Dungeon Crawl Stone Soup version 0.34-a0-863-g0d9fc5886c (webtiles) character file. Game seed: 4279515746500985958 81 gkt the Conjurer (level 4, -8/24 HPs) Began as a Deep Elf Conjurer on Sept 29, 2025. Mangled by an ogre ... wielding a +0 giant spiked club (32 damage) ... on level 4 of the Dungeon. The game lasted 00:01:54 (1440 turns). gkt the Conjurer (Deep Elf Conjurer) Turns: 1440, Time: 00:01:55 Health: -8/24 AC: 2 Str: 4 XL: 4 Next: 20% Magic: 9/12 EV: 11 Int: 25 God: Gold: 36 SH: 0 Dex: 13 Spells: 4/11 levels left rFire . . . (100%) c - +1 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 76 gold pieces. You spent 40 gold pieces at shops. Inventory: Hand Weapons c - a +1 dagger of venom (weapon) Missiles b - 2 poisoned darts Armour a - a +0 robe (worn) Jewellery d - a +5 ring of evasion Scrolls c - a scroll of enchant weapon {unknown} e - a scroll of fog {unknown} i - 4 scrolls of identify Potions g - a potion of magic d - 2 potions of curing {unknown} f - a potion of lignification {unknown} j - a potion of enlightenment {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.3 Spellcasting * Level 5.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 w - Fulminant Prism Conj/Alch 9% 3d7 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:2 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History A bat comes into view. A bat is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The magic dart hits the bat! You kill the bat! You see here a bat corpse. You see here a bat corpse. Found an escape hatch in the floor. A bat comes into view. A bat is nearby! A bat is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bat (100% to hit) The magic dart hits the bat. You kill the bat! A malevolent force fills the Dungeon... You fall into a shaft and drop 2 floors! The shaft crumbles and collapses. Found a stone staircase leading down. Found a stone staircase leading up. An ogre comes into view. It is wielding a +0 giant spiked club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (asleep, 100% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! The ogre is moderately wounded. The ogre shouts! (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is severely wounded. The searing ray hits the ogre. The ogre is almost dead. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ......# . ...#..# # #. .....# .# #.#.###....##.#. #............... #####......# #...........# #.###.##....# .......@...# ####.##.O### .. ..>.. ## #..##.# .... ... .#### .## . .< # .# You could see an ogre. Vanquished Creatures A gnoll (D:1) 4 adders (D:2) A ribbon worm (D:2) 2 endoplasms (D:1) 3 hobgoblins 4 jackals (D:1) A quokka (D:1) 6 ball pythons 5 bats 4 frilled lizards A goblin (D:2) 6 kobolds 7 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gkt the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 170 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 176 | D:1 | Learned a level 2 spell: Searing Ray 407 | D:1 | Reached skill level 5 in Conjurations 407 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/10 988 | D:2 | Found Moreyk's Information Kiosk. 1030 | D:2 | Bought 2 scrolls of identify for 40 gold pieces 1300 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/12 1329 | D:2 | Learned a level 4 spell: Fulminant Prism 1434 | D:2 | You fall into a shaft and drop 2 floors! 1437 | D:4 | Noticed an ogre 1440 | D:4 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_basic D:2: wad_crossroads, layout_basic, nicolae_shop_information_kiosk D:4: layout_basic, serial_undead, serial_undead_e, serial_undead_a, serial_undead_e Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.7 Spellcasting | 4 | 4.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 1 || 1 Melee: Dagger | | 1 || 1 Cast: Magic Dart | 67 | 4 || 71 Searing Ray | 3 | 1 || 4 Armour: Robe | 3 | 2 || 5 Dodge: Dodged | 6 | 2 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1440 | 1383 | 57 | 0 | 1212 | 3 | 480.0 | Dungeon | 1440 | 1383 | 57 | 0 | 1212 | 3 | 480.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 756 daAuts D:2: 678 daAuts D:4: 5 daAuts