Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 950911434077148209 65 gingerkim the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on July 9, 2025. Slain by Ijyb ... wielding a +0 club (7 damage) ... on level 3 of the Dungeon. The game lasted 00:02:03 (1875 turns). gingerkim the Conjurer (Deep Elf Conjurer) Turns: 1875, Time: 00:02:04 Health: 0/19 AC: 3 Str: 4 XL: 3 Next: 94% Magic: 5/10 EV: 2 Int: 30 God: Gold: 136 SH: 0 Dex: 13 Spells: 6/9 levels left rFire + . . k - staff of fire rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . h - +0 pair of boots Will ..... (no amulet) Stlth ++ l - +6 ring of intelligence HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: grasped by roots, constricted A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 136 gold pieces. Inventory: Armour a - a +0 robe (worn) h - a +0 pair of boots (worn) Magical Staves k - a staff of fire (weapon) Jewellery l - a +6 ring of intelligence (worn) Scrolls f - a scroll of fear Potions b - a potion of magic c - a potion of curing d - a potion of haste g - a potion of brilliance Skills: + Level 3.3 Dodging + Level 3.4 Stealth + Level 3.9 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 20% 1d4 7% 1 Hailstorm Conj/Ice 20% 3d7 8% 3 Frozen Ramparts Ice 10% 1d2 21% 3 Volatile Blastmotes Fire/Tloc 16% 2d11 21% 3 Fulminant Prism Conj/Alch 10% 3d9 24% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 24% 4 Forge Monarch Bomb Fire/Frge 4% 4d6 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Makhleb Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History A goblin is nearby! A goblin is nearby! A goblin is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (100% to hit) The magic dart hits the goblin. The goblin is moderately wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (moderately wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 136 gold pieces (gained 11). You open the door. Ijyb the Inquisitive comes into view. She is wielding a +0 club and carrying a wand of roots. Ijyb shouts! You hear an angry hiss. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 scale mail and carrying a wand of roots (78% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb. Ijyb is lightly wounded. (Press . to maintain the ray.) Ijyb zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! Ijyb is unaffected. The grasping roots constrict you. The searing ray misses Ijyb. Ijyb hits you but does no damage. The grasping roots constrict you. The searing ray hits Ijyb. Ijyb is moderately wounded. Ijyb hits you with a +0 club. The grasping roots constrict you. The searing ray hits Ijyb but does no damage. Ijyb is moderately wounded. You finish channelling your searing ray. An adder comes into view. Ijyb hits you with a +0 club! You die... Ijyb screams, "Time for next experiment!" #.# #.# .# #.# .# #.# .# #.# .# #.# .# #.# .# #.#######.##### #.......@.....# #########g##.## S# .# .# .. .. ## You could see Ijyb and an adder. Vanquished Creatures Natasha (D:2) 3 dart slugs 3 endoplasms A giant cockroach (D:3) 2 hobgoblins (D:1) 5 jackals (D:1) A quokka (D:1) A ball python (D:2) 7 bats 2 frilled lizards 9 goblins A kobold (D:1) 5 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gingerkim the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 114 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 302 | D:1 | Learned a level 2 spell: Searing Ray 662 | D:1 | Found a faded altar of an unknown god. 1088 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1193 | D:2 | Found a burning altar of Makhleb. 1345 | D:2 | Noticed Natasha 1350 | D:2 | Killed Natasha 1871 | D:3 | Noticed Ijyb 1875 | D:3 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_planthouse, layout_basic, dilly_ecumenical_altar_fadedgnrine D:2: layout_basic, basic_altar, serial_shops, shop, uniq_natasha D:3: layout_basic, serial_aquarium, aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_window_1, aquarium_window_fake, aquarium_view_2e, aquarium_view_2f, uniq_jessica, uniq_ijyb, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.4 Dodging | 3 | 3.3 Spellcasting | | 3.9 Conjurations | | 4.8 Action || total ---------------------------++------- Cast: Magic Dart || 78 Searing Ray || 3 Use: Potion || 4 Scroll || 3 Armour: Robe || 8 Dodge: Dodged || 3