Dungeon Crawl Stone Soup version 0.34-a0-807-gef8bedc22d (webtiles) character file. Game seed: 4330194903142833803 65 gkt the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Sept 18, 2025. Slain by an ogre ... wielding a +0 giant spiked club (19 damage) ... on level 2 of the Dungeon. The game lasted 00:01:44 (1325 turns). gkt the Conjurer (Deep Elf Conjurer) Turns: 1325, Time: 00:01:45 Health: 0/19 AC: 5 Str: 4 XL: 3 Next: 92% Magic: 7/10 EV: 11 Int: 24 God: Gold: 31 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . b - +2 pair of boots {Earth} Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 31 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +2 pair of boots of earth (worn) Scrolls c - a scroll of teleportation {unknown} e - 2 scrolls of identify {unknown} Potions g - a potion of magic d - a potion of lignification {unknown} f - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting * Level 5.6 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The adder is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. You kill the adder! You now have 31 gold pieces (gained 9). You see here an adder corpse. An ogre comes into view. It is wielding a +0 giant spiked club. Found an escape hatch in the ceiling. An ogre is nearby! The ogre shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 90% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is severely wounded. The searing ray hits the ogre. The ogre is severely wounded. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You stop channelling your searing ray. The ogre attacks as it pursues you! The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... #####.##. ##.# #$.<..... ..... #.# #...# ######.# #...# #......# #...# ##.#.##O# #...#######.###.@.# .........###.#.##.##. ...........†.......... .........###..###.##.. #...###### #......# ... #...# ##.##### ## #...# #.# #...# #.# #...#### ..# You could see an ogre. Vanquished Creatures Natasha (D:2) 2 adders (D:2) 5 hobgoblins 4 jackals (D:1) 2 ball pythons (D:1) 2 bats 2 endoplasms (D:1) A frilled lizard (D:1) 2 goblins (D:1) 2 kobolds (D:1) 3 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gkt the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 328 | D:1 | Reached XP level 2. HP: 5/15 MP: 0/8 331 | D:1 | Learned a level 2 spell: Searing Ray 1002 | D:1 | Reached skill level 5 in Conjurations 1176 | D:2 | Reached XP level 3. HP: 17/19 MP: 3/10 1239 | D:2 | Noticed Natasha 1242 | D:2 | Killed Natasha 1301 | D:2 | Noticed an ogre 1325 | D:2 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_basic D:2: layout_loops_cross, serial_shops, shop, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.6 Spellcasting | 4 | 4.1 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 51 Searing Ray || 2 Armour: Robe || 13 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1323 | 1301 | 22 | 0 | 1135 | 2 | 661.5 | Dungeon | 1323 | 1301 | 22 | 0 | 1135 | 2 | 661.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1164 daAuts D:2: 159 daAuts