Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 1806896431509751967 79 gmalak the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Oct 18, 2024. Succumbed to poison ... on level 2 of the Dungeon. The game lasted 00:01:31 (953 turns). gmalak the Conjurer (Deep Elf Conjurer) Turns: 953, Time: 00:01:31 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 17% Magic: 1/12 EV: 11 Int: 31 God: Gold: 115 SH: 0 Dex: 13 Spells: 4/11 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ g - +6 ring of intelligence HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: lethally poisoned (0 -> -14), very slightly contaminated A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 115 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery g - a +6 ring of intelligence (left hand) Scrolls c - a scroll of brand weapon {unknown} d - a scroll of amnesia {unknown} e - a scroll of vulnerability {unknown} f - a scroll of blinking {unknown} Potions b - a potion of magic Skills: + Level 3.0 Dodging + Level 3.1 Stealth * Level 4.2 Spellcasting * Level 5.2 Conjurations + Level 0.1 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 76% 2d7 1% 2 p - Magic Dart Conj 100% 1d8 1% 1 r - Fulminant Prism Conj/Alch 11% 3d8 21% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 21% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The gnoll is severely wounded. You hear a shout! Casting: Fulminant Prism (astonishingly dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (astonishingly dangerous; 21% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The gnoll hits you with a +0 whip. Your fulminant prism crackles loudly. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The gnoll barely misses you. Your fulminant prism explodes! The blast of energy engulfs something. The blast of energy engulfs the gnoll. The gnoll is almost dead. Casting: Fulminant Prism (astonishingly dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (astonishingly dangerous; 21% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. You are engulfed in toxic fumes. You are lethally poisoned! You feel very sick. The gnoll hits you with a +0 whip! Unknown command. Okay, then. Okay, then. * * * LOW HITPOINT WARNING * * * You feel very sick. Casting: Fulminant Prism (astonishingly dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (almost dead, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! You die... .....# ####.# ... ###.. # # # #?#.#.#### # .....{...# # #.#..###)# # g.. #@# # # # #.####.##.###.. ### # #........†....# ... ######## ######.##.###.. ### ...).... #.#...# .###### ###.#...##. .# ##.......... .# #..#.....### .# #.....#.## There were no monsters in sight! Vanquished Creatures 5 gnolls A ribbon worm (D:2) 2 dart slugs A bat (D:1) 3 endoplasms 4 hobgoblins (D:1) A quokka (D:1) 8 ball pythons (D:1) 2 frilled lizards 4 goblins 2 kobolds (D:1) 3 rats 36 creatures vanquished. Vanquished Creatures (others) 2 fulminant prisms (D:2) 2 creatures vanquished. Grand Total: 38 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gmalak the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 84 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 102 | D:1 | Learned a level 2 spell: Searing Ray 335 | D:1 | Reached XP level 3. HP: 19/19 MP: 3/10 457 | D:1 | Reached skill level 5 in Conjurations 706 | D:2 | Noticed Sigmund 923 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/12 928 | D:2 | Learned a level 4 spell: Fulminant Prism 953 | D:2 | Succumbed to poison Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_crosshair, layout_basic, minmay_tetromino_i4 D:2: layout_loops_ring, hellmonk_ecumenical_altar_zigzags, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.1 Dodging | 3 | 3.0 Conjurations | 5 | 5.2 Spellcasting | 4 | 4.2 Alchemy | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Cast: Magic Dart | 19 | 1 || 20 Searing Ray | 21 | || 21 Fulminant Prism | | 2 || 2 Armour: Robe | 3 | 2 || 5 Dodge: Dodged | 17 | 1 || 18