Dungeon Crawl Stone Soup version 0.34-a0-952-geaba0656bb (webtiles) character file. Game seed: 8995804129193644831 184 ghksdudfb the Conjurer (level 5, 36/36 HPs) Began as a Demonspawn Conjurer on Oct 20, 2025. Quit the game on level 4 of the Dungeon. The game lasted 00:03:47 (3354 turns). ghksdudfb the Conjurer (Demonspawn Conjurer) Turns: 3354, Time: 00:03:48 Health: 36/36 AC: 3 Str: 7 XL: 5 Next: 36% Magic: 9/9 EV: 11 Int: 20 God: Gold: 156 SH: 0 Dex: 12 Spells: 7/10 levels left rFire . . . (100%) b - +1 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves {Stlth+} SInv . (no boots) Will ..... (no amulet) Stlth +++ d - ring of wizardry HPRegen 0.26/turn (no ring) MPRegen 0.11/turn %: wizardry (x1) @: no status effects A: sanguine armour 1, weakness stinger 2 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 156 gold pieces. Inventory: Hand Weapons b - a +1 dagger (weapon) Missiles f - 4 curare-tipped darts Armour a - a +0 robe (worn) c - a +0 pair of gloves of stealth (worn) e - the +1 robe of the Worm {rElec rC+ Will- SInv} (You found it on level 3 of the Dungeon) rElec: It insulates you from electricity. rC+: It protects you from cold. Will-: It decreases your willpower. SInv: It lets you see invisible. Jewellery d - a ring of wizardry (worn) Scrolls f - a scroll of fear p - a scroll of poison t - a scroll of teleportation Potions g - 2 potions of magic r - a potion of resistance w - a potion of heal wounds Skills: + Level 0.5 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 1.0 Unarmed Combat + Level 3.3 Spellcasting + Level 5.7 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 56% 1d6 1% 1 Passwall Erth 3% N/A 16% 3 Sigil of Binding Hex 3% N/A 16% 3 Fulminant Prism Conj/Alch 7% 3d6 16% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 16% 4 Awaken Armour Erth/Frge 6% N/A 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:3 ( Innate Abilities, Weirdness & Mutations When seriously injured, your blood forms armour. (AC +0) You have a tail ending in a sharp stinger. Message History The orc closely misses you. You hit the orc but do no damage. The orc hits you but does no damage. You closely miss the orc. The orc closely misses you. You closely miss the orc. You sting the orc. The orc is lightly wounded. The orc closely misses you. You barely miss the orc. You sting the orc. The orc is severely wounded. The orc closely misses you. You hit the orc but do no damage. The orc is severely wounded. Your blood armour dries and flakes away. The orc hits you with a +0 flail. Your blood congeals into armour. You hit the orc. You kill the orc! Items here: )) [[ ††. Your blood armour dries and flakes away. An orc priest comes into view. It is wielding a +0 flail. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 flail (wandering, hasn't noticed you, 79% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest! The orc priest is heavily wounded. The orc priest shouts! (Press . to maintain the ray.) The orc priest miscasts a cantrip. The searing ray hits the orc priest. The orc priest is almost dead. The searing ray misses the orc priest. The orc priest barely misses you. The searing ray hits the orc priest. You kill the orc priest! You finish channelling your searing ray. Your Unarmed Combat skill increases to level 1! Magic restored. Found an escape hatch in the ceiling. Found a stone staircase leading down. You now have 156 gold pieces (gained 8). You see here a +0 flail. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .< . #..# # #..# #.#####..# .##.....#..# ....>......# #@##.# ...#.###)##.# ......)..<..# >......).#### .....##### .... ### There were no monsters in sight! Vanquished Creatures 2 orc priests (D:4) An orc wizard (D:4) Natasha (D:4) 2 adders A dart slug (D:1) 5 orcs (D:4) 6 endoplasms A hobgoblin (D:1) 3 jackals (D:1) 6 quokkas 5 ball pythons 5 bats 5 frilled lizards 5 goblins 5 kobolds 9 rats 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ghksdudfb the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 314 | D:1 | Gained mutation: When seriously injured, your blood forms | armour. (AC +0) [demonic ancestry] 314 | D:1 | Reached XP level 2. HP: 15/19 MP: 0/5 572 | D:1 | Learned a level 2 spell: Searing Ray 1527 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6 1688 | D:2 | Found a faded altar of an unknown god. 2187 | D:2 | Reached skill level 5 in Conjurations 2633 | D:3 | Identified the +1 robe of the Worm {rElec rC+ Will- SInv} 2764 | D:3 | Found Dekum's Weapon Emporium. 3141 | D:4 | Noticed Natasha 3144 | D:4 | Killed Natasha 3145 | D:4 | Gained mutation: You have a small tail. [demonic ancestry] 3145 | D:4 | Reached XP level 4. HP: 30/30 MP: 2/8 3230 | D:4 | Gained mutation: You have a tail ending in a sharp stinger. | [demonic ancestry] 3230 | D:4 | Reached XP level 5. HP: 33/36 MP: 0/9 3298 | D:4 | Reached skill level 1 in Unarmed Combat 3354 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_basic, serial_bayou_lake_a D:2: minmay_inner_zag, layout_loops_corners, hellmonk_ecumenical_altar_inner_sanctum, grunt_ministairs_3 D:3: layout_rooms, serial_shops, shop D:4: layout_loops_ring, mainiacjoe_overflow_small_starburst, minmay_temple_entry_crystal_x, uniq_natasha Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 | 5.7 Spellcasting | 3 | 3.3 Unarmed Combat | 1 | 1.0 Fighting | | 0.5 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 36 | 20 || 56 Melee: Unarmed | 34 | || 34 Dagger | 2 | 20 || 22 Tailslap | | 4 || 4 Cast: Magic Dart | 90 | || 90 Searing Ray | 1 | 5 || 6 Read: Teleportation | 1 | || 1 Identify | 3 | || 3 Fear | 1 | || 1 Noise | 1 | || 1 Enchant weapon | 1 | || 1 Blinking | 1 | || 1 Amnesia | 1 | || 1 Poison | 1 | || 1 Armour: Robe | 24 | 13 || 37 Dodge: Dodged | 27 | 9 || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3370 | 3250 | 120 | 44 | 2874 | 4 | 842.5 | Dungeon | 3370 | 3250 | 120 | 44 | 2874 | 4 | 842.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1382 daAuts D:2: 1263 daAuts D:3: 490 daAuts D:4: 233 daAuts