Dungeon Crawl Stone Soup version 0.35-a0-1096-gaf110e8490 (webtiles) character file. Game seed: 8081421844062523367 23 ghksdudfb the Conjurer (level 2, 0/28 HPs) Began as a Demonspawn Conjurer on Sept 30, 2026. Succumbed to a goblin's dart ... on level 2 of the Dungeon. The game lasted 00:01:20 (1326 turns). ghksdudfb the Conjurer (Demonspawn Conjurer) Turns: 1326, Time: 00:01:20 Health: 0/28 AC: 2 Str: 7 XL: 2 Next: 72% Magic: 3/5 EV: 5 Int: 18 God: Gold: 130 SH: 4 Dex: 8 Spells: 3/6 levels left rFire . . . (100%) c - staff of cold rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: berserking, lethally poisoned (0 -> -4), vertiginous, hasted and slowed A: condensation shield, clumsy 1, screaming 1, no potion heal 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 130 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves b - a staff of earth c - a staff of cold (weapon) Scrolls f - a scroll of fear Potions g - a potion of magic d - a potion of moonshine M - a potion of mutation Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting + Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 7% 1 b - Searing Ray Conj 36% 2d5 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 20% 2d6 21% 2 Sublimation of Blood Necr 2% N/A 41% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 43% 3 Launch Clockwork Bee Frge 2% N/A 61% 3 Fulminant Prism Conj/Alch 5% 3d6 71% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 71% 4 Manifold Assault Tloc 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations A meltable shield of frost defends you. (SH +4) You are clumsy. (Dex -3) You occasionally shout uncontrollably at those who injure you. Potions are less effective at restoring your health. Message History The kobold is severely wounded. A kobold is nearby! The magic dart hits the kobold. You kill the kobold! You open the door. There is an open door here. k - 2 glowing brown potions There is an open door here. Things that are here: a +0 dagger; 4 stones; a kobold corpse You encounter a goblin. It is wielding a +0 club and quivering curare-tipped darts. The magic dart hits the goblin. The goblin is almost dead. The goblin shouts! You hear an angry hiss. The goblin throws a dart. The dart hits you. You are poisoned. You have difficulty breathing. You feel yourself slow down. The magic dart hits the goblin. You kill the goblin! You feel very sick. It was a potion of moonshine. You feel tipsy. * * * LOW HITPOINT WARNING * * * You feel very sick. You encounter a jackal. x2; You encounter a ball python. It was a potion of haste. You feel yourself speed up. * * * LOW HITPOINT WARNING * * * You feel very sick. It was a potion of mutation. You feel extremely strange. You feel clumsy. You feel the urge to shout. Your system partially rejects the healing effects of potions. k -> M - a potion of mutation * * * LOW HITPOINT WARNING * * * You feel sick. The jackal barks! You encounter a jackal. It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You die... .#.............#...###........ .#.............#.....#........ ...............+.....'........ .............###.....#........ ...##........###..)###....#### )..# ...... #......#....... #......#.....## #......#....... #.@....##.....# #.........# .#...# ............# ............# .......S...... ............h.. ###........h... ..###.....).h You could see 3 jackals and a ball python. Vanquished Creatures 2 dart slugs (D:1) An endoplasm (D:1) A hobgoblin (D:1) 4 ball pythons (D:1) 4 bats (D:1) 2 frilled lizards (D:1) 7 goblins 4 kobolds A rat (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ghksdudfb the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 268 | D:1 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 268 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 378 | D:1 | Learned a level 2 spell: Searing Ray 1325 | D:2 | Gained mutation: You are clumsy. (Dex -3) [potion of | mutation] 1325 | D:2 | Gained mutation: You occasionally shout uncontrollably at | those who injure you. [potion of mutation] 1325 | D:2 | Gained mutation: Potions are less effective at restoring | your health. [potion of mutation] 1326 | D:2 | Succumbed to a goblin's dart Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_i, layout_basic D:2: layout_basic, kennysheep_small_spiral Action || total ---------------------------++------- Attack: Normal || 6 Melee: Staff || 6 Cast: Magic Dart || 42 Drink: Haste || 1 Moonshine || 1 Berserk rage || 1 Mutation || 1 Read: Fear || 1 Fog || 1 Poison || 1 Stab: Distracted || 1 Armour: Robe || 3 Dodge: Dodged || 4 Block: Other || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1328 | 1303 | 25 | 100 | 1083 | 2 | 664.0 | Dungeon | 1328 | 1303 | 25 | 100 | 1083 | 2 | 664.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1066 daAuts D:2: 262 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+