Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 3052104834823157148 85 ghksdudfb the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on May 26, 2025. Slain by a crocodile (7 damage) ... in a sewer. The game lasted 00:03:11 (2263 turns). ghksdudfb the Conjurer (Deep Elf Conjurer) Turns: 2263, Time: 00:03:11 Health: -1/24 AC: 2 Str: 4 XL: 4 Next: 25% Magic: 5/12 EV: 11 Int: 25 God: Gold: 59 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 59 gold pieces. Inventory: Armour a - a +0 robe (worn) g - an orb of energy Scrolls c - a scroll of noise {unknown} e - 3 scrolls of identify {unknown} Potions b - a potion of magic d - 2 potions of haste {unknown} h - a potion of invisibility {unknown} i - a potion of enlightenment {unknown} j - a potion of cancellation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.8 Spellcasting + Level 5.4 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Haunt Necr/Summ 3% N/A 100% 7 Borgnjor's Revivificati Necr 3% N/A 100% 8 Death's Door Necr 3% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a crocodile (asleep, 100% to hit) The magic dart hits the crocodile. The crocodile is lightly wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a crocodile (lightly wounded, 100% to hit) The magic dart hits the crocodile. The crocodile is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (moderately wounded, 76% to hit) You focus your ray upon the crocodile. The searing ray hits the crocodile! The crocodile is heavily wounded. (Press . to maintain the ray.) The searing ray hits the crocodile. The crocodile is heavily wounded. The searing ray hits the crocodile. The crocodile is severely wounded. The crocodile bites you! Ouch! That really hurt! The crocodile drags you backwards! You stop channelling your searing ray. Found 17 gold pieces. The crocodile bites you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (severely wounded, 76% to hit) You focus your ray upon the crocodile. The searing ray hits the crocodile but does no damage. The crocodile is severely wounded. (Press . to maintain the ray.) The crocodile bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the crocodile. The crocodile is severely wounded. The crocodile bites you! You die... #### ## ## ....## #[$ ###.. ..~..### /~##... #~.~~.### ###....~ #...~.## #..~..~## ##....~~ #~....### ###~..~.## #l@.~.####.~.~.### ###....~~....### ###......### ######## You could see a crocodile. Vanquished Creatures 4 adders (D:2) A giant cockroach (D:3) 4 hobgoblins 7 jackals A quokka (D:1) 13 ball pythons 3 bats 6 endoplasms A frilled lizard (D:1) 5 goblins 7 kobolds 7 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ghksdudfb the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 374 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 377 | D:1 | Learned a level 2 spell: Searing Ray 1318 | D:2 | Reached skill level 5 in Conjurations 1318 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 2001 | D:2 | Reached XP level 4. HP: 20/24 MP: 8/12 2185 | D:3 | Found a glowing drain. 2193 | Sewer | Entered a sewer 2254 | Sewer | Noticed a crocodile 2263 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: dpeg_chamrin_arrival_tetris, layout_basic D:2: layout_loops_corners D:3: layout_loops_cross, portal_sewer_entry_e, hangedman_decor_push, grunt_ministairs_14, uniq_robin, uniq_crazy_yiuf_cottage Sewer: sewer_the_crocodile Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.8 Conjurations | 5 | 5.4 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 81 | 25 || 106 Searing Ray | | 2 || 2 Use: Scroll | | 4 || 4 Armour: Robe | 2 | 5 || 7 Dodge: Dodged | 3 | 7 || 10