Dungeon Crawl Stone Soup version 0.34-a0-904-g9f382c6734 (webtiles) character file. Game seed: 11337140453750985679 33 gkt the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Oct 4, 2025. Slain by a gnoll ... wielding a +0 flail (6 damage) ... on level 2 of the Dungeon. The game lasted 00:00:55 (891 turns). gkt the Conjurer (Deep Elf Conjurer) Turns: 891, Time: 00:00:56 Health: -2/19 AC: 4 Str: 4 XL: 3 Next: 12% Magic: 1/10 EV: 11 Int: 24 God: Gold: 71 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) d - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) d - a +0 helmet (worn) Jewellery b - an amulet of guardian spirit Scrolls c - a scroll of identify {unknown} e - a scroll of enchant weapon {unknown} h - a scroll of teleportation {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 4.4 Spellcasting + Level 4.8 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 20% N/A 10% 1 Fulminant Prism Conj/Alch 8% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (74% to hit) You focus your ray upon the goblin. The searing ray misses the goblin. (Press . to maintain the ray.) A gnoll comes into view. It is wielding a +0 flail. The searing ray hits the goblin! You kill the goblin! You stop channelling your searing ray. You see here a bat corpse. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (79% to hit) You focus your ray upon the rat. The searing ray hits the rat. You kill the rat! The searing ray hits the gnoll but does no damage. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail. The searing ray hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing a +0 scale mail (heavily wounded, 85% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll but does no damage. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail. You die... ......###......... .##..#.# #......... .#####...#...###......... ......................... ......##.##........>..<.. .....r.#.###..##........# .......#..##.......###### .....?.##.##.####..# ...)...†j@.).# ##.# ...<..†##......# ..# .....<. ######.# .... .$....# .# ..... .....# # .... ..... #### You could see a gnoll. Vanquished Creatures A gnoll (D:2) An adder (D:2) 2 endoplasms (D:1) 3 quokkas 2 ball pythons (D:1) 4 bats A frilled lizard (D:2) 2 goblins A kobold (D:1) 2 rats (D:2) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gkt the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 109 | D:1 | Found a faded altar of an unknown god. 725 | D:2 | Reached XP level 2. HP: 15/15 MP: 6/8 728 | D:2 | Learned a level 2 spell: Searing Ray 835 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 891 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_shortcut, layout_basic, shapermc_ecumenical_altar_notcrosses D:2: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.4 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.8 Action || total ---------------------------++------- Cast: Magic Dart || 29 Searing Ray || 3 Armour: Robe || 5 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 888 | 778 | 110 | 0 | 670 | 2 | 444.0 | Dungeon | 888 | 778 | 110 | 0 | 670 | 2 | 444.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 710 daAuts D:2: 178 daAuts