Dungeon Crawl Stone Soup version 0.34-a0-1989-gd38d1f0726 (webtiles) character file. Game seed: 2970584254853185403 23 glevn2h the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on Jan 11, 2026. Slain by Terence ... wielding a +0 short sword (7 damage) ... on level 1 of the Dungeon. The game lasted 00:01:07 (954 turns). glevn2h the Conjurer (Deep Elf Conjurer) Turns: 954, Time: 00:01:07 Health: -2/15 AC: 2 Str: 4 XL: 2 Next: 72% Magic: 8/8 EV: 11 Int: 22 God: Gold: 110 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) b - +2 dagger (freeze) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 110 gold pieces. Inventory: Hand Weapons b - a +2 dagger of freezing (weapon) Armour a - a +0 robe (worn) Jewellery c - a +6 ring of strength Scrolls c - a scroll of vulnerability {unknown} e - a scroll of noise {unknown} h - a scroll of summoning {unknown} j - a scroll of amnesia {unknown} Potions d - a potion of attraction {unknown} f - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.6 Spellcasting * Level 5.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 6% N/A 19% 2 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Battlesphe Conj/Frge 15% 2d8 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the adder! The adder is severely wounded. The magic dart hits the adder. The adder is almost dead. The magic dart hits the adder. You kill the adder! Terence shouts! Your Conjurations skill increases to level 5! The magic dart hits the hobgoblin. The hobgoblin is almost dead. The adder hisses angrily. You encounter a rat. The magic dart hits the hobgoblin! You kill the hobgoblin! Terence closely misses you. You climb upwards. There is a stone staircase leading down here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail of fire resistance (82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +0 short sword. The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 short sword. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you but does no damage. Okay, then. Magic courses through your body. Terence hits you with a +0 short sword! You die... Terence says, "Finally, peace and quiet." #.### ##.....## #.. #.# ##)..## ##. #.# ##+## ## #.# ##.## ###.###### ##...## #........####.....## #.....###.##.......####### #.......#@##.............. #.....)..@##.......####### #.........###.....## ###.###..........## #.#####.#####.## #.......# #.# ######### #.# #.# #.# ######### #.# You could see Terence. Vanquished Creatures An adder (D:2) 4 hobgoblins 2 quokkas (D:1) A bat (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glevn2h the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 5 | D:1 | Encountered an anaconda 219 | D:1 | Found a faded altar of an unknown god. 447 | D:1 | Found Palut's Weapon Emporium. 463 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 466 | D:1 | Learned a level 2 spell: Searing Ray 560 | D:1 | Encountered a five-headed hydra 942 | D:2 | Encountered Terence 946 | D:2 | Reached skill level 5 in Conjurations 954 | D:1 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_2, layout_loops_corners, serial_shops, nicolae_shop_bloodbath_and_beyond, basic_ecumenical_altar, minmay_pentomino_o4 D:2: layout_loops_corners, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.6 Action || total ---------------------------++------- Cast: Magic Dart || 29 Searing Ray || 1 Drink: Magic || 1 Armour: Robe || 5 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 954 | 909 | 45 | 0 | 833 | 2 | 477.0 | Dungeon | 954 | 909 | 45 | 0 | 833 | 2 | 477.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 947 daAuts D:2: 7 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+