Dungeon Crawl Stone Soup version 0.34-a0-2024-gd4ab456d0b (webtiles) character file. Game seed: 4011508683652765451 143 gijung330 the Conjurer (level 5, -1/28 HPs) Began as a Deep Elf Conjurer on Jan 16, 2026. Was an Initiate of Vehumet. Slain by an orc priest ... wielding a +0 short sword (5 damage) ... on level 3 of the Dungeon. The game lasted 00:04:12 (2736 turns). gijung330 the Conjurer (Deep Elf Conjurer) Turns: 2736, Time: 00:04:13 Health: -1/28 AC: 3 Str: 4 XL: 5 Next: 4% Magic: 5/13 EV: 12 Int: 25 God: Vehumet [......] Gold: 190 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + d - +0 pair of boots Will ..... (no amulet) Stlth ++ c - ring of see invisible HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: Renounce Religion (0%) You were on level 3 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 190 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) Jewellery c - a ring of see invisible (worn) Talismans b - a storm talisman Scrolls c - 6 scrolls of identify {unknown} e - a scroll of amnesia {unknown} h - a scroll of blinking {unknown} l - 2 scrolls of poison {unknown} m - a scroll of teleportation {unknown} n - a scroll of noise {unknown} o - 2 scrolls of immolation {unknown} q - a scroll of revelation {unknown} u - a scroll of vulnerability {unknown} Potions g - a potion of magic d - a potion of haste {unknown} f - a potion of resistance {unknown} j - a potion of brilliance {unknown} k - a potion of enlightenment {unknown} p - a potion of curing {unknown} Skills: + Level 3.8 Dodging + Level 4.0 Stealth + Level 4.3 Spellcasting + Level 5.1 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 20% 1d4 9% 1 Fulminant Prism Conj/Alch 9% 3d6 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Vehumet Beogh Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The orc priest begins to cast a cantrip, but forgets the words! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly wounded, 74% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc wizard but does no damage. The orc wizard is lightly wounded. The searing ray hits the orc priest. The orc priest is lightly wounded. (Press . to maintain the ray.) The orc wizard gestures at you while chanting. The magic dart hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits the orc wizard! The orc wizard is heavily wounded. The searing ray hits the orc priest. The orc priest is moderately wounded. The orc wizard misses you. The orc priest calls upon Beogh to heal the orc wizard. The orc wizard is healed somewhat. The searing ray hits the orc wizard! The orc wizard is severely wounded. The searing ray hits the orc priest but does no damage. The orc priest is moderately wounded. The searing ray hits the orc priest. The orc priest is moderately wounded. The searing ray hits the orc wizard! You kill the orc wizard! Vehumet accepts your kill. You finish channelling your searing ray. Your Stealth skill increases to level 4! You have reached level 5! The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * The orc priest attacks as it pursues you! The orc priest hits you with a +0 short sword. You die... ...........#.#.##.# .......##..#.#.###### .......#...#.#.##$_$## .......+.....#.#$ß$ß$# .......#.#.#.#.#..$$$# ..###........#.#.ß.ß.# ......#..#.#.#.# )o.# .....÷.........###'#### ......#.........@o.)..# #..............##.###.# ##....##.#####.##.# ##..#.##. #.##.# #...####. #.##.# .......... .....# .#........ #.##.# ##........ #.##.# ##........ #....# You could see an orc priest. Vanquished Creatures Jessica (D:2) An orc wizard (D:3) 3 adders 3 dart slugs An orc (D:3) 2 ribbon worms (D:2) 5 endoplasms 10 hobgoblins 5 jackals (D:1) 2 quokkas 7 ball pythons 5 bats 4 frilled lizards 8 goblins 2 kobolds 6 rats 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gijung330 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 208 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 261 | D:1 | Learned a level 2 spell: Searing Ray 289 | D:1 | Found a faded altar of an unknown god. 815 | D:1 | Reached XP level 3. HP: 12/19 MP: 3/10 1491 | D:2 | Encountered Jessica 1496 | D:2 | Killed Jessica 1497 | D:2 | Reached XP level 4. HP: 18/24 MP: 2/12 1952 | D:2 | Found a radiant altar of Vehumet. 1958 | D:2 | Became a worshipper of Vehumet 1958 | D:2 | Offered knowledge of Freeze by Vehumet. 2384 | D:3 | Reached skill level 5 in Conjurations 2727 | D:3 | Found a roughly hewn altar of Beogh. 2735 | D:3 | Reached XP level 5. HP: 9/28 MP: 4/13 2736 | D:3 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden_2, layout_loops_corners, ebering_ecumenical_altar_webs, minmay_hedge_maze, minmay_misc_feat_cross D:2: minmay_door_path, layout_loops_corners, basic_altar, uniq_jessica D:3: layout_basic, minmay_misc_feat_secret_circle, hangedman_glass_teeth, kennysheep_orc_chapel Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 4 | 4.0 Dodging | 3 | 3.8 Spellcasting | 4 | 4.3 Conjurations | 5 | 5.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | || 1 Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 73 | 37 || 110 Searing Ray | 4 | 5 || 9 Armour: Robe | 8 | 5 || 13 Dodge: Dodged | 8 | 2 || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2735 | 2653 | 82 | 0 | 2367 | 3 | 911.7 | Dungeon | 2735 | 2653 | 82 | 0 | 2367 | 3 | 911.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1180 daAuts D:2: 1041 daAuts D:3: 513 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Vehumet | 0 | 19570 | 15 | 11 | 0 | 0 | 0 | 3 | 3 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Vehumet Piety from conduct Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 0 | 10 || 10 ----------------------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 0 | 16 || 16 ----------------------+-------+-------++-------