Dungeon Crawl Stone Soup version 0.34-a0-1916-g4e02dda68d (webtiles) character file. Game seed: 12255739356047160396 67 glevn2h the Slasher (level 4, 0/34 HPs) Began as a Barachi Gladiator on Dec 27, 2025. Slain by Sigmund ... wielding a +4 scythe (10 damage) ... on level 2 of the Dungeon. The game lasted 00:02:02 (1372 turns). glevn2h the Slasher (Barachi Gladiator) Turns: 1372, Time: 00:02:02 Health: 0/34 AC: 4 Str: 15 XL: 4 Next: 18% Magic: 4/4 EV: 11 Int: 9 God: Gold: 83 SH: 4 Dex: 15 Spells: 3/3 levels left rFire . . . (100%) a - +0 long sword rCold . . . (100%) f - +0 buckler rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) f - a +0 buckler (worn) Scrolls c - 4 scrolls of teleportation {unknown} d - 2 scrolls of identify {unknown} e - a scroll of summoning {unknown} h - a scroll of amnesia {unknown} j - a scroll of revelation {unknown} l - a scroll of brand weapon {unknown} Potions f - a potion of curing {unknown} k - a potion of lignification {unknown} Skills: - Level 2.4 Fighting + Level 5.9 Long Blades - Level 2.0 Throwing - Level 3.2 Dodging You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 0% 2d3 71% 2 Petrify Alch/Erth 0% N/A 100% 4 Summon Forest Summ/Tloc 0% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History Sigmund is moderately wounded. Sigmund points at you and mumbles some strange words. The magic dart hits you! Throw: 2 throwing nets Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +4 scythe and wearing a +0 robe (moderately wounded, 54% to hit) You throw a throwing net. The throwing net hits Sigmund. Sigmund is caught in the net! Sigmund is moderately wounded. Sigmund struggles against the net. Sigmund struggles against the net. Found a scroll labelled FIMIFI ZUKOKYUZ. Sigmund struggles against the net. x2 You catch the helpless Sigmund completely off-guard! You hit Sigmund but do no damage. Sigmund is moderately wounded. Sigmund struggles against the net. The net rips apart, and Sigmund comes free! You completely miss Sigmund. Sigmund is moderately wounded. Sigmund hits you with a +4 scythe! Throw: throwing net Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +4 scythe and wearing a +0 robe (moderately wounded, 54% to hit) You throw a throwing net. The throwing net closely misses Sigmund. You hit Sigmund. Sigmund is heavily wounded. Sigmund points at you and mumbles some strange words. The magic dart hits you. You are too injured to fight recklessly! You slash Sigmund! Sigmund is severely wounded. Sigmund hits you with a +4 scythe. * * * LOW HITPOINT WARNING * * * You hit Sigmund. Sigmund is severely wounded. Sigmund hits you with a +4 scythe! You die... Sigmund begins carving another notch in his scythe. #. ..#.# #. #.#.######## #. #.#........# #. #.########.# #? #.# ####'# #. #.# #..... #. #.#####..... #######.######........... (...(..@@.............†.. .....#.########.......#.# ## # #.........# #.........# #.........# #.........# #####.....# #.#.#.# ##..... You could see Sigmund. Vanquished Creatures Terence (D:2) 3 dart slugs (D:1) 5 hobgoblins 4 jackals (D:1) 2 quokkas (D:1) 3 ball pythons (D:1) 6 bats 4 endoplasms 3 frilled lizards 3 goblins (D:1) 3 kobolds 4 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glevn2h the Barachi Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 1/1 117 | D:1 | Reached skill level 4 in Long Blades 183 | D:1 | Reached XP level 2. HP: 20/23 MP: 2/2 693 | D:1 | Reached skill level 5 in Long Blades 693 | D:1 | Reached XP level 3. HP: 26/28 MP: 3/3 1256 | D:2 | Encountered Terence 1269 | D:2 | Killed Terence 1270 | D:2 | Reached XP level 4. HP: 34/34 MP: 4/4 1360 | D:2 | Encountered Sigmund 1372 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_basic D:2: layout_basic, grunt_ministairs_1, st_stairs_10, ebering_dispersal_statue_hall, uniq_terence, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Long Blades | 4 5 | 5.9 Fighting | | 2.4 Throwing | | 2.0 Dodging | | 3.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 99 | 11 || 110 Melee: Long sword | 99 | 11 || 110 Throw: Throwing net | 1 | 2 || 3 Javelin | | 1 || 1 Stab: Held in net/web | 1 | 1 || 2 Armour: Leather armour | 81 | 6 || 87 Dodge: Dodged | 74 | 4 || 78 Block: Buckler | 9 | || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1603 | 1564 | 39 | 0 | 1285 | 2 | 801.5 | Dungeon | 1603 | 1564 | 39 | 0 | 1285 | 2 | 801.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1249 daAuts D:2: 353 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+