Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 12749867091589524356 102 ghksdudfb the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on June 5, 2025. Killed from afar by Sigmund (8 damage) ... with a puff of flame ... on level 3 of the Dungeon. The game lasted 00:03:11 (1939 turns). ghksdudfb the Conjurer (Deep Elf Conjurer) Turns: 1939, Time: 00:03:12 Health: -2/24 AC: 7 Str: 4 XL: 4 Next: 49% Magic: 11/13 EV: 11 Int: 25 God: Gold: 198 SH: 0 Dex: 13 Spells: 2/13 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +1 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ f - +4 ring of protection HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 198 gold pieces. Inventory: Armour a - a +1 robe (worn) Jewellery f - a +4 ring of protection (worn) Scrolls g - 2 scrolls of enchant weapon Potions c - 2 potions of cancellation {unknown} d - a potion of curing e - 2 potions of attraction {unknown} h - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.0 Spellcasting + Level 5.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Fulminant Prism Conj/Alch 10% 3d8 26% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 6% N/A 24% 3 Sigil of Binding Hex 6% N/A 24% 3 Teleport Other Tloc 6% N/A 24% 3 Dimensional Bullseye Hex/Tloc 3% N/A 63% 4 Dispersal Tloc 3% N/A 100% 6 Gell's Gavotte Tloc 3% 2d(12-18) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:1 [ Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Deactivating autopickup; reactivate with Ctrl-A. The adder bites you. The searing ray hits the adder. You kill the adder! The searing ray hits something. Your Spellcasting skill increases to level 5! The searing ray hits something! You hear a zap. A puff of flame appears from out of thin air! The puff of flame hits you. The searing ray hits something. You finish channelling your searing ray. You hear a zap. A puff of flame appears from out of thin air! The puff of flame hits you. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) Something hits you but does no damage. The searing ray hits something! Something hits you. Without enough magic to sustain it, your Searing Ray dissipates. Magic courses through your body. You hear a zap. A puff of flame appears from out of thin air! The puff of flame hits you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) You hear a zap. A puff of flame appears from out of thin air! The puff of flame hits you! You die... #..... #...##### #.....#### ##.### .........# #....# .........# ####.# ...†.....# #.# #...+ #.#### #{.## #..... # #.## #.#### #.#####@# ### #.# #.......# #.# #.## ####.######.## #..# ###.........######..# #...######.........(# #.#.# #...######.# .....# #(###.## #.# ###.### #.# ##.####.# #. ... #......# There were no monsters in sight! Vanquished Creatures Terence (D:2) 4 adders An orc (D:2) 5 endoplasms 5 hobgoblins 3 jackals (D:2) 9 ball pythons 2 bats (D:1) 5 frilled lizards 4 goblins 2 kobolds 8 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ghksdudfb the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 16 | D:1 | Found Feawez's Armour Emporium. 458 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 461 | D:1 | Learned a level 2 spell: Searing Ray 1138 | D:2 | Noticed Terence 1144 | D:2 | Killed Terence 1145 | D:2 | Reached skill level 5 in Conjurations 1145 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/10 1482 | D:2 | You fall into a shaft and drop 2 floors! 1661 | D:4 | Reached XP level 4. HP: 22/24 MP: 8/12 1804 | D:3 | Learned a level 4 spell: Fulminant Prism 1809 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1922 | D:3 | Noticed Sigmund 1932 | D:3 | Reached skill level 5 in Spellcasting 1939 | D:3 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_crosswalls, layout_basic, serial_shops, shop, grunt_decor_resistance, moated_statue, chequers_serial_rivers_micro_c D:2: layout_loops_ring, chequers_serial_rivers_small_a, uniq_terence D:3: layout_loops_ring, tso_altar, chequers_arboretum, kennysheep_generic_room_11, uniq_sigmund D:4: layout_loops_corners, vehumet_altar_wand_db, minmay_temple_entry_fiery Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.0 Conjurations | 5 | 5.6 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 68 | 19 || 87 Searing Ray | 3 | 4 || 7 Use: Scroll | 8 | || 8 Potion | | 1 || 1 Armour: Robe | 3 | 10 || 13 Dodge: Dodged | 1 | 4 || 5