Dungeon Crawl Stone Soup version 0.34-a0-904-g9f382c6734 (webtiles) character file. Game seed: 3269642145647513877 43 gkt the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Oct 4, 2025. Slain by a ribbon worm (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:40 (1373 turns). gkt the Conjurer (Deep Elf Conjurer) Turns: 1373, Time: 00:01:41 Health: -1/19 AC: 3 Str: 4 XL: 3 Next: 37% Magic: 2/11 EV: 5 Int: 24 God: Gold: 57 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) b - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: held A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 pair of gloves (worn) Jewellery c - a ring of flight Scrolls c - a scroll of fog {unknown} d - a scroll of fear {unknown} e - a scroll of teleportation {unknown} h - a scroll of blinking {unknown} Potions g - a potion of magic f - 2 potions of attraction {unknown} j - a potion of invisibility {unknown} k - 2 potions of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 4.7 Spellcasting + Level 4.8 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Flame Wave Conj/Fire 17% 2d7 32% 4 Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You are poisoned. The adder poisons you! There are monsters nearby! The magic dart hits the adder. You kill the adder! You feel sick. A ribbon worm is nearby! You miscast Magic Dart. Nothing appears to happen. You feel sick. A ribbon worm is nearby! The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. You feel sick. The ribbon worm bites you. A ribbon worm is nearby! You are too injured to fight recklessly! A ribbon worm is nearby! You are too injured to fight recklessly! Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, 93% to hit) You focus your ray upon the ribbon worm. The searing ray misses the ribbon worm. (Press . to maintain the ray.) You feel sick. You are no longer poisoned. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are even more entangled. The searing ray hits the ribbon worm. The ribbon worm is heavily wounded. The searing ray misses the ribbon worm. The ribbon worm bites you. The searing ray hits the ribbon worm. The ribbon worm is severely wounded. You finish channelling your searing ray. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * The ribbon worm bites you. You die... .#######...# #.# ##...##### ##.## #.# .###.....#..# #.# #.# ........... #.# #.# #...∩.... #.# #.# #........#####.# #.# #)[†..#.... #)# #..w##..# ####.# # #@##..# #....# #. #.....# #.#### #.###.###.# #.# #....###..# #†# #.#.###.#.## #.# #.#.##.##..## #.# #.#.#.###.#.#####.# ### #.................# ..# #.........#.####### You could see a ribbon worm (catching breath). Vanquished Creatures An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) An endoplasm (D:1) 7 hobgoblins 2 quokkas (D:1) 7 ball pythons (D:1) 6 bats 2 frilled lizards (D:1) 4 goblins 4 kobolds A rat (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gkt the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 339 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 342 | D:1 | Learned a level 2 spell: Searing Ray 392 | D:1 | Found a faded altar of an unknown god. 1147 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1359 | D:2 | Found Quret's Weapon Shoppe. 1373 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_loops_corners, nicolae_ecumenical_snake_handling D:2: layout_loops_ring, serial_shops, nicolae_shop_bloodbath_and_beyond Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.7 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.8 Action || total ---------------------------++------- Cast: Magic Dart || 72 Searing Ray || 2 Armour: Robe || 8 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1372 | 1331 | 41 | 0 | 1185 | 2 | 686.0 | Dungeon | 1372 | 1331 | 41 | 0 | 1185 | 2 | 686.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1138 daAuts D:2: 233 daAuts