Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 16686212701065034181 25 gmalak the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on Oct 14, 2024. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:44 (397 turns). gmalak the Conjurer (Octopode Conjurer) Turns: 397, Time: 00:00:44 Health: 0/21 AC: 1 Str: 6 XL: 3 Next: 4% Magic: 1/6 EV: 12 Int: 22 God: Gold: 19 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Scrolls c - a scroll of enchant armour {unknown} Potions a - a potion of magic b - a potion of might {unknown} Skills: + Level 2.3 Dodging + Level 3.2 Stealth + Level 2.2 Spellcasting * Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 42% 2d6 3% 2 p - Magic Dart Conj 84% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 48% 2x1d6 5% 1 Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Starburst Conj/Fire 6% 6d4 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The hobgoblin misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wearing a +0 scale mail (lightly wounded, 81% to hit) The searing ray misses the hobgoblin. (Press . to maintain the ray.) The hobgoblin hits you. You tentacle-slap the hobgoblin but do no damage. You grab the hobgoblin. The hobgoblin is lightly wounded. You constrict the hobgoblin. The hobgoblin closely misses you. You tentacle-slap the hobgoblin but do no damage. The hobgoblin is almost dead. You constrict the hobgoblin. You kill the hobgoblin! A ball python comes into view. Things that are here: 14 gold pieces; a +0 scale mail The ball python hisses angrily. You tentacle-slap the endoplasm. You squeeze the endoplasm. The endoplasm is severely wounded. The endoplasm hits you. A kobold comes into view. It is wielding a +0 whip of flaming. The kobold shouts! You tentacle-slap the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You tentacle-slap the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You barely miss the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... ....# )...# ....# ....# ####### ...## ....... ....## ....# ...ß.## #####†.# ......# ##....†# .⌠....## #..##@## .......#####.###J# ...ß.#..##...##...# ....###....###....# ...## ###..# #....S ....# #..## #..K... .........## #....... #######.. #........ #####.... .........# You could see an endoplasm, a ball python and a kobold. Vanquished Creatures 5 ball pythons (D:1) A bat (D:1) 3 endoplasms (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) A jackal (D:1) A kobold (D:1) 2 quokkas (D:1) 2 frilled lizards (D:1) 3 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gmalak the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 97 | D:1 | Reached XP level 2. HP: 12/17 MP: 0/5 225 | D:1 | Learned a level 2 spell: Searing Ray 389 | D:1 | Reached XP level 3. HP: 11/21 MP: 4/6 397 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: pf_arrival_petrified_forest, layout_rooms, wad_floor_pattern_untrapped, minmay_heptomino_w4 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Dodging | | 2.3 Spellcasting | | 2.2 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Unarmed || 35 Constrict || 10 Tentacles || 6 Punch || 1 Cast: Magic Dart || 12 Searing Ray || 4 Stab: Distracted || 1 Armour: Skin || 15 Dodge: Dodged || 18