Dungeon Crawl Stone Soup version 0.33-a0-241-g07456b3189 (webtiles) character file. Game seed: 14770997022539969481 133 gitt486 the Shooter (level 5, -5/42 HPs) Began as a Coglin Hunter on Oct 12, 2024. Slain by a mummy (7 damage) ... in an ossuary. The game lasted 00:01:03 (1685 turns). gitt486 the Shooter (Coglin Hunter) Turns: 1685, Time: 00:01:03 Health: -5/42 AC: 3 Str: 12 XL: 5 Next: 16% Magic: 5/5 EV: 11 Int: 8 God: Gold: 63 SH: 0 Dex: 22 Spells: 4/4 levels left rFire x . . a - +2 sling {Waldo} rCold + + . d - +0 sling {Shatu-murrim} rNeg . . . j - +0 leather armour of Duck's Teeth {rElec rF- rC++ Dex+3} rPois . (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.27/turn (ring unavailable) MPRegen 0.09/turn (no gizmo) %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 63 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Waldo} d - a +0 sling (offhand) {Shatu-murrim} Armour b - a +0 leather armour j - the +0 leather armour of Duck's Teeth (worn) {rElec rF- rC++ Dex+3} (You found it on level 2 of the Dungeon) Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rElec: It insulates you from electricity. Scrolls c - a scroll of butterflies f - a scroll of teleportation {unknown} g - 3 scrolls of identify {unknown} m - a scroll of fear {unknown} Potions e - a potion of berserk rage {unknown} h - a potion of curing {unknown} i - a potion of brilliance {unknown} k - a potion of ambrosia {unknown} l - 2 potions of mutation {unknown} Skills: + Level 3.9 Fighting + Level 4.7 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 50% 1 Searing Ray Conj 0% 2d4 63% 2 Tukima's Dance Hex 0% N/A 86% 3 Dimensional Bullseye Hex/Tloc 0% N/A 99% 4 Fulminant Prism Conj/Alch 0% 3d5 99% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Ossuary (1/1) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The scorpion zombie is almost destroyed. You shoot a sling bullet. The sling bullet hits the scorpion zombie. The scorpion zombie is almost destroyed. The scorpion zombie hits you. The mummy misses you. The mummy barely misses you. The scorpion zombie barely misses you. You shoot a sling bullet. The sling bullet hits the scorpion zombie. You destroy the scorpion zombie! You shoot a sling bullet. The mummy barely misses you. The mummy hits you. You have reached level 5! You shoot a sling bullet. The sling bullet barely misses the mummy. You shoot a sling bullet. The sling bullet hits the mummy. The mummy is moderately damaged. The mummy hits you! The mummy barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet hits the mummy. The mummy is heavily damaged. You shoot a sling bullet. The sling bullet barely misses the mummy. You shoot a sling bullet. The sling bullet hits the mummy. The mummy is severely damaged. You shoot a sling bullet. The sling bullet closely misses the mummy. The mummy hits you but does no damage. The mummy barely misses you. You shoot a sling bullet. The sling bullet barely misses the mummy. You shoot a sling bullet. The sling bullet hits the mummy. The mummy is almost destroyed. The mummy hits you! * * * LOW HITPOINT WARNING * * * The mummy hits you but does no damage. You shoot a sling bullet. The sling bullet hits the mummy. The mummy is almost destroyed. You shoot a sling bullet. The sling bullet hits the mummy. You destroy the mummy! The mummy hits you! You die... ### ######..# #......## +.∩.@...# #....M.## ######..# ### You could see a mummy. Vanquished Creatures Jessica (D:2) A scorpion zombie (Ossuary) A mummy (Ossuary) A gnoll (D:1) 2 adders (D:2) 2 dart slugs (D:1) 5 bats 6 endoplasms 3 giant cockroaches 4 goblins (D:1) 6 hobgoblins 3 jackals (D:2) 3 kobolds A quokka (D:1) 4 ball pythons 2 frilled lizards (D:1) 3 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gitt486 the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 132 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 353 | D:1 | Reached skill level 4 in Ranged Weapons 395 | D:1 | Reached XP level 3. HP: 28/28 MP: 3/3 877 | D:2 | Noticed Jessica 880 | D:2 | Killed Jessica 881 | D:2 | Reached XP level 4. HP: 35/35 MP: 4/4 1006 | D:2 | Identified the +4 ring mail "Kapp" {-Cast rElec rC+} 1145 | D:2 | Identified the +0 leather armour of Duck's Teeth {rElec rF- | rC++ Dex+3} 1667 | D:3 | You fall into a shaft and drop 3 floors! 1669 | D:6 | Found a sand-covered staircase. 1674 | Ossuary | Entered an ossuary 1681 | Ossuary | Reached XP level 5. HP: 28/42 MP: 5/5 1684 | Ossuary | HP: 1/42 [mummy (14)] 1685 | Ossuary | Slain by a mummy Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_loops_corners, minmay_split_cup_small D:2: layout_loops_corners, uniq_jessica D:3: layout_rooms, grunt_qazlal_clouds, kennysheep_generic_room_16 D:6: layout_rooms, nicolae_ossuary_entry_false_entrances, grunt_tough_drop, uniq_blorkula_the_orcula, uniq_pikel, uniq_sigmund Ossuary: ossuary_minmay_chase Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 4 | 4.7 Fighting | 3 | 3.9 Dodging | | 1.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 112 | 82 || 194 Armour: Leather armour | 3 | 10 || 13 Dodge: Dodged | 10 | 9 || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1706 | 1659 | 47 | 0 | 1449 | 5 | 341.2 | Dungeon | 1693 | 1646 | 47 | 0 | 1449 | 4 | 423.2 | Ossuary | 13 | 13 | 0 | 0 | 0 | 1 | 13.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 825 daAuts D:2: 804 daAuts D:3: 56 daAuts Ossuary: 13 daAuts D:6: 6 daAuts