Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 2297467203278124402 1444 ghksdudfb the Destroyer (level 8, -1/52 HPs) Began as a Demonspawn Conjurer on Aug 18, 2025. Was an Initiate of Vehumet. Shot with an arrow by a centaur (19 damage) ... on level 6 of the Dungeon. The game lasted 00:10:04 (5806 turns). ghksdudfb the Destroyer (Demonspawn Conjurer) Turns: 5806, Time: 00:10:05 Health: -1/52 AC: 9 Str: 5 XL: 8 Next: 46% Magic: 12/18 EV: 11 Int: 27 God: Vehumet [......] Gold: 191 SH: 0 Dex: 15 Spells: 10/21 levels left rFire . . . b - staff of Revolt {Str-3 Int+6 Dex-2 Conj Ice} rCold . . . (no offhand) rNeg + . . a - +0 robe rPois . w - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ c - +6 ring of dexterity HPRegen 0.28/turn t - ring of positive energy MPRegen 0.16/turn %: no passive effects @: sanguine armoured, wreathed by umbra A: sanguine armour 1, demonic magic 2, foul shadow 1 a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 191 gold pieces. Inventory: Hand Weapons d - a +0 dagger Armour a - a +0 robe (worn) w - a +0 helmet (worn) Magical Staves b - the staff of Revolt (weapon) {Str-3 Int+6 Dex-2 Conj Ice} (You acquired it on level 5 of the Dungeon) [staff of conjuration] Str-3: It affects your strength (-3). Int+6: It affects your intelligence (+6). Dex-2: It affects your dexterity (-2). Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. Jewellery c - a +6 ring of dexterity (worn) t - a ring of positive energy (worn) Wands r - a wand of flame (19) Scrolls e - 2 scrolls of blinking {unknown} g - a scroll of poison l - a scroll of revelation {unknown} m - a scroll of immolation o - a scroll of summoning {unknown} p - a scroll of brand weapon {unknown} q - 2 scrolls of fog u - a scroll of silence {unknown} x - a scroll of teleportation Potions f - a potion of berserk rage {unknown} h - a potion of resistance {unknown} i - 2 potions of invisibility {unknown} j - 3 potions of curing k - 3 potions of attraction {unknown} n - 2 potions of mutation s - a potion of cancellation v - a potion of lignification {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 7.1 Spellcasting + Level 8.5 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 24% 3d12 10% 4 d - Iskenderun's Mystic Conj/Tloc 48% 2d11 (+2d510% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 96% 3d10 1% 2 Blink Tloc 18% N/A 9% 2 Lesser Beckoning Tloc 18% N/A 9% 2 Animate Dead Necr 9% N/A 50% 4 Haunt Necr/Summ 4% N/A 100% 7 Infestation Necr 4% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:5 Altars: Ashenzari Dithmenos Fedhas Gozag Hepliaklqana Makhleb Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Innate Abilities, Weirdness & Mutations When seriously injured, your blood forms armour. (AC +6) Spells you cast may paralyse nearby enemies. You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History You hear the crackle of electricity. The centaur shoots an arrow. The arrow hits you! You are electrocuted! Your blood congeals into armour. You feel better. You stop channelling your searing ray. Your blood armour dries and flakes away. The centaur shoots an arrow. The arrow hits you! Your blood congeals into armour. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow barely misses you. You feel better. Your blood armour dries and flakes away. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! The searing ray hits the centaur. The centaur is lightly wounded. (Press . to maintain the ray.) Malevolent energies surge around you. The centaur suddenly stops moving! The searing ray hits the centaur! The centaur is moderately wounded. The searing ray hits the ice beast! The ice beast is moderately wounded. The searing ray hits the centaur! The centaur is severely wounded. The searing ray hits the centaur. The centaur is severely wounded. You finish channelling your searing ray. The ice beast hits you. The ice beast freezes you! Your blood congeals into armour. The centaur is no longer paralysed. The ice beast attacks as it pursues you! The ice beast barely misses you. The centaur attacks as it pursues you! The centaur unwields a +1 shortbow of electrocution. It stops crackling. The centaur hits you. The centaur kicks you but does no damage. The centaur wields a +1 shortbow of electrocution. You hear the crackle of electricity. The centaur shoots an arrow. The arrow hits you. You are electrocuted!! You die... .....##... .....#...# .........# ......... ......#.# ........## ........c#### ...[..###Y...# .....# ###@.# ...#.# #...## ##.#.# #.### ##.#.# #.# #....###.# ..##[.#.....# #.......##### ##...##..# #....###.##### You could see an ice beast and a centaur. Vanquished Creatures Pikel (D:5) Edmund (D:5) 2 ogres (D:4) 2 centaurs (D:5) 3 lemures (D:5) A gnoll sergeant (D:5) A scorpion (D:3) A bombardier beetle (D:5) 4 hounds (D:5) A sleepcap (D:5) 2 iguanas 9 adders A shadow imp (D:6) 2 ufetubi (D:5) 4 dart slugs 17 orcs 3 ribbon worms 7 endoplasms A giant cockroach (D:2) 4 hobgoblins 6 jackals 7 quokkas 7 ball pythons 4 bats 4 frilled lizards 5 goblins 8 kobolds 8 rats 116 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ghksdudfb the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 246 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 246 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 249 | D:1 | Learned a level 2 spell: Searing Ray 1190 | D:2 | Reached XP level 3. HP: 24/24 MP: 5/7 1850 | D:2 | Gained mutation: Spells you cast may paralyse nearby | enemies. [demonic ancestry] 1850 | D:2 | Reached XP level 4. HP: 30/30 MP: 6/8 1990 | D:2 | Reached skill level 5 in Conjurations 2368 | D:3 | Found an opulent altar of Gozag. 2624 | D:3 | Found a broken altar of Ashenzari. 2642 | D:3 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 2642 | D:3 | Reached XP level 5. HP: 35/35 MP: 6/10 3073 | D:4 | Learned a level 4 spell: Fulminant Prism 3078 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 3230 | D:4 | Noticed an ogre 3237 | D:4 | Killed an ogre 3238 | D:4 | Reached skill level 6 in Conjurations 3238 | D:4 | Reached XP level 6. HP: 41/41 MP: 3/12 4172 | D:5 | Entered Level 5 of the Dungeon 4172 | D:5 | Noticed Pikel 4192 | D:5 | Killed Pikel 4193 | D:5 | Reached skill level 7 in Conjurations 4193 | D:5 | Gained mutation: When seriously injured, your blood forms | armour. (AC +6) [demonic ancestry] 4193 | D:5 | Reached XP level 7. HP: 16/46 MP: 10/16 4447 | D:5 | Identified a scroll of acquirement 4447 | D:5 | Acquired the staff of Revolt {Str-3 Int+6 Dex-2 Conj Ice} 4484 | D:5 | Identified the maw talisman of the Giraffataur {Will+} 4626 | D:5 | Reached XP level 8. HP: 32/52 MP: 12/17 4771 | D:5 | You fall into a shaft and drop 1 floor! 4936 | D:5 | Reached skill level 8 in Conjurations 5074 | D:5 | Identified the +4 mace of Gaego {spect, Will+ Str+3 Int-5 | Dex+4} 5388 | D:5 | Noticed Edmund 5408 | D:5 | Killed Edmund 5656 | D:5 | Found a staircase to the Ecumenical Temple. 5661 | Temple | Entered the Ecumenical Temple 5670 | Temple | Became a worshipper of Vehumet 5806 | D:6 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: shiori_shiawase, layout_basic, minmay_cupped D:2: layout_rooms D:3: layout_rooms, mainiacjoe_overflow_big_doors, mainiacjoe_overflow_catwalk D:4: layout_loops_corners, kennysheep_generic_room_12 D:5: minmay_octagon_keep, layout_loops_ring, minmay_temple_entry_nine_rooms, dk_noncrumbling_4, dk_vineyard_3, uniq_pikel, uniq_edmund D:6: layout_rooms Temple: nicolae_temple_superstar Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 3 4 6 7 | 7.1 Conjurations | 5 6 7 8 | 8.5 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 40 | 1 | || 41 Unarmed | 5 | | || 5 Staff | | | 4 || 4 Cast: Magic Dart | 84 | 65 | 14 || 163 Searing Ray | 1 | 15 | 21 || 37 Iskenderun's Myst | | | 1 || 1 Use: Scroll | 1 | 7 | 5 || 13 Potion | | 1 | 3 || 4 Stab: Paralysed | 3 | | || 3 Armour: Robe | 22 | 9 | 25 || 56 Dodge: Dodged | 20 | 15 | 18 || 53