Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.32.1-1-g848d7226f3 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 13043051938127347067, deterministic pregen: 1 Command line: /usr/games/crawl-0.32 -name gmalak -rc /dgldir/rcfiles/crawl-0.32/gmalak.rc -macro /dgldir/rcfiles/crawl-0.32/gmalak.macro -morgue /dgldir/morgue/gmalak/ -webtiles-socket /crawl-master/webserver/sockets/gmalak:2024-11-06.19:14:45.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-0.32(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x61e4453f98de]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.32(_Z13do_crash_dumpv+0x43a) [0x61e445407a2a]: do_crash_dump() /usr/games/crawl-0.32(_Z20crash_signal_handleri+0x1fa) [0x61e4453f9dba]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45320) [0x77d766819320]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x77d76680f692]: /usr/games/crawl-0.32(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEcS0_Pi+0x1e5) [0x61e445604115]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char, char const*, int*) /usr/games/crawl-0.32(_Z19fire_item_no_quiverP4dist+0x237) [0x61e445a67be7]: fire_item_no_quiver(dist*) /usr/games/crawl-0.32(+0xc0259a) [0x61e445b6359a]: /usr/games/crawl-0.32(+0xc030a5) [0x61e445b640a5]: /usr/games/crawl-0.32(main+0x1f7) [0x61e4453336a7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x77d7667fe1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x77d7667fe28b]: /usr/games/crawl-0.32(_start+0x25) [0x61e4453340c5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000077d7668e47a7 in __GI___wait4 (pid=223477, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000077d7668e47a7 in __GI___wait4 (pid=223477, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000061e4453f9f8c in call_gdb (file=0x77d7669d84e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 67748\000\000\000\000\000\000\000" #2 0x000061e445407a48 in do_crash_dump () at dbg-asrt.cc:692 t = 1730922442 dir = "/dgldir/morgue/gmalak/" name = "/dgldir/morgue/gmalak/crash-gmalak-20241106-194722.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x77d7669d84e0 <_IO_2_1_stderr_> #3 0x000061e4453f9dba in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x000077d76680f692 in isspace (c=-1006) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.32/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.32/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.32/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 30, depth = 1 Level id: Bailey Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 11 Level vaults: bailey_axe_bossmonster_kennysheep bailey Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Aiming: Ensorcelled Hibernation (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 battleaxe and wearing a +0 plate armour (moderately wounded, very poisoned, slow, chance to affect: 50%) The orc warrior looks drowsy... A scorpion comes into view. The helpless orc warrior fails to defend itself. You skewer the orc warrior like a kebab!!! You kill the orc warrior! Your Stealth skill increases to level 8! Your Invocations skill increases to level 1! Your Evocations skill increases to level 1! Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (chance to affect: 51%) The ice beast resists with significant effort. Okay, then. Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands begin to glow red. The ice beast closely misses you. You barely miss the ice beast. The ice beast hits you but does no damage. You hit the ice beast but do no damage. The ice beast appears confused. You hit the ice beast. The ice beast is lightly wounded. The ice beast closely misses the orc. You hit the ice beast. The ice beast is moderately wounded. The ice beast hits the orc but does no damage. You hit the ice beast. The ice beast is heavily wounded. You catch the helpless ice beast completely off-guard! You impale the ice beast!! You kill the ice beast! You hit the orc. The orc is almost dead. The orc misses you. You puncture the orc! You kill the orc! Things that are here: a +0 club; a +0 ring mail; an orc corpse This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'a'. Okay, then. Okay, then. Okay, then. Okay, then. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? a - Summon Ice Beast Adjust to which letter? b - Summon Ice Beast Things that are here: a +0 club; a +0 ring mail; an orc corpse Things that are here: a +0 battleaxe; a +0 plate armour; an orc corpse Things that are here: a +0 hand axe; an orc corpse u - 4 curare-tipped darts (gained 1) u - 5 curare-tipped darts (gained 1) Found a staircase to the Ecumenical Temple. A scorpion is nearby! No reachable target in view! A scorpion is nearby! Casting: Confusing Touch (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (wandering, hasn't noticed you, chance to affect: 51%) The scorpion resists with significant effort. The scorpion closely misses you. Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (chance to affect: 51%) The scorpion resists with significant effort. The scorpion stings you but does no damage. Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (chance to affect: 51%) The scorpion looks drowsy... The helpless scorpion fails to defend itself. You skewer the scorpion like a kebab!!!! You kill the scorpion! Your Ice Magic skill increases to level 3! A gnoll is nearby! Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (dangerous; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail and quivering a throwing net (wandering, hasn't noticed you, chance to affect: 63%) The +0 flail dances into the air! The gnoll shouts! Casting: Tukima's Dance (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Your +0 flail hits the gnoll! The gnoll barely misses your +0 flail. Casting: Tukima's Dance (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, quivering a throwing net (severely wounded, ally target, chance to affect: 61%) Okay, then. Your +0 flail hits the gnoll. The gnoll dies! The gnoll sergeant zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! The grasping roots constrict you. You hear a shout! x2 Unknown command. Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 spear, wearing a +0 scale mail and carrying a wand of roots (ally target) Attack! Your +0 flail hits the gnoll sergeant but does no damage. The gnoll sergeant hits your +0 flail with a +0 spear! Your +0 flail falls from the air. The grasping roots constrict you. Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Summon Ice Beast. You are very lightly contaminated with residual magic. Nothing appears to happen. The grasping roots constrict you. Casting: Summon Ice Beast (quite dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. The grasping roots constrict you. Unknown command. What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. Casting: Summon Ice Beast (quite dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (dangerous; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 spear, wearing a +0 scale mail and carrying a wand of roots (ally target, chance to affect: 54%) The gnoll sergeant resists with significant effort. The gnoll hits your ice beast with a +0 flail! The gnoll sergeant hits you from afar with a +0 spear! The grasping roots constrict you. The ufetubus misses your ice beast. The ufetubus hits your ice beast but does no damage. Your ice beast hits the gnoll sergeant. Your ice beast freezes the gnoll sergeant. The gnoll sergeant's grasping roots sink back into the ground. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 spear, wearing a +0 scale mail and carrying a wand of roots (moderately wounded, ally target, chance to affect: 52%) The gnoll sergeant suddenly stops moving! The ufetubus closely misses your ice beast. The ufetubus hits your ice beast. The gnoll barely misses your ice beast. Your ice beast closely misses the ufetubus. The ufetubus closely misses your ice beast. The ufetubus barely misses your ice beast. The gnoll hits your ice beast with a +0 flail! Your ice beast dies! Your ice beast disappears in a puff of smoke! The helpless gnoll sergeant fails to defend itself. You spit the gnoll sergeant like a pig!!!! You kill the gnoll sergeant! Your Dodging skill increases to level 5! You have reached level 9! Your experience leads to an increase in your attributes! Your base attributes are Str 5, Int 17, Dex 17. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2 Casting: Tukima's Dance (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ufetubus Aim: an ufetubus (not susceptible) Okay, then. The ufetubus hits you. x2 The ufetubus closely misses you. The ufetubus misses you. Your magical contamination has completely faded away. Okay, then. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line, f - ufetubus Aim: an ufetubus (chance to affect: 62%) The ufetubus resists with significant effort. The ufetubus hits you but does no damage. The ufetubus barely misses you. The ufetubus closely misses you. The ufetubus hits you but does no damage. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line, f/p - ufetubus Aim: an ufetubus (chance to affect: 62%) The ufetubus resists with significant effort. The ufetubus hits you. The ufetubus misses you. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line, f/p - ufetubus Aim: an ufetubus (chance to affect: 62%) The ufetubus resists with significant effort. The ufetubus barely misses you. The ufetubus completely misses you. The gnoll misses you. The ufetubus hits you but does no damage. x2 Aiming: Paralyse Press: ? - help, Shift-Dir - straight line, f/p - ufetubus Aim: an ufetubus (chance to affect: 62%) The ufetubus suddenly stops moving! The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The helpless ufetubus fails to defend itself. You stick the ufetubus like a pincushion!!!! You kill the ufetubus! As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The gnoll looks frightened! The gnoll gives up. You start resting. A gnoll is nearby! There is an open door here. You close the door. You start resting. An orc is nearby! The orc shouts! The orc misses you. You hit the orc but do no damage. Your +5 dagger "Xeilir" {spect, Str+3 Int+3} barely misses the orc. The orc misses you. You barely miss the orc. Your +5 dagger "Xeilir" {spect, Str+3 Int+3} hits the orc but does no damage. The orc closely misses you. You hit the orc but do no damage. Your +5 dagger "Xeilir" {spect, Str+3 Int+3} barely misses the orc. You hit the orc but do no damage. Your +5 dagger "Xeilir" {spect, Str+3 Int+3} hits the orc but does no damage. The orc hits you with a +2 flail of protection. You hit the orc but do no damage. Your +5 dagger "Xeilir" {spect, Str+3 Int+3} hits the orc but does no damage. You hit the orc. The orc is heavily wounded. Your +5 dagger "Xeilir" {spect, Str+3 Int+3} closely misses the orc. The orc completely misses you. You hit the orc. You kill the orc! Your +5 dagger "Xeilir" {spect, Str+3 Int+3} disappears. No target in view! No target in view! No target in view! A gnoll is nearby! Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (wandering, hasn't noticed you, chance to affect: 61%) Okay, then. Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (dangerous; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (wandering, hasn't noticed you, chance to affect: 63%) The +0 halberd dances into the air! The gnoll shouts! The gnoll barely misses your +0 halberd. Casting: Tukima's Dance (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (dangerous; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - gnoll Aim: a gnoll, wielding a +0 flail (chance to affect: 63%) The +0 flail dances into the air! Your +0 halberd completely misses the gnoll. The gnoll barely misses you. The gnoll hits your +0 halberd. You barely miss the gnoll. Your +5 dagger "Xeilir" {spect, Str+3 Int+3} hits the gnoll. Your +0 halberd hits the gnoll! Your +0 flail hits the gnoll. You hit the gnoll. The gnoll is severely wounded. Your +5 dagger "Xeilir" {spect, Str+3 Int+3} hits the gnoll. The gnoll completely misses you. Your +0 halberd hits the gnoll. The gnoll hits your +0 halberd. Your +0 halberd falls from the air. Your +0 flail hits the gnoll but does no damage. You puncture the gnoll! You kill the gnoll! Your +5 dagger "Xeilir" {spect, Str+3 Int+3} disappears. The gnoll hits your +0 flail. Your +0 flail hits the gnoll. The gnoll dies! Your +0 flail falls from the air. Magic restored. HP restored. You see here a +0 flail. Things that are here: a +0 halberd; a gnoll corpse You now have 242 gold pieces (gained 14). Things that are here: a +2 flail of protection; 9 stones G - a throwing net You see here a +0 flail. H - a wand of roots (12) Things that are here: a +0 spear; a +0 scale mail u - 6 curare-tipped darts (gained 1) There is a stone staircase leading down here. I - a scroll of identify As you read the scroll of identify, it crumbles to dust. f - 2 scrolls of blinking Things that are here: a +0 club; a +0 ring mail; an orc skeleton Things that are here: a +0 battleaxe; a +0 plate armour; an orc skeleton Things that are here: a +0 hand axe; an orc skeleton Found a stone staircase leading down. Things that are here: a +0 hand axe; an orc skeleton Things that are here: a +0 battleaxe; a +0 plate armour; an orc skeleton Things that are here: a +0 club; a +0 ring mail; an orc skeleton You open the door. There is an open door here. Partly explored, can't reach some items and places. Partly explored, can't reach some items and places. Partly explored, can't reach some items and places. Partly explored, can't reach some items and places. Partly explored, can't reach some items and places. There is an open door here. You close the door. Partly explored, can't reach some items and places. Partly explored, can't reach some items and places. There is an open door here. What level of the Dungeon? (default 6, ? - help) There is a stone staircase leading down here. You climb downwards. You hear the roar of battle. There is an entrance to a bailey on this level. Hurry and find it before the portal closes forever! There is a stone staircase leading up here. An electric eel comes into view. An electric eel comes into view. A centaur comes into view. The helpless electric eel fails to defend itself. You skewer the electric eel like a kebab!!!! You kill the electric eel! You hear a splash. Your Short Blades skill increases to level 7! Found an escape hatch in the floor. Found 6 stones. You hear the faint creaking of a distant portcullis. A water moccasin comes into view. The helpless water moccasin fails to defend itself. You spit the water moccasin like a pig!!!! You kill the water moccasin! Your Invocations skill increases to level 2! Your Evocations skill increases to level 2! You hear the faint creaking of a portcullis nearby. You hear the faint creaking of a distant portcullis. An electric eel is nearby! You hear the faint creaking of a portcullis nearby. Found a stone staircase leading down. Found a stone staircase leading up. You enter the shallow water. Moving in this stuff is going to be slow. A gnoll comes into view. It is wielding a +0 whip. An orc comes into view. It is wielding a +0 trident. Found a dagger. An orc comes into view. It is wielding a +0 flail. An orc comes into view. It is wielding a +0 short sword. You hear the creaking of a very distant portcullis. There is a stone staircase leading up here. A sleepcap comes into view. The helpless sleepcap fails to defend itself. You spit the sleepcap like a pig!!!! You destroy the sleepcap! Found a stone staircase leading down. There is a stone staircase leading down here. There is a stone staircase leading down here. You hear the creaking of a portcullis nearby. You see here 6 stones. Found an escape hatch in the ceiling. Found 13 gold pieces. You hear the steady creaking of a distant portcullis. You now have 255 gold pieces (gained 13). You see here 6 stones. You hear the steady creaking of a portcullis nearby. You enter the shallow water. Moving in this stuff is going to be slow. A bullfrog comes into view. The helpless centaur fails to defend itself. You perforate the centaur like a sieve!!!! You kill the centaur! You hear a splash. Why would you want to do that? A centaur comes into view. Found 2 stones. The centaur closely misses you. The centaur completely misses you. The centaur hits you. The centaur barely misses you. You hit the centaur but do no damage. Your +5 dagger "Xeilir" {spect, Str+3 Int+3} hits the centaur. The centaur completely misses you. The centaur misses you. Casting: Tukima's Dance (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur (lightly wounded, chance to affect: 52%) The centaur resists with significant effort. Your +5 dagger "Xeilir" {spect, Str+3 Int+3} disappears. The centaur hits you. The centaur closely misses you. Casting: Ensorcelled Hibernation (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur (lightly wounded, chance to affect: 52%) The centaur looks drowsy... The helpless centaur fails to defend itself. You spit the centaur like a pig!!!! You kill the centaur! Found a hand axe. Found two hand axes. Found a flagged portal. Found a hand axe. Found a scroll of vulnerability. Magic restored. An ufetubus is nearby! A white imp comes into view. You see here a +0 hand axe. The helpless white imp fails to defend itself. You stick the white imp like a pincushion!!!! You kill the white imp! s - 3 scrolls of vulnerability (gained 1) You see here a +0 hand axe. There is a flagged portal here. The world spins around you as you enter the gateway. You enter a bailey! Found a gate leading back out of this place. There is an empty arch of ancient stone here. HP restored. You open the gate. A kobold comes into view. A kobold comes into view. The kobold shouts! You hear a shout! x2 The kobold throws a boomerang. The boomerang misses you. You hear a shout! x2 There is an open gate here. You puncture the kobold! You kill the kobold! The kobold misses you. You see here a boomerang. You hit the kobold. You kill the kobold! No target in view! You remove your ring of see invisible. r - a ring of protection from cold (right hand) Okay, then. Okay, then. You see here 2 boomerangs. A gnoll comes into view. It is wielding a +0 hand axe. A kobold comes into view. There is an open gate here. Casting: Ensorcelled Hibernation (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (dangerous; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 hand axe and wearing a +0 leather armour (chance to affect: 64%) The +0 hand axe dances into the air! You hit the gnoll but do no damage. Your +5 dagger "Xeilir" {spect, Str+3 Int+3} barely misses the gnoll. The gnoll barely misses you. What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f/p - gnoll Aim: a gnoll, wearing a +0 leather armour (ally target) Okay, then. You hit the gnoll. The gnoll is lightly wounded. Your +5 dagger "Xeilir" {spect, Str+3 Int+3} hits the gnoll but does no damage. Your +0 hand axe hits the gnoll but does no damage. The kobold barely misses your +5 dagger "Xeilir" {spect, Str+3 Int+3}. You catch the helpless gnoll completely off-guard! You perforate the gnoll like a sieve!!! You kill the gnoll! Your +5 dagger "Xeilir" {spect, Str+3 Int+3} disappears. Your Stealth skill increases to level 9! The kobold throws a boomerang. The boomerang hits you but does no damage. Things that are here: a +0 leather armour; a gnoll corpse Your +0 hand axe hits the kobold. The kobold dies! Your +0 hand axe falls from the air. Things that are here: a boomerang; a kobold corpse There is an open gate here. A kobold comes into view. A kobold is nearby! A goblin comes into view. It is wielding a +0 hand axe. The goblin moves out of view. The kobold shouts! You hit the kobold. The kobold is heavily wounded. Your +5 dagger "Xeilir" {spect, Str+3 Int+3} hits the kobold! You kill the kobold! You hear a shout! x4 Your +5 dagger "Xeilir" {spect, Str+3 Int+3} disappears. A kobold comes into view. There is an open door here. You see here 2 boomerangs. There are monsters nearby! You start waiting. A kobold is nearby! You barely miss the kobold. Your +5 dagger "Xeilir" {spect, Str+3 Int+3} barely misses the kobold. The goblin shouts! The kobold completely misses you. You hear a shout! x3 You hit the kobold. You kill the kobold! Your +5 dagger "Xeilir" {spect, Str+3 Int+3} disappears. You closely miss the goblin. Your +5 dagger "Xeilir" {spect, Str+3 Int+3} hits the goblin. You kill the goblin! No target in view! Your +5 dagger "Xeilir" {spect, Str+3 Int+3} disappears. Items here: ( ) [ ††. A kobold comes into view. The kobold throws a boomerang. The boomerang barely misses you. There is an open door here. You see here 2 boomerangs. An orc comes into view. It is wielding a +0 hand axe. The kobold throws a boomerang. The boomerang completely misses you. A goblin comes into view. It is wielding a +0 hand axe. The goblin shouts! You hit the orc. The orc is severely wounded. Your +5 dagger "Xeilir" {spect, Str+3 Int+3} hits the orc but does no damage. You hear a shout! x2 A kobold comes into view. You hit the orc. You kill the orc! Your +5 dagger "Xeilir" {spect, Str+3 Int+3} disappears. An orc warrior comes into view. It is wielding a +0 war axe. You puncture the kobold! You kill the kobold! You hear a splash. A hobgoblin comes into view. It is wielding a +0 hand axe. The goblin barely misses you. Things that are here: a +0 hand axe; a +0 leather armour; an orc corpse You hit the goblin. The goblin is severely wounded. Your +5 dagger "Xeilir" {spect, Str+3 Int+3} hits the goblin. You kill the goblin! Unknown command. Your +5 dagger "Xeilir" {spect, Str+3 Int+3} disappears. The orc warrior attacks as it pursues you! The orc warrior hits you with a +0 war axe! The kobold attacks as it pursues you! The kobold completely misses you. Casting: Tukima's Dance (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a +0 war axe and wearing a +0 chain mail (chance to affect: 52%) The orc warrior resists with significant effort. The orc warrior closely misses you. Casting: Ensorcelled Hibernation (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 war axe and wearing a +0 chain mail (chance to affect: 52%) The orc warrior looks drowsy... The kobold closely misses you. The helpless orc warrior fails to defend itself. You stick the orc warrior like a pincushion!!!! You kill the orc warrior! The kobold closely misses you. You hit the kobold. You kill the kobold! You hear a splash. x2 You hit the hobgoblin. The hobgoblin is heavily wounded. Your +5 dagger "Xeilir" {spect, Str+3 Int+3} hits the hobgoblin! You kill the hobgoblin! No target in view! No target in view! You enter the shallow water. Moving in this stuff is going to be slow. Your +5 dagger "Xeilir" {spect, Str+3 Int+3} disappears. You now have 280 gold pieces (gained 25). Things that are here: 2 boomerangs; a kobold corpse Items here: ))) [[[ †. HP restored. An orc warrior comes into view. It is wielding a +0 war axe. Things that are here: a +0 hand axe; a +0 leather armour An orc warrior is nearby! Items here: ))) [[[ †. Casting: Ensorcelled Hibernation (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (dangerous; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a +0 war axe and wearing a +0 chain mail (wandering, hasn't noticed you, chance to affect: 55%) The +0 war axe dances into the air! The orc warrior shouts! A gnoll comes into view. It is wielding a +0 hand axe. There is an open door here. You see here 2 boomerangs. You catch the helpless gnoll completely off-guard! You spit the gnoll like a pig!!! You kill the gnoll! Casting: Tukima's Dance (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wearing a +0 chain mail (ally target, chance to affect: 52%) You miscast Ensorcelled Hibernation. You are very lightly contaminated with residual magic. Nothing appears to happen. Your +0 war axe hits the orc warrior. Casting: Ensorcelled Hibernation (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wearing a +0 chain mail (ally target, chance to affect: 52%) The orc warrior looks drowsy... Your +0 war axe hits the orc warrior! The helpless orc warrior fails to defend itself. You spit the orc warrior like a pig!!!! You kill the orc warrior! Okay, then. Your +0 war axe falls from the air. Magic restored. Your magical contamination has completely faded away. Dithmenos quiets all noise in your surroundings. Unknown command. There is an open door here. You see here 2 boomerangs. A kobold comes into view. The kobold moves out of view. Items here: ))) [[[ †. An orc warrior comes into view. It is wielding a +0 war axe. Things that are here: a +0 hand axe; a +0 leather armour You strike the helpless kobold from behind! You skewer the kobold like a kebab!!! You kill the kobold! Casting: Ensorcelled Hibernation (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a +0 war axe and wearing a +0 ring mail (chance to affect: 55%) The orc warrior resists with significant effort. Casting: Tukima's Dance (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 war axe and wearing a +0 ring mail (chance to affect: 55%) The orc warrior resists with significant effort. Casting: Tukima's Dance (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 war axe and wearing a +0 ring mail (chance to affect: 52%) The orc warrior resists with significant effort. Casting: Ensorcelled Hibernation (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 war axe and wearing a +0 ring mail (chance to affect: 52%) The orc warrior resists with significant effort. The orc warrior closely misses you. Casting: Ensorcelled Hibernation (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 war axe and wearing a +0 ring mail (chance to affect: 52%) You miscast Ensorcelled Hibernation. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc warrior hits you but does no damage. Casting: Ensorcelled Hibernation (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 war axe and wearing a +0 ring mail (chance to affect: 52%) The orc warrior resists with significant effort. The orc warrior closely misses you. Casting: Ensorcelled Hibernation (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 war axe and wearing a +0 ring mail (chance to affect: 52%) The orc warrior looks drowsy... The helpless orc warrior fails to defend itself. You stick the orc warrior like a pincushion!!!! You kill the orc warrior! Your magical contamination has completely faded away. Items here: ( ) [ ††. There is an open door here. You now have 296 gold pieces (gained 16). I - a sedimented cyan potion A - 4 bubbling sapphire potions (gained 1) p - 4 sapphire potions (gained 2) k - 2 scrolls labelled XOLUAM ABAUWK (gained 1) You now have 312 gold pieces (gained 16). Found a runed translucent gate. An orc and a gnoll come into view. The gnoll shouts! Casting: Ensorcelled Hibernation (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 hand axe and wearing a +0 leather armour (chance to affect: 64%) The +0 hand axe dances into the air! An orc warrior comes into view. It is wielding a +0 war axe. Something barely misses your +0 hand axe. Something hits your +0 hand axe!! Your +0 hand axe falls from the air. You hit the gnoll. The gnoll is moderately wounded. Your +5 dagger "Xeilir" {spect, Str+3 Int+3} hits the gnoll. A kobold comes into view. You hit the gnoll. The gnoll is almost dead. Your +5 dagger "Xeilir" {spect, Str+3 Int+3} hits the gnoll. You kill the gnoll! Your +5 dagger "Xeilir" {spect, Str+3 Int+3} disappears. Throw: 6 darts (curare) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line Okay, then. Casting: Tukima's Dance (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (chance to affect: 72%) The orc struggles to resist. You hit the orc. The orc is moderately wounded. Your +5 dagger "Xeilir" {spect, Str+3 Int+3} hits the orc. The orc completely misses you. The orc hits your +5 dagger "Xeilir" {spect, Str+3 Int+3} with a +0 hand axe. Your spectral weapon shares its damage with you! You hit the orc. You kill the orc! Your +5 dagger "Xeilir" {spect, Str+3 Int+3} disappears. Throw: 6 darts (curare) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - kobold Aim: a kobold, quivering boomerangs (55% to hit) Okay, then. Throw: 6 darts (curare) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a +0 war axe and wearing a +0 chain mail (59% to hit) You throw a curare-tipped dart. The curare-tipped dart closely misses the orc warrior. Throw: 5 darts (curare) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 war axe and wearing a +0 chain mail (59% to hit) You throw a curare-tipped dart. The curare-tipped dart barely misses the orc warrior. The kobold completely misses you. The orc warrior hits you with a +0 war axe! Casting: Tukima's Dance (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Tukima's Dance (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 war axe and wearing a +0 chain mail (chance to affect: 53%) You miscast Ensorcelled Hibernation. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc warrior barely misses you. The kobold closely misses you. Casting: Ensorcelled Hibernation (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 war axe and wearing a +0 chain mail (chance to affect: 53%) The orc warrior resists with significant effort. The orc warrior completely misses you. The kobold misses you. Casting: Ensorcelled Hibernation (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 war axe and wearing a +0 chain mail (chance to affect: 53%) The orc warrior looks drowsy... The kobold hits you but does no damage. The helpless orc warrior fails to defend itself. You stick the orc warrior like a pincushion!!!! You kill the orc warrior! The kobold barely misses you. Training target 5.0 for Hexes reached! Your Hexes skill increases to level 5! You closely miss the kobold. Your +5 dagger "Xeilir" {spect, Str+3 Int+3} barely misses the kobold. The kobold misses you. You puncture the kobold! You kill the kobold! Your +5 dagger "Xeilir" {spect, Str+3 Int+3} disappears. You now have 321 gold pieces (gained 9). You see here 2 boomerangs. Your magical contamination has completely faded away. u - 5 curare-tipped darts (gained 1) u - 6 curare-tipped darts (gained 1) You start resting. HP restored. Found a scroll labelled ECUMEI LUIJOSA. Found an orange potion. Found an orange potion. Found a potion of invisibility. e - 2 scrolls labelled ECUMEI LUIJOSA (gained 1) v - 2 orange potions (gained 1) J - a potion of invisibility v - 3 orange potions (gained 1) An orc comes into view. It is wielding a +0 hand axe. The helpless orc fails to defend itself. You spit the orc like a pig!!!! You kill the orc! There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. Found a gate leading back out of this place. A kobold comes into view. You enter the shallow water. Moving in this stuff is going to be slow. Your unstable footing causes you to fumble your attack. Your unstable footing causes you to fumble your attack. You catch the helpless kobold completely off-guard! You skewer the kobold like a kebab!!! You kill the kobold! You hear a splash. There is an open door here. An orc comes into view. It is wielding a +0 hand axe. There is an open gate here. You catch the helpless orc completely off-guard! You perforate the orc like a sieve!!! You kill the orc! A goblin comes into view. It is wielding a +0 hand axe. There is an open gate here. The goblin shouts! The goblin barely misses you. You barely miss the goblin. Your +5 dagger "Xeilir" {spect, Str+3 Int+3} closely misses the goblin. You closely miss the goblin. Your +5 dagger "Xeilir" {spect, Str+3 Int+3} hits the goblin. You hit the goblin. You kill the goblin! Your +5 dagger "Xeilir" {spect, Str+3 Int+3} disappears. Your Summonings skill increases to level 1! Things that are here: a +0 hand axe; a +0 leather armour; a goblin corpse Things that are here: a +0 hand axe; a +0 leather armour; a gnoll skeleton A kobold comes into view. There is an open door here. You see here 2 boomerangs. You enter the shallow water. Moving in this stuff is going to be slow. The kobold shouts! You hit the kobold but do no damage. Your +5 dagger "Xeilir" {spect, Str+3 Int+3} hits the kobold. Your unstable footing causes you to fumble your attack. Your +5 dagger "Xeilir" {spect, Str+3 Int+3} disappears. The kobold splashes around in the water. You puncture the kobold! You kill the kobold! You hear a splash. No target in view! No target in view! No target in view! No target in view! No target in view! Found a gate leading back out of this place. You enter the shallow water. Moving in this stuff is going to be slow. There is an open door here. You open the gate. There is an open translucent gate here. You enter the shallow water. Moving in this stuff is going to be slow. Found a gate leading back out of this place. Okay, then. A gnoll comes into view. It is wielding a +0 war axe. Found a sapphire potion and a warped staff. The helpless gnoll fails to defend itself. You perforate the gnoll like a sieve!!!! You kill the gnoll! Found a scroll of acquirement. Found a pair of embroidered boots. The orc warlord shouts! Okay, then. Casting: Ensorcelled Hibernation (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. Throw: 6 darts (curare) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc warlord Aim: an orc warlord, wielding a +4 broad axe and wearing a +0 chain mail (translocational energy, 69% to hit) You throw a curare-tipped dart. The curare-tipped dart hits the orc warlord. The orc warlord is poisoned. The orc warlord struggles to breathe. The orc warlord seems to slow down. The orc warlord is lightly wounded. Aiming: Fastroot Press: ? - help, Shift-Dir - straight line, f/p - orc warlord Aim: an orc warlord, wielding a +4 broad axe and wearing a +0 chain mail (lightly wounded, very poisoned, slow) The roots erupt in riotous growth! Roots grab the orc warlord. The grasping roots constrict the orc warlord! The orc warlord escapes! Okay, then. Throw: throwing net Press: ? - help, Shift-Dir - straight line, f/p - orc warlord Aim: an orc warlord, wielding a +4 broad axe and wearing a +0 chain mail (lightly wounded, very poisoned, slow, 69% to hit) You throw a throwing net. The throwing net hits the orc warlord. The orc warlord is caught in the net! The orc warlord is lightly wounded. The orc warlord struggles against the net. Okay, then. You throw a curare-tipped dart. The curare-tipped dart hits the orc warlord. The orc warlord looks as sick as possible! The orc warlord struggles to breathe. The orc warlord seems to be slow for longer. The orc warlord is lightly wounded. You throw a curare-tipped dart. The curare-tipped dart hits the orc warlord. The orc warlord looks as sick as possible! The orc warlord struggles to breathe. The orc warlord seems to be slow for longer. The orc warlord is moderately wounded. The orc warlord struggles against the net. Casting: Ensorcelled Hibernation (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warlord Aim: an orc warlord, wielding a +4 broad axe and wearing a +0 chain mail (moderately wounded, entangled in a net, extremely poisoned, slow, chance to affect: 21%) Okay, then. Casting: Ensorcelled Hibernation (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warlord Aim: an orc warlord, wielding a +4 broad axe and wearing a +0 chain mail (moderately wounded, entangled in a net, extremely poisoned, slow, chance to affect: 22%) The orc warlord resists with almost no effort. The orc warlord struggles against the net. Casting: Tukima's Dance (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warlord Aim: an orc warlord, wielding a +4 broad axe and wearing a +0 chain mail (moderately wounded, entangled in a net, extremely poisoned, slow, chance to affect: 22%) Okay, then. Casting: Tukima's Dance (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warlord Aim: an orc warlord, wielding a +4 broad axe and wearing a +0 chain mail (moderately wounded, entangled in a net, extremely poisoned, slow, chance to affect: 21%) Okay, then. Okay, then. Okay, then. Casting: Ensorcelled Hibernation (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. The orc warlord struggles against the net. What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f/p - orc warlord Aim: an orc warlord, wielding a +4 broad axe and wearing a +0 chain mail (moderately wounded, entangled in a net, extremely poisoned, slow, ally target) Attack! Throw: 2 darts (atropa) Press: ? - help, Shift-Dir - straight line, f/p - orc warlord Aim: an orc warlord, wielding a +4 broad axe and wearing a +0 chain mail (moderately wounded, entangled in a net, extremely poisoned, slow, ally target, 95% to hit, chance to blind on hit: 0%) You throw an atropa-tipped dart. The atropa-tipped dart hits the orc warlord. The orc warlord resists. The orc warlord is moderately wounded. The orc warlord struggles against the net. The orc warlord struggles against the net. The net rips apart, and the orc warlord comes free! Throw: dart (atropa) Press: ? - help, Shift-Dir - straight line, f/p - orc warlord Aim: an orc warlord, wielding a +4 broad axe and wearing a +0 chain mail (moderately wounded, very poisoned, slow, ally target, 69% to hit, chance to blind on hit: 0%) You throw an atropa-tipped dart. The atropa-tipped dart hits the orc warlord. The orc warlord resists. The orc warlord is moderately wounded. You don't have any such object. Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32.1-1-g848d7226f3 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [gmalak] Species: Kobold Job: Enchanter HP: 45/45; mods: 0/0 MP: 12/15; mod: 0 Stats: 8 (8) 20 (20) 25 (25) Position: (34, 33), god: Dithmenos (19), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/42 Short Blades | X | 2 | 22 | 7 | 1033 | 201/238 Long Blades | X | 0 | 0 | 0 | 0 | 0/70 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 0 | 0 | 0 | 0 | 0/70 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/42 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 1 | 12 | 5 | 645 | 115/212 Stealth | X | 2 | 22 | 9 | 1227 | 102/262 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 4 | 500 | 0/250 Conjurations | X | 0 | 0 | 0 | 0 | 0/50 Hexes | X | 0 | 0 | 5 | 750 | 0/300 Summonings | X | 1 | 11 | 1 | 53 | 3/100 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 11 | 3 | 433 | 133/200 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 11 | 2 | 210 | 84/126 Evocations | X | 1 | 11 | 2 | 195 | 89/106 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: Attributes: #12: 402 #13: 81 #34: 1 #49: 468 Mutations: nightstalker: 3 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #14: +5 dagger "Xeilir" {spect, Str+3 Int+3} eq slot #3, inv slot #22: +0 pair of gloves eq slot #4, inv slot #2: +2 pair of boots eq slot #6, inv slot #1: +0 robe eq slot #7, inv slot #7: +6 ring of dexterity eq slot #8, inv slot #17: ring of protection from cold eq slot #9, inv slot #11: amulet of magic regeneration }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ##..ß..ß..)#~~~~~#.........# #..........#~~(~~#.......... #..........'.....'....ß..ß.. #...ß......#########........ ##......####~~~# ##......# ##.....#~~#~.....[~#.....## ##....#~........?~#....##( #...##~ß.ß...ß.ß##....#(. #...'~~.@.......#.....'.. #.).'~~..Yo∩.(..#.....'.. #...'~~.........#.....'.( #...##~ß.ß..)ß.ß##....#). ##[...#~........!~#...)##. ##.()..#~~#~.....|~#.....## ##......####~~~#~~~##......# #...ß......#########........ #..........')))..(....ß..ß.. clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>