Dungeon Crawl Stone Soup version 0.34-a0-1297-gd5f1874545 (webtiles) character file. Game seed: 11349290402908806999 45 gkt the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Nov 21, 2025. Slain by a water moccasin (6 damage) ... on level 3 of the Dungeon. The game lasted 00:02:06 (1925 turns). gkt the Conjurer (Deep Elf Conjurer) Turns: 1925, Time: 00:02:07 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 42% Magic: 5/11 EV: 11 Int: 24 God: Gold: 100 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) c - staff of air rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lethally poisoned (-1 -> -13) A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 100 gold pieces. Inventory: Hand Weapons b - a +1 vampiric dagger Armour a - a +0 robe (worn) Magical Staves c - a staff of air (weapon) Scrolls c - 2 scrolls of teleportation {unknown} e - a scroll of amnesia {unknown} h - a scroll of fear {unknown} k - a scroll of acquirement {unknown} l - a scroll of enchant armour {unknown} m - a scroll of brand weapon {unknown} q - a scroll of fog {unknown} u - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of resistance {unknown} f - a potion of berserk rage {unknown} j - a potion of mutation {unknown} n - 2 potions of heal wounds {unknown} o - 2 potions of enlightenment {unknown} p - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 4.7 Spellcasting + Level 4.9 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 32% 1d2 9% 1 Ozocubu's Armour Ice 5% N/A 26% 3 Sigil of Binding Hex 5% N/A 26% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Fire Storm Conj/Fire 8% 8d2 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History A water moccasin is nearby! The magic dart hits the water moccasin. The water moccasin is moderately wounded. An orc comes into view. It is wielding a +0 mace. The water moccasin barely misses you. There are monsters nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You aren't carrying any items that you can evoke. You aren't carrying any jewellery or talismans. Okay, then. Okay, then. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 66% to hit) You focus your ray upon the water moccasin. The searing ray misses the water moccasin. (Press . to maintain the ray.) The water moccasin closely misses you. The searing ray hits the water moccasin! The water moccasin is severely wounded. The water moccasin bites you. The searing ray hits the water moccasin. The water moccasin is almost dead. The water moccasin bites you. x2 You are lethally poisoned! The water moccasin poisons you! The searing ray hits the water moccasin. The water moccasin is almost dead. The searing ray hits the orc! You kill the orc! You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. You die... #....##.##+## #..###......... ##. ##..#.#.#. #. #...# .. #.##.#)# ... #.#..#.#####.. ###..†##........ #............... ..?....@...###.# ........S..# #..........# ..........$./ #.......>..##.# #..........# . #..........# #..........# You could see a water moccasin. Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) An orc (D:3) 5 endoplasms 4 hobgoblins 3 ball pythons (D:1) 5 bats 3 frilled lizards 5 goblins (D:1) 5 kobolds 5 rats (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gkt the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 160 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 163 | D:1 | Learned a level 2 spell: Searing Ray 862 | D:1 | Found a faded altar of an unknown god. 1056 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1556 | D:2 | Found Wygri's Antique Armour Boutique. 1919 | D:3 | Noticed a water moccasin 1925 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_basic, chequers_ecumenical_altar_lobes, minmay_pentomino_q4 D:2: layout_loops_corners, serial_shops, nicolae_diamond_shop D:3: layout_rooms, nrook_mini_vaults, minmay_misc_feat_doors, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.7 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.9 Action || total ---------------------------++------- Cast: Magic Dart || 66 Searing Ray || 1 Armour: Robe || 5 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1933 | 1709 | 224 | 0 | 1548 | 3 | 644.3 | Dungeon | 1933 | 1709 | 224 | 0 | 1548 | 3 | 644.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1025 daAuts D:2: 860 daAuts D:3: 47 daAuts