail of protection (unseen) (42, 29, D) a +5 battleaxe of electrocution (43, 14, D) a +0 vampiric lajatang (unseen) (43, 15, D) the +5 short sword of Ashenzari's Pride {protect, rF+ rCorr Dex+4} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). (unseen) (43, 28, D) a staff of conjuration (unseen) (49, 3, D) a +0 battleaxe (49, 12, D) a ring of resist corrosion (49, 24, D) a +0 vampiric spear (unseen) (50, 0, D) a +2 scale mail of command (unseen) (50, 13, D) a +1 flail of venom (50, 29, D) a +0 quarterstaff (still there?) a +0 sling (still there?) a +3 leather armour of cold resistance (still there?) a +6 ring of strength (still there?) (50, 36, D) the +2 orcbow "Qilih" {freeze, Will+ Dex+2} Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (50, 40, D) a +4 long sword (still there?) a +0 plate armour (still there?) the amulet of Gluttony {Wildshape ^Drain +Blink rC++ SInv} (still there?) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. rC++: It greatly protects you from cold. SInv: It lets you see invisible. a human corpse (skeletalised by now) (still there?) (50, 41, D) a +5 battleaxe of flaming a +0 chain mail a +1 scimitar of flaming a +0 chain mail a human corpse (skeletalised by now) a human corpse (skeletalised by now) (51, 0, D) the +1 great sword of Impermanence {flame, Str+3} Str+3: It affects your strength (+3). (51, 1, D) a +0 buckler the earth staff of Mariuj {rF+ Will+ Earth} [staff of earth] rF+: It protects you from fire. Will+: It increases your willpower. Earth: It increases the power of your Earth spells. (51, 4, D) a +0 hand axe a +0 robe (51, 6, D) a +0 scimitar (51, 12, D) a +4 vampiric hand axe (unseen) (51, 13, D) the +5 orcbow "Amusitugh" {flame, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (51, 15, D) a +4 long sword of flaming a +2 chain mail of cold resistance a human skeleton (51, 16, D) a +0 scimitar a +0 chain mail (51, 29, D) 8 large rocks the cyclops corpse of Polyphemus (skeletalised by now) (51, 30, D) a +0 battleaxe a +0 chain mail the human corpse of Frances (skeletalised by now) (51, 31, D) the serpent talisman of Compression {rC+ rCorr} [serpent talisman] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. the guardian serpent corpse of Aizul (skeletalised by now) (51, 37, D) a +6 ring of dexterity (51, 38, D) a +4 scimitar of pain (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (52, 0, D) the +1 quarterstaff of Beogh's Whim {heavy, Str+2} Str+2: It affects your strength (+2). (unseen) (52, 1, D) the +8 halberd of the Riding Krill {venom, rElec Str+4} rElec: It insulates you from electricity. Str+4: It affects your strength (+4). (unseen) (52, 3, D) a +1 bardiche a +0 ring mail (52, 12, D) a staff of conjuration (52, 24, D) a +1 quarterstaff of speed (52, 25, D) the alchemy staff "Yzot Fobb" {rPois Will++ Stlth- Conj Alch} [staff of alchemy] rPois: It protects you from poison. Will++: It greatly increases your willpower. Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. (52, 30, D) a +0 troll leather armour {Pargi} the troll corpse of Pargi (skeletalised by now) (52, 31, D) a +1 troll leather armour {Snorg} the troll corpse of Snorg (skeletalised by now) (52, 36, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. (52, 37, D) a +1 halberd of flaming (still there?) a +3 chain mail (still there?) a +6 ring of dexterity (still there?) a human corpse (skeletalised by now) (still there?) (52, 40, D) a hell hog corpse (skeletalised by now) (52, 41, D) a +0 halberd of flaming (still there?) a +0 plate armour (still there?) (53, 0, D) a +2 whip of electrocution (unseen) (53, 1, D) a +0 heavy glaive (unseen) (53, 3, D) a +0 glaive (53, 5, D) a catoblepas corpse (skeletalised by now) (53, 13, D) a staff of air (53, 25, D) a riddle talisman (53, 28, D) a +0 falchion (still there?) a staff of alchemy (still there?) a +0 leather armour (still there?) (53, 37, D) a staff of cold (53, 41, D) a hell hog corpse (skeletalised by now) (54, 0, D) a +1 ring mail of fire resistance (unseen) (54, 13, D) a sanguine talisman (54, 36, D) a +3 ring mail of fire resistance (unseen) (55, 1, D) a +2 antimagic hand axe (unseen) (55, 12, D) a staff of air (unseen) (55, 24, D) a +0 short sword (59, 30, D) a +0 trident a merfolk corpse (skeletalised by now) (60, 36, D) a +2 shortbow of flaming (61, 3, D) a +0 dagger (61, 4, D) a +0 flail a draconian corpse (skeletalised by now) (61, 10, D) the alchemy staff "Beast's Undoing" {rPois Hexes Ice Alch} [staff of alchemy] rPois: It protects you from poison. Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. a +0 robe the human corpse of Jessica (skeletalised by now) (61, 16, D) a +1 robe (unseen) (61, 26, D) +0 pearl dragon scales (61, 37, D) a staff of air (62, 8, D) a +0 dagger (62, 11, D) a +2 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (62, 32, D) a wind drake corpse (skeletalised by now) (62, 37, D) a staff of fire (unseen) (63, 0, D) a +0 flail (63, 3, D) the +4 rapier of the Chain {venom, Dex+3 SInv Stlth+} (still there?) Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. a draconian corpse (skeletalised by now) (still there?) (63, 8, D) a +0 long sword (63, 10, D) a +1 vampiric scythe a staff of cold a +0 robe the human corpse of Sigmund (skeletalised by now) (63, 16, D) a staff of earth (63, 22, D) a cane toad corpse (skeletalised by now) (63, 29, D) a +0 shortbow a +0 orcbow a ring of wizardry (63, 30, D) 4 large rocks (63, 37, D) +0 storm dragon scales the ring of Dikar {Fly rF+++ Will- Str-2 Dex+3} [ring of flight] Fly: It grants you flight. rF+++: It renders you almost immune to fire. Will-: It decreases your willpower. Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). a storm dragon corpse (skeletalised by now) (64, 17, D) a +2 leather armour of fire resistance (unseen) (64, 21, D) a basilisk corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (64, 22, D) a yak corpse (skeletalised by now) (64, 26, D) a staff of alchemy (64, 27, D) a +2 glaive of pain (unseen) (64, 29, D) a +0 shortbow a +6 ring of intelligence (64, 37, D) a storm dragon corpse (skeletalised by now) (65, 29, D) a +0 orcbow a centaur corpse (skeletalised by now) (65, 37, D) a wind drake corpse (skeletalised by now) (66, 11, D) a +2 trident of protection a +0 robe the orc corpse of Blorkula the orcula (skeletalised by now) (67, 0, D) a +3 chain mail of fire resistance (68, 0, D) a +3 leather armour of positive energy (69, 0, D) a +2 mace of draining (69, 36, D) a +0 hand axe (70, 8, D) a hive talisman (70, 9, D) a +2 dagger of speed (unseen) (70, 12, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (70, 38, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (70, 40, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (70, 41, D) a +0 short sword a +0 leather armour (71, 11, D) a +0 giant club a +0 giant club an ogre corpse (skeletalised by now) (71, 16, D) a +6 vampiric great sword (unseen) (71, 26, D) a +2 robe of willpower (71, 36, D) a +1 sling of freezing (71, 37, D) a staff of air (71, 38, D) a staff of fire an orc corpse (skeletalised by now) (71, 40, D) a +0 whip a +3 leather armour of cold resistance (72, 11, D) a +0 giant club (72, 12, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (72, 16, D) a +2 quarterstaff of speed (72, 17, D) a staff of conjuration (72, 27, D) a +2 robe of willpower (72, 36, D) a +2 dagger of speed (72, 37, D) a +0 plate armour (72, 39, D) a +0 trident a +4 scale mail of fire resistance (72, 41, D) a +1 partisan of distortion a +0 chain mail an orc corpse (skeletalised by now) (73, 1, D) a staff of alchemy (73, 17, D) a +2 demon trident of freezing (unseen) (73, 26, D) a +6 ring of dexterity (73, 27, D) a +1 battleaxe of electrocution (unseen) (73, 36, D) a +0 club (73, 37, D) a +2 leather armour of poison resistance (73, 39, D) a +3 scimitar of electrocution a +0 hand axe an orc corpse (skeletalised by now) (74, -1, D) a +0 dagger a +0 leather armour (74, 2, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (75, 1, D) a +6 shortbow of flaming