Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 18124885687008930514 35 gingerkim the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on July 11, 2025. Slain by Terence ... wielding a +0 flail (5 damage) ... on level 2 of the Dungeon on July 14, 2025. The game lasted 00:01:34 (862 turns). gingerkim the Conjurer (Deep Elf Conjurer) Turns: 862, Time: 00:01:34 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 16% Magic: 1/10 EV: 11 Int: 24 God: Gold: 118 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 118 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of fear {unknown} e - 4 scrolls of teleportation {unknown} f - 4 scrolls of identify {unknown} g - a scroll of vulnerability {unknown} h - a scroll of enchant weapon {unknown} Potions b - a potion of magic c - 4 potions of lignification {unknown} i - a potion of moonshine {unknown} Skills: + Level 3.0 Dodging + Level 3.1 Stealth + Level 3.6 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 16% N/A 11% 1 Grave Claw Necr 8% 2d7 16% 2 Vampiric Draining Necr 4% 2d6 30% 3 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Martyr's Knell Necr/Summ 4% N/A 71% 4 Nazja's Percussive Temp Frge 2% 4d4 96% 5 Death Channel Necr 2% N/A 100% 6 Splinterfrost Shell Ice/Frge 2% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (heavily wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. The searing ray hits the endoplasm. The endoplasm is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail! Ouch! That really hurt! The searing ray hits Terence but does no damage. Terence is heavily wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Terence closely misses you. The searing ray hits Terence but does no damage. Terence is heavily wounded. The endoplasm barely misses you. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The endoplasm attacks as it pursues you! The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (heavily wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits the endoplasm. You kill the endoplasm! The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is severely wounded. Without enough magic to sustain it, your Searing Ray dissipates. Terence hits you but does no damage. Terence attacks as he pursues you! Terence closely misses you. Terence attacks as he pursues you! Terence hits you with a +0 flail. You die... Terence says, "Finally, peace and quiet." .....#.### .........# .....#.#.# #.# #.#.# #.#.# #.#.# #.#.## #.#.@# #.##@# ######## ####. #.# ##....... #.....#.## ##...##### #.....######.#.#.## # #..............##.# # #.....####.#.###.## # ####.#####.##<#.## # ..#......###.## # ###.####..# ### # You could see Terence. Vanquished Creatures An adder (D:2) 3 endoplasms (D:2) A giant cockroach (D:2) 3 hobgoblins 4 jackals A quokka (D:1) 2 ball pythons (D:1) 3 bats 2 goblins (D:1) 4 kobolds 2 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gingerkim the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 136 | D:1 | Found a faded altar of an unknown god. 201 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 477 | D:1 | Learned a level 2 spell: Searing Ray 594 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/10 842 | D:2 | Noticed Terence 862 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stair_chambers, layout_basic, ebering_ecumenical_altar_sacrificial D:2: layout_loops_ring, serial_glass, glass_columns_a, glass_columns_a, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Dodging | 3 | 3.0 Spellcasting | | 3.6 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 49 Searing Ray || 2 Armour: Robe || 6 Dodge: Dodged || 4