Dungeon Crawl Stone Soup version 0.33-a0-287-g2e8f5e9b4e (webtiles) character file. Game seed: 3126660557892085702 104 gkt the Magician (level 4, -4/24 HPs) Began as a Deep Elf Hedge Wizard on Oct 27, 2024. Slain by a gnoll ... wielding a +0 halberd ... led by a gnoll bouda (12 damage) ... on level 4 of the Dungeon. The game lasted 00:05:15 (1174 turns). gkt the Magician (Deep Elf Hedge Wizard) Turns: 1174, Time: 00:05:16 Health: -4/24 AC: 2 Str: 7 XL: 4 Next: 52% Magic: 0/13 EV: 11 Int: 21 God: Gold: 75 SH: 0 Dex: 14 Spells: 2/14 levels left rFire + . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - ring of protection from fire HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: on blink cooldown A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles m - 6 poisoned darts Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery e - a ring of protection from fire (left hand) Scrolls g - a scroll of revelation {unknown} k - a scroll of noise {unknown} n - a scroll of identify {unknown} Potions d - 2 potions of magic f - a potion of heal wounds {unknown} h - a potion of brilliance {unknown} i - a potion of attraction {unknown} j - a potion of curing {unknown} l - a potion of ambrosia {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.8 Spellcasting * Level 4.2 Conjurations - Level 1.1 Summonings - Level 1.2 Necromancy - Level 1.1 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Call Imp Summ 20% N/A 10% 2 c - Blink Tloc 20% N/A 10% 2 d - Grave Claw Necr 22% 2d8 9% 2 e - Mephitic Cloud Conj/Alch/Air 12% N/A 17% 3 f - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 44% N/A 6% 1 Ensorcelled Hibernation Hex/Ice 12% N/A 16% 2 Fugue of the Fallen Necr 11% N/A 19% 3 Vampiric Draining Necr 11% 2d6 19% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Martyr's Knell Necr/Summ 11% N/A 52% 4 Anguish Hex/Necr 4% N/A 61% 4 Curse of Agony Necr 11% N/A 86% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Ashenzari Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll bouda Aim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (lightly wounded, 82% to hit) The searing ray hits the gnoll bouda. The gnoll bouda is lightly wounded. (Press . to maintain the ray.) The searing ray hits the gnoll bouda! The gnoll bouda is heavily wounded. The searing ray hits the gnoll bouda. The gnoll bouda is heavily wounded. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. A gnoll comes into view. It is wielding a +0 halberd. The searing ray hits the gnoll bouda. The gnoll bouda is severely wounded. You finish channelling your searing ray. The gnoll is no longer moving quickly. The gnoll bouda closely misses you. The gnoll bouda misses you. Your attacks no longer feel as feeble. The gnoll picks up the pace! You hear a shout! The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! The gnoll bouda attacks as it pursues you! The gnoll bouda hits you with a +0 club! * * * LOW HITPOINT WARNING * * * Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. A gnoll comes into view. It is wielding a +0 spear. The gnoll is no longer moving quickly. The gnoll hits you with a +0 halberd! Ouch! That really hurt! You die... #..######## #.......... ##...####+## #....# ###....# ### .......# #§## .......# #g.# #......# #.g# . #......# #@.# .. #......# #..# ... #......####+####..# ##.... #...............†.# #...... ##............#.#.###....... ####.........._.g##.)...... ####......#.##.)##.....g ##.##....#..## ..... ############ .... You could see a gnoll bouda and 2 gnolls. Vanquished Creatures 3 gnolls (D:4) 2 adders 2 ufetubi (D:4) 2 dart slugs (D:1) A ball python (D:1) 2 endoplasms (D:1) 3 giant cockroaches A goblin (D:2) 4 hobgoblins (D:1) A jackal (D:1) 6 quokkas 5 bats 4 frilled lizards 3 kobolds 4 rats (D:1) 43 creatures vanquished. Vanquished Creatures (collateral kills) A jackal (D:1) 1 creature vanquished. Grand Total: 44 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gkt the Deep Elf Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 152 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/9 155 | D:1 | Learned a level 2 spell: Call Imp 158 | D:1 | Learned a level 2 spell: Blink 161 | D:1 | Learned a level 2 spell: Grave Claw 353 | D:1 | Reached skill level 5 in Spellcasting 510 | D:1 | Learned a level 2 spell: Searing Ray 572 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/11 576 | D:1 | Learned a level 3 spell: Mephitic Cloud 912 | D:2 | You fall into a shaft and drop 2 floors! 1042 | D:4 | Reached XP level 4. HP: 24/24 MP: 5/13 1123 | D:4 | Found a broken altar of Ashenzari. 1174 | D:4 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_dark_side_of_the_moon, layout_rooms, chequers_serial_rivers_small_b, minmay_cupped D:2: layout_loops_ring, minmay_misc_feat_ornament, uniq_sigmund D:4: layout_cave_pods, ashenzari_altar_1, kennysheep_generic_room_8 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 5 | 5.8 Conjurations | 3 4 | 4.2 Dodging | | 2.4 Stealth | | 2.4 Summonings | | 1.1 Necromancy | | 1.2 Translocations | | 1.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 82 | 12 || 94 Call Imp | 1 | || 1 Searing Ray | 1 | 2 || 3 Grave Claw | 1 | || 1 Blink | | 1 || 1 Armour: Robe | 6 | 3 || 9 Dodge: Dodged | 10 | 2 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1174 | 1143 | 31 | 0 | 853 | 3 | 391.3 | Dungeon | 1174 | 1143 | 31 | 0 | 853 | 3 | 391.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 748 daAuts D:4: 261 daAuts D:2: 164 daAuts