gmalak the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 0, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a +6 ring of strength (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman the serpent talisman of the Demon Prince {rC- Str+2 Slay+2} [serpent talisman] rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 24, D) a parchment of Splinterfrost Shell (49, 36, D) the spider talisman of Rotation {MP+6 Str+2} [spider talisman] MP+6: It affects your magic capacity (+6). Str+2: It affects your strength (+2). (50, 24, D) a staff of necromancy (unseen) (50, 25, D) a +2 broad axe of freezing (unseen) (50, 36, D) a staff of fire (50, 37, D) a staff of earth (unseen) (51, 24, D) a +2 ring mail of willpower (unseen) (51, 25, D) an amulet of alchemy (51, 36, D) the +0 ring mail of the Unstoppable Stars {rElec Str+2 Slay+3} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (52, 24, D) a ring of protection from fire (52, 25, D) 4 potions of heal wounds (52, 36, D) a staff of earth (52, 37, D) a +2 shortbow of freezing (53, 24, D) a parchment of Bombard (53, 25, D) a +2 hat of see invisible (unseen) (54, 24, D) a staff of alchemy (unseen) (54, 25, D) a scroll of brand weapon (54, 36, D) a +0 heavy great mace (55, 24, D) a staff of necromancy (unseen) (55, 33, D) a +1 great sword of flaming (unseen) (57, 31, D) a hell hog corpse (59, 37, D) a +1 falchion of holy wrath (unseen) (60, 36, D) a staff of air (61, 22, D) a wolf corpse (skeletalised by now) (61, 26, D) a +0 dagger (61, 36, D) a +2 ring mail of poison resistance (62, 1, D) the +2 long sword "Cuskit" {heavy, *Slow Int+4} *Slow: It may slow you when you take damage. Int+4: It affects your intelligence (+4). (62, 8, D) a parchment of Sigil of Binding (62, 9, D) a +2 great sword of distortion (62, 16, D) a +2 shortbow of draining (62, 17, D) a parchment of Airstrike (62, 19, D) a wolf corpse (skeletalised by now) (62, 20, D) a black bear corpse (skeletalised by now) (62, 27, D) a +0 dagger (62, 28, D) a +1 falchion of holy wrath (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (62, 29, D) a +0 whip a +0 scale mail an orc corpse (skeletalised by now) (62, 36, D) a +3 sling of freezing (63, 4, D) a +3 battleaxe a +0 robe (63, 8, D) a +2 quick blade of electrocution (63, 11, D) a +0 scimitar (63, 16, D) the +12 falchion "Beont" {flame, Bane rPois rN+ Str+2} Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (63, 17, D) a +1 heavy hand axe (63, 22, D) a wolf corpse (skeletalised by now) (63, 26, D) a +6 giant spiked club (63, 29, D) a +0 rapier of speed a +0 dagger an orc corpse (skeletalised by now) (63, 30, D) a +0 battleaxe a +0 plate armour an orc corpse (skeletalised by now) (63, 36, D) a parchment of Forge Monarch Bomb (64, 17, D) a staff of necromancy (64, 28, D) a +0 hand axe a +0 ring mail an amulet of magic regeneration (64, 29, D) a +0 robe a +0 dagger an orc corpse (skeletalised by now) (64, 30, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (65, 22, D) a +0 dagger a +0 robe a +5 ring of evasion (67, 0, D) a +5 quick blade of protection (68, 0, D) a +1 antimagic shortbow (68, 1, D) a +0 long sword (69, 0, D) the +7 demon trident of Inconvenience {vamp, Will+ rCorr} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (69, 36, D) the +9 great mace of the Illusory Prophets {flame, Int+5} Int+5: It affects your intelligence (+5). (70, 9, D) a parchment of Ozocubu's Refrigeration (70, 36, D) a +4 ring of slaying (70, 37, D) a parchment of Hellfire Mortar (71, 8, D) a +2 scale mail of fire resistance (71, 16, D) a +0 dagger (71, 18, D) the +10 quarterstaff "Wairregaill" {heavy, rPois rC++ Dex-2} rPois: It protects you from poison. rC++: It greatly protects you from cold. Dex-2: It affects your dexterity (-2). an orc corpse (skeletalised by now) (71, 26, D) a +0 trident (71, 30, D) a wind drake corpse (skeletalised by now) (71, 31, D) a +5 heavy battleaxe (still there?) a boomerang (still there?) a merfolk corpse (skeletalised by now) (still there?) (71, 36, D) a +2 long sword of holy wrath (71, 37, D) a parchment of Discord (72, 3, D) an iguana corpse (skeletalised by now) (72, 8, D) the +5 whip "Ruunec" {flame, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (72, 9, D) a staff of earth (72, 18, D) a +1 dagger of venom a +0 robe an orc corpse (skeletalised by now) (72, 19, D) a +0 halberd a +0 plate armour (72, 21, D) a +0 dagger (72, 27, D) a +0 trident (72, 30, D) a +0 trident (72, 31, D) a +2 falchion of draining (72, 36, D) a parchment of Plasma Beam (72, 37, D) a ring of magical power (72, 41, D) a wind drake corpse (skeletalised by now) (73, 17, D) a parchment of Summon Horrible Things (73, 18, D) a +0 short sword a +0 chain mail (73, 26, D) a parchment of Hailstorm (73, 31, D) a +0 trident (73, 39, D) a wind drake corpse (skeletalised by now) (74, 18, D) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (74, 29, D) a wind drake corpse (skeletalised by now) (75, 1, D) a parchment of Death Channel