Dungeon Crawl Stone Soup version 0.33-a0-998-ged98ad6427 (webtiles) character file. Game seed: 13270881580955550447 67 gin2oz the Magician (level 4, -2/31 HPs) Began as a Djinni Conjurer on Feb 23, 2025. Slain by a gnoll sergeant ... wielding a +1 heavy trident (11 damage) ... on level 2 of the Dungeon. The game lasted 00:01:16 (987 turns). gin2oz the Magician (Djinni Conjurer) Turns: 987, Time: 00:01:16 Health: -2/31 AC: 2 Str: 6 XL: 4 Next: 38% Gold: 36 EV: 11 Int: 25 God: SH: 0 Dex: 11 rFire + + . e - +7 hand axe "Nuogekhi" {freeze, rC+ Int+3} rCold . . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons c - a +1 whip of draining e - the +7 hand axe "Nuogekhi" (weapon) {freeze, rC+ Int+3} (You found it on level 2 of the Dungeon) rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Armour a - a +0 robe (worn) Scrolls b - a scroll of amnesia {unknown} d - a scroll of enchant weapon {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.4 Spellcasting + Level 4.4 Conjurations + Level 4.4 Hexes + Level 4.4 Summonings + Level 4.4 Necromancy + Level 4.4 Translocations + Level 4.4 Forgecraft + Level 4.4 Fire Magic + Level 4.4 Ice Magic + Level 4.4 Air Magic + Level 4.4 Earth Magic + Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Fulminant Prism Conj/Alch 14% 3d8 14% 4 d - Iskenderun's Mystic Conj/Tloc 28% 2d7 (+2d3 14% 4 e - Summon Small Mammal Summ 100% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History e - the +7 hand axe "Nuogekhi" {freeze, rC+ Int+3} You unwield your +1 whip of draining. You feel clever. The +7 hand axe "Nuogekhi" {freeze, rC+ Int+3} glows with a cold blue light! e - the +7 hand axe "Nuogekhi" (weapon) {freeze, rC+ Int+3} A gnoll sergeant comes into view. It is wielding a +1 heavy trident. Found a hand axe and the +5 woodcutter's axe. The gnoll sergeant shouts! A gnoll sergeant opens the door. You see here 13 gold pieces. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +1 heavy trident and wearing a +0 scale mail (85% to hit) You focus your ray upon the gnoll sergeant. The searing ray hits the gnoll sergeant. The gnoll sergeant is lightly wounded. (Press . to maintain the ray.) The searing ray hits the gnoll sergeant! The gnoll sergeant is heavily wounded. The gnoll sergeant hits you from afar with a +1 heavy trident. The searing ray hits the gnoll sergeant. The gnoll sergeant is heavily wounded. The searing ray hits the gnoll sergeant! The gnoll sergeant is almost dead. You finish channelling your searing ray. The gnoll sergeant hits you from afar with a +1 heavy trident! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +1 heavy trident and wearing a +0 scale mail (almost dead, 85% to hit) You focus your ray upon the gnoll sergeant. The searing ray hits the gnoll sergeant. The gnoll sergeant is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll sergeant hits you from afar with a +1 heavy trident! You die... ⌠.~.~~P~......##.# ..............##.# #...........##♣)♣ #.........#♣♣)♣♣ #........##♣...♣ ..####.......##♣♣...♣♣ .......>....## ♣.....♣ .#####'##### ♣♣.♣..)♣ #.......# ♣.@..♣..♣ #.......#♣)........♣ #.......#♣.###g###.♣ #.......#♣. ....#.♣ #.......#♣. ....#)♣ #.......#♣ .)..#♣♣ #.......## #.### #........### ## #........... You could see a gnoll sergeant. Vanquished Creatures 6 gnolls (D:2) A giant cockroach (D:1) A hobgoblin (D:1) A kobold (D:1) A quokka (D:1) 2 rats 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gin2oz the Djinni Conjurer began the quest for the Orb. 0 | D:1 | gin2oz set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 466 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 768 | D:2 | Reached XP level 3. HP: 19/25 MP: 0/0 768 | D:2 | Learned a level 1 spell: Summon Small Mammal 902 | D:2 | Reached XP level 4. HP: 18/31 MP: 0/0 976 | D:2 | Identified the +7 hand axe "Nuogekhi" {freeze, rC+ Int+3} 981 | D:2 | Noticed a gnoll sergeant 981 | D:2 | Found the +5 woodcutter's axe 987 | D:2 | Slain by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_dark_side_of_the_moon, layout_loops_ring, minmay_misc_feat_square D:2: layout_basic, shapermc_ecumenical_altar_acropolis, pf_guarded_unrand_woodcutter Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Forgecraft | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 20 | 1 || 21 Searing Ray | 5 | 3 || 8 Armour: Robe | 3 | 3 || 6 Dodge: Dodged | 7 | || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 987 | 916 | 71 | 128 | 688 | 2 | 493.5 | Dungeon | 987 | 916 | 71 | 128 | 688 | 2 | 493.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 801 daAuts D:2: 185 daAuts