gmalak Level 1 of the Dungeon (0, 0, D:1) a +0 robe (12, -6, D:1) a +0 short sword a stone a +0 dagger (19, 15, D:1) a bat corpse (skeletalised by now) (21, -2, D:1) a +0 hand axe (27, -12, D:1) 2 boomerangs (30, 1, D:1) a +0 club (30, 9, D:1) a +0 dagger (30, 12, D:1) a +0 mace (30, 17, D:1) a +0 leather armour (31, 23, D:1) a parchment of Sigil of Binding (32, -11, D:1) a rat skeleton (32, 11, D:1) a +0 dagger (37, -7, D:1) a +0 club a goblin corpse (skeletalised by now) (37, -4, D:1) a hobgoblin skeleton (41, 27, D:1) a hobgoblin corpse (skeletalised by now) (47, 18, D:1) a +0 robe a +0 robe (48, 18, D:1) a jackal skeleton (49, 20, D:1) a +0 short sword a kobold skeleton (49, 21, D:1) a jackal skeleton (49, 22, D:1) a +0 club a +0 dagger 3 stones a quokka skeleton (49, 24, D:1) a +0 dagger a bat skeleton Level 2 of the Dungeon (8, 2, D:2) a frilled lizard skeleton (14, 6, D:2) a ball python skeleton (15, 11, D:2) a +0 leather armour (19, 37, D:2) a frilled lizard skeleton (20, -8, D:2) a staff of alchemy (20, 14, D:2) a quokka corpse (skeletalised by now) (23, 24, D:2) a +0 short sword (24, -5, D:2) a hobgoblin skeleton (26, 27, D:2) a +0 short sword (27, 12, D:2) a +0 whip 2 stones (28, -3, D:2) a frilled lizard skeleton (28, 17, D:2) a ball python corpse (skeletalised by now) (34, 22, D:2) an adder corpse (skeletalised by now) (43, 7, D:2) a +0 chain mail (50, 17, D:2) an adder corpse (skeletalised by now) (53, -2, D:2) a bat corpse (skeletalised by now) (54, 13, D:2) a +0 mace Level 3 of the Dungeon (0, 3, D:3) a +0 leather armour (26, 51, D:3) a +0 mace (27, 6, D:3) a +0 whip a kobold corpse (skeletalised by now) (34, 0, D:3) an adder corpse (skeletalised by now) (36, 40, D:3) a +0 dagger a goblin corpse (skeletalised by now) (38, 50, D:3) a +0 trident (39, 51, D:3) a rat skeleton (39, 58, D:3) the quill talisman of Skepticism {Int-2 Dex+2 Slay+4} [quill talisman] Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (48, 49, D:3) a +0 club 5 stones Level 4 of the Dungeon [Shop] Waute's Armour Shop a +0 ring mail (56 gold) the +6 scale mail of Terah {rPois} (632 gold) rPois: It protects you from poison. a +0 ring mail (56 gold) a +1 ring mail of fire resistance (224 gold) a +1 kite shield (196 gold) a +0 scale mail (56 gold) a +2 robe of willpower (250 gold) a +0 ring mail (56 gold) a +0 pair of boots (63 gold) a +0 helmet of light (161 gold) the +3 pair of boots of the Present {*Silence rElec Int+2 Stlth+} (488 gold) *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (16, 13, D:4) a +0 chain mail (23, -4, D:4) a +0 ring mail (24, -19, D:4) a ball python corpse (skeletalised by now) (25, -4, D:4) a +0 giant club (29, -26, D:4) a ball python corpse (skeletalised by now) (29, 0, D:4) a +0 short sword of protection 4 stones a kobold corpse (skeletalised by now) (29, 1, D:4) a ball python corpse (skeletalised by now) (30, -1, D:4) a +0 robe (32, -8, D:4) a +0 chain mail (37, 15, D:4) a +0 leather armour (38, -15, D:4) a +0 spear (40, 3, D:4) a potion of moonshine (41, -14, D:4) a +0 sling (41, 8, D:4) a hound corpse (skeletalised by now) (42, 3, D:4) a +0 whip (47, 4, D:4) the scarab talisman of Silutiad {rPois rCorr Slay+5} [scarab talisman] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (52, 13, D:4) a +0 dagger Level 5 of the Dungeon (4, -22, D:5) a +0 robe (9, 3, D:5) a potion of moonshine (11, 12, D:5) a +0 sling (20, 17, D:5) a +0 dagger a kobold skeleton (22, 17, D:5) a +0 flail a gnoll corpse (skeletalised by now) (25, -20, D:5) a +0 ring mail (40, -2, D:5) a +0 short sword (54, 16, D:5) a +0 leather armour Level 6 of the Dungeon [Shop] Athei's Antique Weapon Boutique a +1 dagger of electrocution (264 gold) the +5 scimitar of Diet Blood {drain, Int+4} (1126 gold) Int+4: It affects your intelligence (+4). the +6 war axe of Neab {venom, ^Fragile rN+ Dex+3} (1014 gold) ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). the +9 mace "Globulus" {heavy, Dex+6} (1540 gold) Dex+6: It affects your dexterity (+6). the +8 great sword "Weejaqej" {flame, Bane rN+ Int+2} (1614 gold) Bane: It inflicts you with a random bane when you equip it. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). a +2 glaive of flaming (660 gold) (0, 0, D:6) a +0 whip (0, 1, D:6) a +0 flail (0, 3, D:6) a +0 flail (0, 4, D:6) a +0 robe a +0 club (1, 6, D:6) a +0 flail (1, 14, D:6) a +0 scimitar a +0 robe (2, 12, D:6) a +0 scimitar a +0 robe a +0 falchion a +0 robe (2, 13, D:6) a +0 falchion (12, 1, D:6) a +0 leather armour a +0 hand axe a +0 leather armour a +0 mace an orc skeleton an orc skeleton (12, 2, D:6) a +0 leather armour 3 boomerangs a +0 dagger an orc skeleton (13, 20, D:6) a +2 heavy spear a +0 scale mail (17, 1, D:6) a +0 trident (17, 20, D:6) a +0 spear a gnoll corpse (skeletalised by now) (24, 20, D:6) a +0 flail a +0 whip a gnoll corpse (skeletalised by now) (26, 5, D:6) a +0 robe (29, -5, D:6) a +0 hand axe (35, 1, D:6) a +2 dagger of venom a +0 robe an orc corpse (skeletalised by now) (35, 6, D:6) a +0 whip (35, 10, D:6) a +0 robe a +0 club (38, 11, D:6) a +0 robe a +1 dagger of holy wrath an orc skeleton (38, 13, D:6) a water moccasin skeleton (39, 11, D:6) a +0 robe a +0 dagger (39, 14, D:6) a +0 halberd (41, 12, D:6) a +0 robe a +0 dagger an orc skeleton (44, -14, D:6) a +0 robe Level 7 of the Dungeon [Shop] Syfue's Antique Weapon Emporium a +0 short sword (66 gold) a +0 great mace (220 gold) a +0 arbalest (165 gold) a +1 hand axe of draining (272 gold) a +0 club (11 gold) a +0 short sword (66 gold) a +0 spear (66 gold) a +0 arbalest (165 gold) a +0 war axe (77 gold) (1, 15, D:7) a +0 hand axe (4, 3, D:7) a +0 club a +0 leather armour (8, 15, D:7) a +0 spear (9, 14, D:7) a +0 barding (10, 41, D:7) a +0 buckler (23, 8, D:7) a +0 trident (27, 19, D:7) a scroll of teleportation (33, 5, D:7) 3 javelins (34, 23, D:7) a +0 quarterstaff (44, 16, D:7) a +0 leather armour Level 8 of the Dungeon (1, 13, D:8) a +0 war axe (23, -2, D:8) a +0 dagger a +0 robe a +1 trident of venom (24, -2, D:8) a +0 mace a +0 scale mail (26, 22, D:8) a +0 hand axe a +0 dagger a +0 robe a +2 dagger of venom a +0 robe (26, 23, D:8) a +0 dagger a +0 short sword a +3 ring mail a +0 flail of draining a +0 leather armour (26, 26, D:8) a +0 dagger a +0 robe (26, 28, D:8) a +0 short sword (27, 3, D:8) a +0 robe (27, 31, D:8) a +0 giant club a +0 giant club (35, 29, D:8) a +0 ring mail (38, 25, D:8) a +0 hand axe (38, 27, D:8) a +0 dagger a +0 robe (43, 26, D:8) a +0 leather armour a +0 vampiric dagger (44, 26, D:8) a +0 dagger of draining Level 9 of the Dungeon (26, 9, D:9) 2 boomerangs (27, 9, D:9) 3 boomerangs (27, 10, D:9) 2 boomerangs the Ecumenical Temple a bailey (0, 0, Bailey) a boomerang (1, -5, Bailey) a scroll of teleportation (2, 8, Bailey) a boomerang (3, 2, Bailey) 2 boomerangs (3, 10, Bailey) 15 gold pieces a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour (3, 11, Bailey) 3 boomerangs (5, 15, Bailey) a +0 hand axe a +0 leather armour (6, 11, Bailey) a +0 heavy hand axe (unseen) (7, 11, Bailey) a potion of experience (7, 16, Bailey) a boomerang (10, 14, Bailey) a +0 hand axe a +0 leather armour (11, 18, Bailey) a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour (12, 17, Bailey) a +0 hand axe a +0 leather armour a boomerang (13, 11, Bailey) a potion of mutation (13, 16, Bailey) a +0 war axe a +0 leather armour (14, 0, Bailey) a +0 broad axe a +0 scale mail (14, 11, Bailey) a parchment of Maxwell's Capacitive Coupling (14, 14, Bailey) a +0 war axe a +0 plate armour (14, 15, Bailey) a +0 hand axe a +0 leather armour (15, 17, Bailey) 2 boomerangs (16, 1, Bailey) a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour (16, 13, Bailey) a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a +0 war axe a +0 leather armour (17, 1, Bailey) 2 boomerangs (17, 5, Bailey) a +0 hand axe a +0 leather armour (17, 6, Bailey) a +0 war axe a +0 leather armour (17, 8, Bailey) a +0 hand axe a +0 leather armour (17, 9, Bailey) a +0 war axe a +0 scale mail (17, 11, Bailey) a +0 hand axe a +0 leather armour (18, 6, Bailey) a +0 war axe a +0 leather armour (18, 7, Bailey) 2 boomerangs (19, -1, Bailey) a boomerang (19, 7, Bailey) 2 boomerangs (21, 13, Bailey) a +0 war axe a +0 leather armour