Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 17399876405082520143 32 ghksdudfb the Conjurer (level 3, 13/24 HPs) Began as a Demonspawn Conjurer on Sept 19, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:47 (1274 turns). ghksdudfb the Conjurer (Demonspawn Conjurer) Turns: 1274, Time: 00:01:47 Health: 13/24 AC: 2 Str: 7 XL: 3 Next: 10% Magic: 0/7 EV: 11 Int: 20 God: Gold: 79 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . d - +0 dagger (speed) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ c - ring of see invisible HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: antennae 1, powered by pain 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 79 gold pieces. Inventory: Hand Weapons d - a +0 dagger of speed (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of see invisible (worn) Potions b - 2 potions of magic g - a potion of mutation h - a potion of moonshine {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. You sometimes gain a little power by taking damage. Message History The endoplasm closely misses you. The adder closely misses you. The adder bites you. There is a stone staircase leading up here. The adder bites you. You are poisoned. The adder poisons you! The endoplasm freezes you. You are frozen. You climb upwards. You feel sick. There is a stone staircase leading down here. You feel sick. The endoplasm misses you. You feel sick. The endoplasm barely misses you. The adder closely misses you. You feel sick. You are no longer poisoned. The endoplasm attacks as it pursues you! The endoplasm hits you. * * * LOW HITPOINT WARNING * * * It was a potion of curing. You feel better. The endoplasm freezes you. You are frozen. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) You focus your ray upon the endoplasm. The searing ray hits the endoplasm! You kill the endoplasm! The searing ray hits the adder! The adder is almost dead. (Press . to maintain the ray.) Without enough magic to sustain it, your Searing Ray dissipates. The adder bites you but does no damage. You hit the adder. You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... A pair of antennae grows on your head! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .....⌠........#.# #.# .###...###....#.# #.# .#..#.#..#....#.## #####.# .#>.#.#.<#)..##..###.....######## .####.####...#................... ............##....##############. ...........##..#.##............#. ..........##...#.##.##########.#. .#......###....#@##............#. ..#########..###.##..###########. #.# #......>....##..# #. #.# #.........####..# #. #.# #.........# #..# #. #.# #.........# #..# #. #.# #.........# #..# #. #.# #.........# ##.###########. #.# #.........# #........†.... There were no monsters in sight! Vanquished Creatures An adder (D:1) A ribbon worm (D:2) An endoplasm (D:1) 2 hobgoblins (D:1) 3 jackals (D:2) A quokka (D:2) 4 ball pythons (D:1) A bat (D:1) 2 frilled lizards 2 goblins (D:1) 4 kobolds (D:1) 4 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ghksdudfb the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 426 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 426 | D:1 | Reached XP level 2. HP: 18/19 MP: 0/5 573 | D:1 | Learned a level 2 spell: Searing Ray 1273 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 1273 | D:1 | Reached XP level 3. HP: 13/24 MP: 0/7 1274 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pockets_within_ring, layout_basic, minmay_pentomino_q4 D:2: layout_basic, basic_altar, serial_shops, shop, corexii_corridor_pit Action || total ---------------------------++------- Melee: Unarmed || 12 Dagger || 32 Cast: Magic Dart || 31 Searing Ray || 3 Use: Scroll || 3 Potion || 1 Armour: Robe || 32 Dodge: Dodged || 31