Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 5077387037081650959 25 ghksdudfb the Conjurer (level 2, -4/15 HPs) Began as a Deep Elf Conjurer on May 28, 2025. Slain by Sigmund ... wielding a +0 scythe (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:46 (1340 turns). ghksdudfb the Conjurer (Deep Elf Conjurer) Turns: 1340, Time: 00:01:47 Health: -4/15 AC: 4 Str: 4 XL: 2 Next: 82% Magic: 1/9 EV: 11 Int: 22 God: Gold: 69 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . - Nothing wielded rCold + . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . i - +1 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ f - ring of protection from cold HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons d - a +0 orcbow Armour a - a +0 robe (worn) i - a +1 pair of gloves (worn) Jewellery f - a ring of protection from cold (worn) Scrolls c - a scroll of poison g - a scroll of vulnerability Potions b - a potion of magic e - a potion of curing {unknown} h - a potion of mutation {unknown} j - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting + Level 4.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 30% 3d8 6% 2 Soul Splinter Necr 16% N/A 11% 1 Hailstorm Conj/Ice 15% 3d6 12% 3 Blink Tloc 8% N/A 17% 2 Grave Claw Necr 8% 2d7 17% 2 Lesser Beckoning Tloc 8% N/A 17% 2 Summon Ice Beast Ice/Summ 4% N/A 32% 3 Vampiric Draining Necr 4% 2d6 32% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Permafrost Eruption Ice/Erth 2% 2x4d1 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Sigmund casts a spell at you. You are confused. You bump into the rock wall. A ball python comes into view. You bump into the rock wall. You feel less confused. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +2 robe of willpower (77% to hit) You focus your ray upon Sigmund. The searing ray misses Sigmund. (Press . to maintain the ray.) The searing ray hits Sigmund! Sigmund is moderately wounded. Sigmund misses you. The searing ray hits Sigmund. Sigmund is moderately wounded. The searing ray hits Sigmund. Sigmund is moderately wounded. You finish channelling your searing ray. Sigmund hits you from afar with a +0 scythe. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +2 robe of willpower (moderately wounded, 77% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund but does no damage. Sigmund is moderately wounded. (Press . to maintain the ray.) Sigmund hits you from afar with a +0 scythe! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray misses Sigmund. The searing ray hits Sigmund! Sigmund is severely wounded. Sigmund hits you from afar with a +0 scythe. You die... Sigmund begins carving another notch in his scythe. #.......†##....##......##### #..........................# #.<........................# ###......##....##..........# #.....#.##..##.#.......[.# #....#.#.#..#.#.#........# #...)##.#...†#.##S.......# #...#.##......##@#.......# #..#.#........@.#.#......# ....##............##......# ..#.#................#....## #.........................# ###.#..##..###.###........# #. ##. #...#..# #........## # #† #.#.[...>.........S# #. ..#######.##.#####....... #.... ........ You could see Sigmund and a ball python. Vanquished Creatures 2 endoplasms (D:1) 4 giant cockroaches A quokka (D:1) 3 ball pythons (D:1) A bat (D:1) 4 frilled lizards 2 goblins (D:1) 4 hobgoblins (D:1) 2 kobolds (D:1) 3 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ghksdudfb the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 442 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 445 | D:1 | Learned a level 2 spell: Searing Ray 566 | D:1 | Found a faded altar of an unknown god. 680 | D:1 | Found Tous Urph's Weapon Emporium. 1318 | D:2 | Noticed Sigmund 1340 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_maze, layout_basic, serial_shops, shop, shapermc_ecumenical_altar_mp_urbaneastern, amethyst_killhole D:2: layout_rooms, basic_altar, minmay_misc_feat_secret_circle, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.9 Action || total ---------------------------++------- Cast: Magic Dart || 43 Searing Ray || 2 Use: Scroll || 3 Armour: Robe || 3 Dodge: Dodged || 1