Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 925838186995085358 45 gingerkim the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on June 20, 2025. Slain by a gnoll ... wielding a +0 halberd (11 damage) ... on level 2 of the Dungeon. The game lasted 00:01:55 (753 turns). gingerkim the Conjurer (Deep Elf Conjurer) Turns: 753, Time: 00:01:56 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 42% Magic: 1/10 EV: 12 Int: 24 God: Gold: 68 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery g - a ring of see invisible Scrolls c - a scroll of identify {unknown} e - a scroll of enchant weapon {unknown} f - a scroll of revelation {unknown} Potions b - a potion of magic d - a potion of might {unknown} h - 2 potions of heal wounds {unknown} Skills: + Level 3.2 Dodging + Level 3.2 Stealth + Level 3.6 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (asleep, 100% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is almost dead. The gnoll shouts! (Press . to maintain the ray.) You hear a shout! x2 The searing ray hits the gnoll. You kill the gnoll! You finish channelling your searing ray. A gnoll comes into view. It is wielding a +0 halberd and quivering a throwing net. A gnoll is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) The gnoll shouts! The gnoll throws a throwing net. The throwing net misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd! The searing ray hits the gnoll! The gnoll is severely wounded. A gnoll comes into view. It is wielding a +0 club. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... ... #..# #..# #.. .# #.# # ....####.# j# .........# #j## #..##...##.. #...@:...... #..##...###. #... .#..... ##.##.. ###. #.# #.# #.# .# #.# .# ... .. You could see 2 gnolls. Vanquished Creatures 2 gnolls A dart slug (D:1) 2 endoplasms (D:1) 3 giant cockroaches (D:1) A hobgoblin (D:1) 2 jackals (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:1) 3 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gingerkim the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 45 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 123 | D:1 | Learned a level 2 spell: Searing Ray 490 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/10 753 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_dark_side_of_the_moon, layout_rooms D:2: layout_loops_ring, serial_shops, shop, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Dodging | 3 | 3.2 Spellcasting | | 3.6 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 49 Searing Ray || 4 Armour: Robe || 3 Dodge: Dodged || 3