Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 18378725836054032571 155 gingerkim the Conjurer (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on June 19, 2025. Killed from afar by an orc wizard (3 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:03:28 (1892 turns). gingerkim the Conjurer (Deep Elf Conjurer) Turns: 1892, Time: 00:03:28 Health: 0/28 AC: 4 Str: 4 XL: 5 Next: 14% Magic: 4/13 EV: 12 Int: 25 God: Gold: 110 SH: 0 Dex: 13 Spells: 5/12 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . h - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . d - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 110 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) h - a +0 helmet (worn) Scrolls f - a scroll of noise {unknown} g - a scroll of identify {unknown} i - 2 scrolls of teleportation {unknown} k - a scroll of vulnerability {unknown} l - a scroll of fog {unknown} Potions b - a potion of magic c - a potion of heal wounds {unknown} e - a potion of moonshine {unknown} j - 2 potions of brilliance {unknown} Skills: + Level 3.9 Dodging + Level 4.0 Stealth + Level 4.3 Spellcasting + Level 5.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Fulminant Prism Conj/Alch 9% 3d7 30% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you! Something hits you. * * * LOW HITPOINT WARNING * * * Something burns you. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. A magic dart appears from out of thin air! The magic dart hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You see here an adder skeleton. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You focus your ray upon something. The searing ray hits something. (Press . to maintain the ray.) A magic dart appears from out of thin air! The magic dart hits you. You die... .....<....# #.####.# #########.###### #.....[# .....# #......## #.#....# .###.# #.......####.#..######### .# #.# #.##..............(...... .# #.# #.##.#..####.#..####....# ## #.# #.##.#..##..>...# ##...## ####.####.##.#..##{#....# #ß...ß# .....##.#.##.#..@.......# ##...## ###..##............####.####...# ###.....#.####...#÷.÷.....##...## .....##.#.#.##.#.#.####.###ß.÷.ß# ........#.#[##.#.#..########...## .##...#.#)#.##.#.#.##ß###ß##...## ....).#.#...#..#.#............... ........###.#.##.##..........⌠... ......#.###.#....##.............. There were no monsters in sight! Vanquished Creatures An orc priest (D:3) An orc wizard (D:3) 4 adders (D:2) 2 orcs (D:3) 3 ribbon worms (D:2) 7 endoplasms 4 giant cockroaches (D:2) 7 hobgoblins 6 jackals (D:2) A quokka (D:1) 2 ball pythons (D:1) 7 bats 2 frilled lizards (D:1) 8 goblins 3 kobolds 6 rats 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gingerkim the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 113 | D:1 | Found Sozuy's Assorted Antiques. 211 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 830 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/10 854 | D:2 | Learned a level 2 spell: Searing Ray 1224 | D:2 | Reached XP level 4. HP: 24/24 MP: 5/11 1521 | D:2 | Reached skill level 5 in Conjurations 1580 | D:2 | Learned a level 4 spell: Fulminant Prism 1881 | D:3 | Reached XP level 5. HP: 28/28 MP: 6/13 1892 | D:2 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_loops_ring, serial_shops, shop, minmay_tall_x D:2: layout_basic, grunt_ministairs_13, corexii_hall_statues_x D:3: layout_rooms, mainiacjoe_overflow_six_doors_small, serial_shops, nicolae_shop_well_armoured, skrybe_limestone_x, minmay_tree_intersection, kennysheep_generic_room_2, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 4 | 4.0 Dodging | 3 | 3.9 Spellcasting | 4 | 4.3 Conjurations | 5 | 5.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 96 | 29 || 125 Searing Ray | | 5 || 5 Armour: Robe | 2 | 14 || 16 Dodge: Dodged | 1 | 2 || 3