Dungeon Crawl Stone Soup version 0.34-a0-850-gd341bd4f2c (webtiles) character file. Game seed: 7446733880352335826 26 gmalak the Vexing (level 3, 0/26 HPs) Began as a Formicid Hexslinger on Sept 26, 2025. Slain by a phantom (4 damage) ... on level 2 of the Dungeon. The game lasted 00:00:55 (794 turns). gmalak the Vexing (Formicid Hexslinger) Turns: 794, Time: 00:00:56 Health: 0/26 AC: 2 Str: 12 XL: 3 Next: 22% Magic: 3/5 EV: 11 Int: 12 God: Gold: 24 SH: 0 Dex: 18 Spells: 3/5 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: weak-willed, jinxed A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Scrolls p - a scroll of poison c - a scroll of enchant armour {unknown} e - a scroll of amnesia {unknown} h - a scroll of revelation {unknown} k - 2 scrolls of identify {unknown} Potions d - a potion of invisibility {unknown} f - a potion of haste {unknown} j - a potion of might {unknown} Skills: + Level 1.3 Fighting * Level 2.3 Ranged Weapons + Level 2.1 Dodging + Level 0.8 Stealth + Level 1.5 Spellcasting - Level 4.0 Hexes - Level 1.0 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level j - Jinxbite Hex 20% 2d2 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 10% N/A 17% 3 Inner Flame Hex/Fire 6% N/A 30% 3 Grave Claw Necr 0% 2d7 41% 2 Cause Fear Hex 5% N/A 50% 4 Dimensional Bullseye Hex/Tloc 2% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You shoot a sling bullet. The sling bullet closely misses the phantom. The phantom hits you but does no damage. You shoot a sling bullet. The sling bullet closely misses the phantom. The phantom hits you. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The phantom hits you. You shoot a sling bullet. The sling bullet barely misses the phantom. The phantom closely misses you. The phantom hits you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet hits the phantom but does no damage. The phantom is heavily damaged. The phantom barely misses you. You shoot a sling bullet. The sling bullet barely misses the phantom. The phantom hits you. You shoot a sling bullet. The sling bullet hits the phantom but does no damage. The phantom is heavily damaged. The phantom closely misses you. The phantom barely misses you. You shoot a sling bullet. The sling bullet closely misses the phantom. The phantom closely misses you. You shoot a sling bullet. The sling bullet closely misses the phantom. The phantom hits you. * * * LOW HITPOINT WARNING * * * You aren't carrying any items that you can evoke. Okay, then. You shoot a sling bullet. The sling bullet closely misses the phantom. The phantom hits you. * * * LOW HITPOINT WARNING * * * The phantom hits you. You die... #.#####......# #.# ###...#.#### #.####..........# #.#.##.#........# #...#..#<....####. #.#.............#. #.####.#.#.##...#.#.... #...................... #.####@#...........<.†. #$######W#...........).#. ,#........#.#........)..#. †................>........# ........###.#.............# ......... ................# ###.S..J. #..####.......... #.....#.#..# .###...... #.....+.#..# You could see a phantom. Vanquished Creatures 5 endoplasms 3 hobgoblins (D:1) 2 quokkas (D:1) 7 ball pythons 2 bats (D:1) 3 frilled lizards (D:1) 3 goblins 3 kobolds A rat (D:2) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gmalak the Formicid Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 114 | D:1 | Reached XP level 2. HP: 18/21 MP: 3/3 117 | D:1 | Learned a level 2 spell: Jinxbite 555 | D:1 | Reached skill level 4 in Hexes 609 | D:1 | Reached XP level 3. HP: 26/26 MP: 5/5 771 | D:2 | Noticed a phantom 794 | D:2 | Slain by a phantom Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_lonely_grave, layout_loops_ring D:2: layout_basic, shapermc_ecumenical_altar_mp_vishouse Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.1 Hexes | 4 | 4.0 Fighting | | 1.3 Ranged Weapons | | 2.3 Stealth | | 0.8 Spellcasting | | 1.5 Fire Magic | | 1.0 Action || total ---------------------------++------- Fire: Sling || 74 Cast: Jinxbite || 3 Armour: Robe || 24 Dodge: Dodged || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 815 | 791 | 24 | 0 | 632 | 2 | 407.5 | Dungeon | 815 | 791 | 24 | 0 | 632 | 2 | 407.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 712 daAuts D:2: 103 daAuts