Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 14156279933203966942 77 ghksdudfb the Conjurer (level 4, 0/30 HPs) Began as a Demonspawn Conjurer on Aug 25, 2025. Slain by a gnoll ... wielding a +0 spear (6 damage) ... on level 3 of the Dungeon. The game lasted 00:02:47 (2266 turns). ghksdudfb the Conjurer (Demonspawn Conjurer) Turns: 2266, Time: 00:02:48 Health: 0/30 AC: 4 Str: 8 XL: 4 Next: 13% Magic: 3/8 EV: 11 Int: 20 God: Gold: 74 SH: 0 Dex: 11 Spells: 6/9 levels left rFire . . . g - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . k - +0 cloak rCorr . f - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: mighty, hasted (expiring), very quick A: powered by death 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 74 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) Armour a - a +0 robe (worn) f - a +0 pair of gloves (worn) k - a +0 cloak (worn) Potions c - a potion of might d - a potion of haste i - a potion of attraction {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.2 Spellcasting + Level 4.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 26% 3d8 8% 2 Blink Tloc 6% N/A 22% 2 Lesser Beckoning Tloc 6% N/A 22% 2 Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Fedhas Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. Message History Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 63% to hit) You focus your ray upon the adder. The searing ray hits the adder! You kill the adder! The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) You feel sick. Without enough magic to sustain it, your Searing Ray dissipates. Magic courses through your body. You feel sick. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (moderately wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) You feel sick. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll! You kill the gnoll! The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * You have reached level 4! You feel stronger. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the kobold. The kobold is severely wounded. You feel sick. You are no longer poisoned. The gnoll hits you from afar with a +0 spear. You die... #..S.##.### .[####S#...K.... #....#.####j.... #....#....j..... ##### #....+........## .... #J..#........# #.. #...#........# #..###...#.####+### #..@†jK)r..# #.########## # You could see a gnoll, a quokka and a kobold. Vanquished Creatures A gnoll (D:3) 4 adders 3 hobgoblins 3 jackals (D:2) 4 quokkas 2 ball pythons (D:1) 12 bats 3 endoplasms A frilled lizard (D:1) A giant cockroach (D:2) 4 goblins 2 rats (D:1) 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ghksdudfb the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 265 | D:1 | Found a faded altar of an unknown god. 576 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 576 | D:1 | Reached XP level 2. HP: 16/19 MP: 1/5 813 | D:1 | Learned a level 2 spell: Searing Ray 1481 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/7 1564 | D:2 | Found a blossoming altar of Fedhas. 2266 | D:3 | Reached XP level 4. HP: 7/30 MP: 4/8 2266 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_basic, chequers_ecumenical_altar_island D:2: layout_loops_ring, basic_altar D:3: layout_basic, minmay_misc_feat_five, st_stairs_7 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.2 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 15 | || 15 Dagger | 10 | || 10 Cast: Magic Dart | 65 | || 65 Searing Ray | 3 | || 3 Use: Scroll | 7 | || 7 Potion | 6 | || 6 Armour: Robe | 37 | 1 || 38 Dodge: Dodged | 43 | || 43