Dungeon Crawl Stone Soup version 0.34-a0-925-g2c4840ae45 (webtiles) character file. Game seed: 15573533578160442988 65886 gkt the Sorcerer (level 14, -1/83 HPs) Began as a Deep Elf Conjurer on Oct 8, 2025. Was a High Priest of Vehumet. Constricted to death by a shambling mangrove (4 damage) ... on level 1 of the Swamp on Oct 10, 2025. The game lasted 00:57:43 (17951 turns). gkt the Sorcerer (Deep Elf Conjurer) Turns: 17951, Time: 00:57:44 Health: -1/83 AC: 9 Str: 5 XL: 14 Next: 77% Magic: 5/42 EV: 1 Int: 35 God: Vehumet [*****.] Gold: 1250 SH: 0 Dex: 16 Spells: 26/58 levels left rFire + . . (50%) i - staff of conjuration rCold . . . (100%) n - orb {Stardust} rNeg . . . (100%) m - +2 robe {rF+} rPois + (33%) u - +2 helmet {Int+3} rElec + (33%) e - +0 cloak rCorr . (100%) A - +0 pair of gloves {Dex+3} SInv . (no boots) Will +.... c - amulet of regeneration Stlth ++ b - +6 ring of strength HPRegen 1.13/turn F - ring "Toopugha" {rElec rPois Str-5 Int+3 Slay+4} MPRegen 0.56/turn %: no passive effects @: brilliant, grasped by roots, on stardust cooldown, slowed, constricted, very slow A: magic regeneration a: Renounce Religion You were on level 1 of the Swamp. You worshipped Vehumet. Vehumet was extremely pleased with you. You visited 5 branches of the dungeon, and saw 19 of its levels. You also visited: Sewer, Gauntlet and Ice Cave. You collected 2100 gold pieces. You spent 850 gold pieces at shops. Inventory: Hand Weapons d - a +3 quarterstaff of chaos f - the +4 dagger of the Disbelieving Tick {drain, ^Fragile rElec rC+} (You found it on level 3 of the Dungeon) ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rC+: It protects you from cold. y - the +8 arc blade {discharge, rElec} (You found it in a Gauntlet) rElec: It insulates you from electricity. z - the +9 quarterstaff of Honour {speed, Dex+3} (You found it in a Gauntlet) Dex+3: It affects your dexterity (+3). Missiles E - 3 throwing nets Armour a - a +0 robe e - a +0 cloak (worn) h - a +0 pair of gloves m - a +2 robe of fire resistance (worn) n - an orb of stardust (worn) r - a +0 buckler s - a +2 robe of cold resistance u - a +2 helmet of intelligence (worn) A - a +0 pair of gloves of dexterity (worn) D - a +2 robe of willpower Magical Staves g - a staff of cold i - a staff of conjuration (weapon) p - a staff of fire t - a staff of cold v - a staff of earth B - a staff of necromancy Jewellery b - a +6 ring of strength (worn) c - an amulet of regeneration (worn) j - a ring of protection from cold k - an amulet of the acrobat l - a ring of protection from fire o - a +4 ring of slaying q - a ring of flight w - the ring of Disaster {Will+ Int+3} (You found it in a Gauntlet) [ring of willpower] Will+: It increases your willpower. Int+3: It affects your intelligence (+3). x - an amulet of wildshape C - an amulet of guardian spirit F - the ring "Toopugha" (worn) {rElec rPois Str-5 Int+3 Slay+4} (You bought it in a shop on level 2 of the Orcish Mines) [ring of slaying] rElec: It insulates you from electricity. rPois: It protects you from poison. Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Wands c - a wand of iceblast (14) a - a wand of flame (41) b - a wand of light (10) e - a wand of paralysis (6) d - a wand of digging (5) Scrolls c - a scroll of amnesia {unknown} g - 6 scrolls of fog b - 4 scrolls of blinking r - a scroll of revelation t - 7 scrolls of teleportation a - 2 scrolls of enchant armour u - a scroll of immolation {unknown} S - 2 scrolls of silence y - 4 scrolls of noise {unknown} z - 3 scrolls of enchant weapon {unknown} B - a scroll of vulnerability {unknown} p - a scroll of poison h - 4 scrolls of fear {unknown} Potions D - a potion of moonshine {unknown} M - 6 potions of mutation C - 3 potions of cancellation l - a potion of resistance {unknown} b - 2 potions of brilliance A - 5 potions of attraction p - a potion of might {unknown} s - 2 potions of heal wounds {unknown} t - 2 potions of haste {unknown} x - 6 potions of curing {unknown} a - 2 potions of ambrosia e - 2 potions of enlightenment Miscellaneous g - a +0 sack of spiders Skills: + Level 7.8 Fighting - Level 2.4 Dodging - Level 2.4 Stealth * Level 22.5 Spellcasting + Level 14.6 Conjurations * Level 12.1 Fire Magic - Level 4.1 Earth Magic You had 26 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 0% 2 c - Bombard Conj/Erth 62% 9d10 1% 6 d - Iskenderun's Mystic Conj/Tloc 100% 2d19 (+2d11% 4 e - Hellfire Mortar Fire/Erth/Frge 43% 4d14 17% 7 f - Fireball Conj/Fire 70% 3d26 1% 5 g - Stone Arrow Conj/Erth 100% 3d13 1% 3 w - Fulminant Prism Conj/Alch 58% 3d24 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Irradiate Conj/Alch 58% 3d31 1% 5 Scorch Fire 100% 2d9 0% 2 Apportation Tloc 100% N/A 1% 1 Sandblast Erth 100% 2d20 1% 1 Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Lesser Beckoning Tloc 100% N/A 1% 2 Mercury Arrow Conj/Alch 100% 2d11 1% 2 Inner Flame Hex/Fire 89% N/A 1% 3 Launch Clockwork Bee Frge 56% N/A 1% 3 Swiftness Air 56% N/A 1% 3 Brom's Barrelling Bould Conj/Erth 100% 2d14 1% 4 Flame Wave Conj/Fire 100% 2d21 1% 4 Detonation Catalyst Fire/Alch 89% 2d4 1% 5 Anguish Hex/Necr 28% N/A 7% 4 Forge Monarch Bomb Fire/Frge 44% 4d16 9% 6 Alistair's Intoxication Alch 37% N/A 19% 5 Hoarfrost Cannonade Ice/Frge 28% 3d7/3d15 19% 5 Forge Phalanx Beetle Frge 28% N/A 71% 6 Sculpt Simulacrum Ice/Alch 28% N/A 71% 6 Manifold Assault Tloc 28% N/A 99% 7 Splinterfrost Shell Ice/Frge 28% 6d11 99% 7 Summon Horrible Things Summ 28% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:6 Lair (5/5) D:10 Swamp (1/4) Lair:2 Snake (0/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:10 Elf (0/3) Orc:2 Sewer (visited) IceCv (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:2 :?=[ D:3 [ D:10 : Orc:2 *[:= Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: a shambling mangrove (steam, water, severely damaged) You feel a surge of power! The fireball explodes! The fireball engulfs the shambling mangrove!! The shambling mangrove is almost destroyed. You feel sick. The bunyip howls a warning cry! You hear a roar! You hear a hideous shriek! You hear an angry buzzing noise. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You feel sick. The shambling mangrove is engulfed in a cloud of scalding steam. The shambling mangrove runs its roots beneath you! The grasping roots grab you! The grasping roots constrict you. The roots' grasp on you weakens, but your attempt to escape fails. You feel sick. The bunyip howls a warning cry! The grasping roots constrict you. x2 You hear a roar! You hear an angry buzzing noise. You hear a hideous shriek! You hear an angry buzzing noise. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Okay, then. Unknown command. It was a potion of brilliance. You feel clever all of a sudden. n -> b - 2 potions of brilliance You feel sick. You are no longer poisoned. The bunyip claws you! The bunyip claws you!! * * * LOW HITPOINT WARNING * * * The bunyip claws you! * * * LOW HITPOINT WARNING * * * The grasping roots constrict you. You die... ~...♣..§...♣♣ .....≈≈§≈§≈.♣♣ ....≈≈≈§≈≈≈..♣ ~~~≈≈≈≈≈≈≈≈≈.♣♣? ~~~.≈≈≈≈≈≈≈≈≈.§~ ~§~≈≈≈≈≈≈≈≈≈≈... ~~~).≈).f≈≈≈≈..~ ~...)≈.