glevn2h Level 1 of the Dungeon (2, -8, D:1) a +0 sling (5, 18, D:1) a ball python skeleton (6, -5, D:1) a +0 club 2 stones a kobold corpse (skeletalised by now) (8, 4, D:1) a +0 pair of boots (9, 37, D:1) a +0 cloak of poison resistance (unseen) (10, 22, D:1) a hive talisman (12, 2, D:1) a ball python skeleton (12, 17, D:1) a rat skeleton (14, 20, D:1) a goblin corpse (skeletalised by now) (15, -2, D:1) a bat skeleton (16, 18, D:1) a +0 leather armour (28, 4, D:1) a quokka corpse (skeletalised by now) (32, -5, D:1) a +0 club a goblin corpse (skeletalised by now) (32, 18, D:1) a +0 robe (39, -5, D:1) a rat skeleton (43, 3, D:1) a ball python corpse (skeletalised by now) (43, 10, D:1) a serpent talisman (45, 0, D:1) a quokka skeleton (45, 15, D:1) a hobgoblin skeleton (48, 1, D:1) a +0 hand axe (48, 13, D:1) a +0 club a goblin skeleton (49, 1, D:1) a +0 club (51, -4, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (2, -22, D:2) a +0 war axe (6, -6, D:2) a +0 mace (6, 2, D:2) an adder skeleton (12, 7, D:2) a +0 ring mail (14, -19, D:2) a +2 mace of protection (16, -33, D:2) a frilled lizard corpse (skeletalised by now) (17, -33, D:2) a +0 whip (20, -16, D:2) a rat corpse (skeletalised by now) (22, -15, D:2) a +0 mace (30, 7, D:2) a +0 leather armour (32, 14, D:2) a bat corpse (skeletalised by now) (34, -6, D:2) a +0 trident (34, -5, D:2) a +0 whip 2 stones (34, 10, D:2) a +0 flail a +0 scale mail (36, -15, D:2) a +0 robe (37, 13, D:2) a ball python corpse (skeletalised by now) (45, -6, D:2) a +0 mace (50, -17, D:2) a +0 whip Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the alchemy staff of Buyxifed {rPois Int+6 Alch} (4460 gold) [staff of alchemy] rPois: It protects you from poison. Int+6: It affects your intelligence (+6). Alch: It increases the power of your Alchemy spells. the fortress talisman "Obbifuz" {rC+ rN++ Will- MP-9 Dex+3} (3150 gold) [fortress talisman] rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. MP-9: It affects your magic capacity (-9). Dex+3: It affects your dexterity (+3). the alchemy staff of Suw Komi {*Corrode rPois Will+ Dex+2 Alch} (3620 gold) [staff of alchemy] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). Alch: It increases the power of your Alchemy spells. the +7 short sword of Malum In Se {heavy, rF+ Int+6} (6700 gold) rF+: It protects you from fire. Int+6: It affects your intelligence (+6). It cannot be enchanted further. the fire staff "Deruuk" {rF+ rC+ Str+6 Fire} (5160 gold) [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. Str+6: It affects your strength (+6). Fire: It increases the power of your Fire spells. the +6 leather armour "Cestreext" {rPois rN+++ Str-5 Dex-4} (4530 gold) rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Str-5: It affects your strength (-5). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. the ring of Tempters {Wiz Dex+3} (4330 gold) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Dex+3: It affects your dexterity (+3). the ring "Zavocuoh" {rPois Will++ Stlth+} (4460 gold) [ring of willpower] rPois: It protects you from poison. Will++: It greatly increases your willpower. Stlth+: It makes you more stealthy. the +1 leather armour of the Wumpus {Str+5} (2450 gold) Str+5: It affects your strength (+5). It cannot be enchanted further. the rimehorn talisman "Ralur" {rPois rF+++ Will- Slay-2} (7010 gold) [rimehorn talisman] rPois: It protects you from poison. rF+++: It renders you almost immune to fire. Will-: It decreases your willpower. Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). the blade talisman of the Trombone {rElec Int-3 SInv} (8100 gold) [blade talisman] rElec: It insulates you from electricity. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. the ring "Odoff" {Will+ Str+2 Int+4 Dex+3} (5090 gold) [ring of willpower] Will+: It increases your willpower. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). the +1 leather armour of the Barber Surgeon {rC+} (2100 gold) rC+: It protects you from cold. It cannot be enchanted further. the ring "Yteer" {Str+5 Int-4 SInv} (2410 gold) [ring of see invisible] Str+5: It affects your strength (+5). Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. the +2 ring mail of the Shore {+Blink rElec Str+3 Dex-3} (3500 gold) +Blink: It lets you blink. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. the ring of Toaggimo {rC+ Will+ Str+6} (5560 gold) [ring of strength] rC+: It protects you from cold. Will+: It increases your willpower. Str+6: It affects your strength (+6). the +8 mace of the Warrior {elec, rF++ rCorr} (7760 gold) rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the alchemy staff "Elext" {rPois rC- rCorr Int+4 Dex+3 Alch} (4530 gold) [staff of alchemy] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). Alch: It increases the power of your Alchemy spells. the rimehorn talisman of the Sailor {*Corrode rF+ Int+7} (5210 gold) [rimehorn talisman] *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. Int+7: It affects your intelligence (+7). the +0 buckler "Nisoufad" {+Blink MP-7 SInv} (800 gold) +Blink: It lets you blink. MP-7: It affects your magic capacity (-7). SInv: It lets you see invisible. It cannot be enchanted further. (1, 6, D:3) a scroll of identify (9, 7, D:3) a +0 devious dagger (still there?) a +0 robe (still there?) an orc corpse (still there?) (10, 9, D:3) a bat corpse (13, 9, D:3) a +0 dagger a +0 robe a +0 short sword a +0 leather armour (14, 3, D:3) a rimehorn talisman (19, -1, D:3) 3 flux baubles (21, -8, D:3) a bat corpse (skeletalised by now) (24, -10, D:3) a ball python corpse (skeletalised by now)