gmalak Level 1 of the Dungeon (5, -8, D:1) a +0 whip (14, -6, D:1) a rat skeleton (15, 1, D:1) a +0 spear a gnoll skeleton (17, -16, D:1) a +0 war axe (31, -47, D:1) a hobgoblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (41, -24, D:1) a hobgoblin skeleton (51, -45, D:1) a rat skeleton (66, -50, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a staff of cold (8, 26, D:2) a frilled lizard corpse (skeletalised by now) (12, 9, D:2) a +0 spear (12, 20, D:2) a +0 dagger (14, -13, D:2) a +0 club (15, 20, D:2) a bat skeleton (27, 31, D:2) a +0 club a gnoll skeleton (30, 32, D:2) a +0 whip a gnoll skeleton (33, -5, D:2) a +0 short sword a stone a kobold corpse (skeletalised by now) (34, 30, D:2) a hobgoblin skeleton (43, 10, D:2) a +0 short sword (45, 9, D:2) a rat corpse (skeletalised by now) (51, 22, D:2) a +0 spear a gnoll corpse (skeletalised by now) (52, 23, D:2) a +0 spear (52, 25, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (12, -2, D:3) a +0 club a kobold corpse (skeletalised by now) (19, -23, D:3) a +0 leather armour (21, -21, D:3) a +0 mace (23, -5, D:3) a +0 pair of gloves (41, -20, D:3) a +0 buckler (45, 0, D:3) a ball python corpse (skeletalised by now) (54, -25, D:3) a +0 robe (54, -19, D:3) a +0 club a +0 robe (55, -19, D:3) a parchment of Awaken Armour (55, -5, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 robe (22, 2, D:4) a +0 dagger a +0 robe a +0 mace a +0 club a +0 leather armour a +0 dagger a +0 robe (24, 2, D:4) a +2 dagger of venom a +0 robe (44, -6, D:4) a +0 kite shield (49, 16, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) a +0 club a +0 chain mail (4, -8, D:5) a +0 short sword (10, 4, D:5) a staff of fire (12, -11, D:5) a +0 whip (14, 12, D:5) a +0 ring mail (15, 5, D:5) a +0 leather armour (24, 16, D:5) a +0 flail a +0 whip a +0 leather armour a +0 flail a +0 flail (25, 5, D:5) a +0 cloak (30, 2, D:5) a +0 giant club (31, 0, D:5) a +0 scale mail (31, 3, D:5) a +0 spear (33, 4, D:5) a +0 flail (34, -24, D:5) a +0 orcbow Level 6 of the Dungeon (0, 0, D:6) a potion of curing (1, -2, D:6) a potion of curing (2, 0, D:6) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (3, -2, D:6) a scroll of fear (4, 0, D:6) a scroll of brand weapon (17, 16, D:6) a +0 dagger (24, -3, D:6) a +0 ring mail (26, 9, D:6) a +0 trident (43, 19, D:6) 5 gold pieces (47, -12, D:6) a +0 leather armour