Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 16547464035502786299 27 gingerkim the Conjurer (level 2, -3/15 HPs) Began as a Deep Elf Conjurer on June 18, 2025. Slain by Terence ... wielding a +0 falchion (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:26 (1083 turns). gingerkim the Conjurer (Deep Elf Conjurer) Turns: 1083, Time: 00:01:27 Health: -3/15 AC: 2 Str: 4 XL: 2 Next: 93% Magic: 1/8 EV: 11 Int: 22 God: Gold: 49 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Missiles e - a throwing net Armour a - a +0 robe (worn) Scrolls c - a scroll of immolation {unknown} f - a scroll of blinking {unknown} g - a scroll of vulnerability {unknown} h - a scroll of identify {unknown} i - 3 scrolls of revelation {unknown} j - a scroll of fear {unknown} Potions b - a potion of magic d - a potion of attraction {unknown} Skills: + Level 3.0 Dodging + Level 3.1 Stealth + Level 3.5 Spellcasting + Level 4.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ?(* Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits Terence. Terence is lightly wounded. Terence screams, "I hate trespassers!" Terence closely misses you. The searing ray hits Terence. Terence is lightly wounded. Terence closely misses you. The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. Terence misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 falchion and wearing a +0 chain mail (moderately wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 falchion. Your magical contamination has completely faded away. Without enough magic to sustain it, your Searing Ray dissipates. Terence hits you with a +0 falchion! * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence barely misses you. Terence says, "I retired to this dungeon. Do you want to retire to the afterlife?" Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 falchion and wearing a +0 chain mail (heavily wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 falchion. Without enough magic to sustain it, your Searing Ray dissipates. Terence hits you with a +0 falchion! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #. #.....#.#..... #.##.....#.#..... .##.....<..#.#...### ................... .................# ..................# .. .............#.....#.... .........@@............. #.................##.... ###.†.#..#.#...###..# # ..............###..... #...#.................. # #...................... ###.###.............##..###.. ......................... .. #...................##..# You could see Terence. Vanquished Creatures 2 endoplasms (D:1) 2 giant cockroaches 2 hobgoblins (D:1) 5 ball pythons 6 bats (D:1) 3 frilled lizards (D:1) 4 goblins 3 kobolds 2 quokkas (D:1) 4 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gingerkim the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 87 | D:1 | Found Lilat's Magic Scroll Emporium. 319 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 322 | D:1 | Learned a level 2 spell: Searing Ray 406 | D:1 | Found Mibbusoa's Assorted Antiques. 677 | D:1 | Found Heqestric's Weapon Boutique. 858 | D:1 | Found a faded altar of an unknown god. 1064 | D:2 | Noticed Terence 1083 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_loops_corners, serial_shops, shop, nicolae_shopburst, shop, basic_ecumenical_altar, minmay_shallow_snake_nest D:2: layout_basic, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Dodging | 3 | 3.0 Spellcasting | | 3.5 Conjurations | | 4.7 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 47 Searing Ray || 3 Armour: Robe || 7 Dodge: Dodged || 8