Dungeon Crawl Stone Soup version 0.34-a0-879-g9aa3bd820c (webtiles) character file. Game seed: 14579954901319851977 413 ghksdudfb the Conjurer (level 6, -1/41 HPs) Began as a Demonspawn Conjurer on Oct 1, 2025. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:05:33 (4784 turns). ghksdudfb the Conjurer (Demonspawn Conjurer) Turns: 4784, Time: 00:05:34 Health: -1/41 AC: 3 Str: 7 XL: 6 Next: 59% Magic: 1/13 EV: 11 Int: 20 God: Gold: 265 SH: 0 Dex: 12 Spells: 11/14 levels left rFire . . . (100%) c - +2 dagger (flame) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) d - +0 pair of gloves {Parrying} SInv + (no boots) Will ..... (no amulet) Stlth + b - ring of see invisible HPRegen 0.26/turn (no ring) MPRegen 0.13/turn %: no passive effects @: lethally poisoned (-1 -> -8), very slow A: powered by pain 1, sturdy frame 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 265 gold pieces. Inventory: Hand Weapons c - a +2 dagger of flaming (weapon) Armour a - a +0 robe (worn) d - a +0 pair of gloves of parrying (worn) Jewellery b - a ring of see invisible (worn) Scrolls I - a scroll of immolation t - 3 scrolls of teleportation Potions d - 2 potions of curing {unknown} k - a potion of haste {unknown} f - 2 potions of lignification {unknown} j - 2 potions of resistance {unknown} l - a potion of mutation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.8 Spellcasting + Level 6.3 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 68% 1d7 3% 1 Poisonous Vapours Alch/Air 16% 1d1 12% 1 Sandblast Erth 8% 2d5 12% 1 Scorch Fire 8% 2d5 19% 2 Sublimation of Blood Necr 4% N/A 19% 2 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Launch Clockwork Bee Frge 4% N/A 34% 3 Maxwell's Portable Pile Tloc 4% (3-9)d2 34% 3 Passwall Erth 4% N/A 34% 3 Swiftness Air 4% N/A 34% 3 Volatile Blastmotes Fire/Tloc 8% 2d10 34% 3 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Your movements are slightly less encumbered by armour. (ER -2) Message History Aim: a water moccasin (heavily wounded, 66% to hit) You focus your ray upon the water moccasin. The searing ray misses the water moccasin. (Press . to maintain the ray.) You feel sick. The water moccasin bites you. The water moccasin completely misses you. The searing ray hits the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin bites you! You are lethally poisoned! The water moccasin poisons you! The searing ray hits the water moccasin. The water moccasin is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Okay, then. The searing ray misses the water moccasin. You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 66% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the water moccasin. You kill the water moccasin! You die... #~#≈≈~≈≈#~P.P.#...### #~#~÷)$?#PP.PP#...... #~#.~~..#.....####### #~#.P..~# #.#.....# #.# # #.## ~~~ ##~####.~~# ##~@~..# ####### There were no monsters in sight! Vanquished Creatures A water moccasin (D:5) A scorpion (D:5) 2 hounds A jelly (D:5) A drude (D:4) 2 clockroaches 2 iguanas A sleepcap (D:5) 6 adders 3 ufetubi (D:5) 3 orcs A ribbon worm (D:2) 7 hobgoblins A quokka (D:1) 6 ball pythons 7 endoplasms A frilled lizard (D:1) 6 goblins 2 kobolds 2 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ghksdudfb the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 427 | D:1 | Found a faded altar of an unknown god. 464 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 464 | D:1 | Reached XP level 2. HP: 13/19 MP: 0/5 537 | D:1 | Learned a level 2 spell: Searing Ray 1883 | D:3 | Reached XP level 3. HP: 19/24 MP: 2/7 2186 | D:3 | Reached XP level 4. HP: 30/30 MP: 4/8 2469 | D:3 | Reached skill level 5 in Conjurations 3035 | D:4 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 3035 | D:4 | Reached XP level 5. HP: 35/35 MP: 1/10 4089 | D:5 | Entered Level 5 of the Dungeon 4211 | D:5 | Reached XP level 6. HP: 29/41 MP: 0/12 4288 | D:5 | Reached skill level 6 in Conjurations 4773 | D:5 | Noticed a water moccasin 4783 | D:5 | HP: 2/41 [poisoned by a water moccasin] 4784 | D:5 | Killed a water moccasin 4784 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_spirals, layout_loops_cross, angelslayer_ecumenical_altar_muddy D:2: layout_loops_corners D:3: layout_basic, kennysheep_crisscross D:4: layout_cave_pods, serial_column_ruins, column_ruins_hut, column_ruins_circle_small, column_ruins_corridor_water, column_ruins_open_tiny, column_ruins_corridor_straight, column_ruins_open_medium, column_ruins_corridor_plus, column_ruins_grid_3, dk_noncrumbling_4, minmay_bisected D:5: cheibrodos_two_vegetables, layout_basic, nrook_campfire, grunt_ministairs_2 Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 3 4 | 4.8 Conjurations | 5 6 | 6.3 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 5 | 8 || 13 Melee: Unarmed | 5 | 7 || 12 Punch | | 1 || 1 Dagger | | 1 || 1 Cast: Magic Dart | 50 | 51 || 101 Searing Ray | 4 | 19 || 23 Drink: Magic | 1 | || 1 Read: Teleportation | 1 | || 1 Immolation | | 1 || 1 Amnesia | | 1 || 1 Poison | | 1 || 1 Armour: Robe | 14 | 26 || 40 Dodge: Dodged | 9 | 23 || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4789 | 4687 | 102 | 424 | 3869 | 5 | 957.8 | Dungeon | 4789 | 4687 | 102 | 424 | 3869 | 5 | 957.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1166 daAuts D:3: 1051 daAuts D:2: 947 daAuts D:1: 923 daAuts D:5: 700 daAuts