Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 16124547736800298049 135 gingerkim the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on June 18, 2025. Slain by a gnoll bouda ... wielding a +0 club (8 damage) ... on level 3 of the Dungeon. The game lasted 00:02:40 (2083 turns). gingerkim the Conjurer (Deep Elf Conjurer) Turns: 2083, Time: 00:02:41 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 96% Magic: 1/12 EV: 12 Int: 25 God: Gold: 148 SH: 0 Dex: 13 Spells: 4/11 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 148 gold pieces. Inventory: Armour a - a +0 robe (worn) k - a +0 cloak Jewellery d - a ring of protection from cold j - a ring of fire Scrolls f - 4 scrolls of identify {unknown} g - a scroll of noise {unknown} h - a scroll of silence {unknown} m - a scroll of butterflies {unknown} o - a scroll of immolation {unknown} p - a scroll of fear {unknown} q - a scroll of poison {unknown} Potions b - a potion of magic c - a potion of heal wounds {unknown} e - 4 potions of enlightenment {unknown} i - a potion of haste {unknown} l - a potion of might {unknown} n - 4 potions of curing {unknown} Skills: + Level 3.8 Dodging + Level 3.8 Stealth + Level 4.3 Spellcasting + Level 5.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Fulminant Prism Conj/Alch 9% 3d6 30% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 5% N/A 26% 3 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Rending Blade Conj/Frge 18% 2d7 30% 4 Dimensional Bullseye Hex/Tloc 2% N/A 65% 4 Platinum Paragon Frge 2% 4d10 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The gnoll bouda is moderately wounded. The searing ray hits the gnoll bouda. The gnoll bouda is severely wounded. You finish channelling your searing ray. The gnoll bouda mumbles some strange prayers to its god. The gnoll bouda is healed somewhat. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe (79% to hit) You focus your ray upon the orc. The searing ray hits the orc! You kill the orc! The searing ray hits the gnoll bouda! The gnoll bouda is severely wounded. (Press . to maintain the ray.) The gnoll bouda mumbles some strange prayers to its god. The gnoll bouda is healed somewhat. The searing ray hits the gnoll bouda. The gnoll bouda is heavily wounded. The searing ray hits the gnoll bouda! The gnoll bouda is almost dead. The searing ray hits the gnoll bouda but does no damage. The gnoll bouda is almost dead. You finish channelling your searing ray. The gnoll bouda hits you with a +0 club. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (almost dead, 82% to hit) You focus your ray upon the gnoll bouda. The searing ray misses the gnoll bouda. (Press . to maintain the ray.) The gnoll bouda hits you but does no damage. The searing ray misses the gnoll bouda. The gnoll bouda completely misses you. Without enough magic to sustain it, your Searing Ray dissipates. The gnoll bouda hits you with a +0 club. The gnoll bouda hits you with a +0 club! You die... #.....# ###.#.# ##....############# #.....##........... #....###.########## #.....##)## ###########.....#†#.## .................###.# ##########..@...#.#.####### ............j.)............ ~≈~~≈~~~~....~~≈≈~≈≈~~~~≈~~ ≈≈≈≈~~~~~....≈~≈~≈≈~≈≈≈≈≈≈≈ ~~~≈~~~~~....~~~~≈~~≈≈~~≈## .........................# #########''''############# .....#....#)..... .....'....)...... You could see a gnoll bouda. Vanquished Creatures A bombardier beetle (D:3) 2 adders (D:2) 2 gnolls (D:3) 2 dart slugs 4 orcs (D:3) 2 ribbon worms 4 giant cockroaches 4 hobgoblins 4 jackals (D:3) 4 quokkas 6 ball pythons 4 bats 5 endoplasms 2 frilled lizards (D:1) 2 goblins 6 kobolds 9 rats 63 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gingerkim the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 67 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 70 | D:1 | Learned a level 2 spell: Searing Ray 262 | D:1 | You fall into a shaft and drop 1 floor! 538 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1640 | D:3 | Reached skill level 5 in Conjurations 1640 | D:3 | Reached XP level 4. HP: 24/24 MP: 3/12 1693 | D:3 | Learned a level 4 spell: Fulminant Prism 2083 | D:3 | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_basic, minmay_split_cup_large D:2: layout_basic, minmay_between D:3: lemuel_castle_with_subvaults [lemuel_castle_interior_carwin_1], layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.8 Stealth | 3 | 3.8 Spellcasting | 4 | 4.3 Conjurations | 5 | 5.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 84 | 16 || 100 Searing Ray | 2 | 7 || 9 Armour: Robe | 5 | 7 || 12 Dodge: Dodged | 4 | 3 || 7