Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.33.1 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 5375341038243625172, deterministic pregen: 1 Command line: /usr/games/crawl-0.33 -name ghksdudfb -rc /dgldir/rcfiles/crawl-0.33/ghksdudfb.rc -macro /dgldir/rcfiles/crawl-0.33/ghksdudfb.macro -morgue /dgldir/morgue/ghksdudfb/ -webtiles-socket /crawl-master/webserver/sockets/ghksdudfb:2025-07-04.08:25:22.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-0.33(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x63b0b06817be]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.33(_Z13do_crash_dumpv+0x43a) [0x63b0b068f83a]: do_crash_dump() /usr/games/crawl-0.33(_Z20crash_signal_handleri+0x1fa) [0x63b0b0681c9a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x714d29417330]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x714d2940d6a2]: /usr/games/crawl-0.33(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEcS0_Pi+0x1e5) [0x63b0b0896185]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char, char const*, int*) /usr/games/crawl-0.33(_Z19fire_item_no_quiverP4dist+0x237) [0x63b0b0d1d117]: fire_item_no_quiver(dist*) /usr/games/crawl-0.33(+0xc694f6) [0x63b0b0e1f4f6]: /usr/games/crawl-0.33(+0xc6a085) [0x63b0b0e20085]: /usr/games/crawl-0.33(main+0x1f7) [0x63b0b05b74a7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x714d293fc1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x714d293fc28b]: /usr/games/crawl-0.33(_start+0x25) [0x63b0b05b7ed5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x0000714d294e27a7 in __GI___wait4 (pid=145740, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x0000714d294e27a7 in __GI___wait4 (pid=145740, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000063b0b0681e6c in call_gdb (file=0x714d295d64e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 140129\000\000\000\000\000\000" #2 0x000063b0b068f858 in do_crash_dump () at dbg-asrt.cc:673 t = 1751619171 dir = "/dgldir/morgue/ghksdudfb/" name = "/dgldir/morgue/ghksdudfb/crash-ghksdudfb-20250704-085251.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x714d295d64e0 <_IO_2_1_stderr_> #3 0x000063b0b0681c9a in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x0000714d2940d6a2 in isspace (c=-1004) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.33/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.33/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.33/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 10 Level id: D:10 Level build method = , level layout type = rooms, absdepth0 = 9 Level vaults: layout_rooms nicolae_qazlal_style_of_elements Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The kobold brigand moves out of view. Found a flail. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 club and quivering curare-tipped darts (wandering, hasn't noticed you, 100% to hit) The magic dart hits the kobold brigand! The kobold brigand is moderately wounded. The kobold brigand shouts! Magical energy flows into your mind! A kobold comes into view. It is wielding a +0 dagger. The kobold brigand throws a curare-tipped dart. The curare-tipped dart completely misses you. You start waiting. You sense a monster nearby. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 club and quivering curare-tipped darts (moderately wounded, 79% to hit) You focus your ray upon the kobold brigand. The searing ray hits the kobold brigand. The kobold brigand is moderately wounded. (Press . to maintain the ray.) Magical energy flows into your mind! The searing ray hits the kobold brigand. The kobold brigand is heavily wounded. The searing ray hits the kobold. You kill the kobold! Vehumet accepts your kill. You feel your power returning. The searing ray hits the kobold brigand! The kobold brigand is almost dead. You finish channelling your searing ray. The kobold brigand throws a curare-tipped dart. The curare-tipped dart completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 club and quivering curare-tipped darts (almost dead, 79% to hit) You focus your ray upon the kobold brigand. The searing ray misses the kobold brigand. (Press . to maintain the ray.) The searing ray hits the kobold brigand! You kill the kobold brigand! Vehumet accepts your kill. You feel your power returning. Your Fighting skill increases to level 1! You stop channelling your searing ray. 2 kobolds come into view. A kobold is wielding a +0 dagger and quivering poisoned darts. Things that are here: a +0 club; a curare-tipped dart Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the kobold! You kill the kobold! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the kobold! You kill the kobold! Vehumet accepts your kill. You feel your power returning. Magical energy flows into your mind! F - 2 curare-tipped darts (gained 1) You see here a +0 club. Things that are here: a +0 dagger; 6 poisoned darts; a kobold corpse A komodo dragon comes into view. Throw: 2 darts (curare) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (59% to hit) You throw a curare-tipped dart. The curare-tipped dart hits the komodo dragon. The komodo dragon is poisoned. The komodo dragon struggles to breathe. The komodo dragon seems to slow down. The komodo dragon is lightly wounded. Throw: dart (curare) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (moderately wounded, very poisoned, slow, 59% to hit) You throw a curare-tipped dart. The curare-tipped dart barely misses the komodo dragon. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (moderately wounded, very poisoned, slow, 87% to hit) You focus your ray upon the komodo dragon. The searing ray hits the komodo dragon! The komodo dragon is moderately wounded. (Press . to maintain the ray.) The searing ray hits the komodo dragon. The komodo dragon is heavily wounded. The searing ray hits the komodo dragon! The komodo dragon is severely wounded. The searing ray hits the komodo dragon! You kill the komodo dragon! Vehumet accepts your kill. You feel your power returning. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Found a stone staircase leading up. F - a curare-tipped dart F - 2 curare-tipped darts (gained 1) 2 yaks come into view. The yak bellows! You hear a bellow! x2; You hear a shout! A yak comes into view. You hear a shout! x2 A yak comes into view. You hear a shout! The yak moves out of view. You hear a shout! You hear a bellow! A yak comes into view. The yak bellows! x2; You hear a bellow! A yak comes into view. Found 13 gold pieces. The yak bellows! The yak completely misses you. The yak moves out of view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the yak! The yak is moderately wounded. The yak is knocked back by the mystic blast. The mystic blast hits the yak! The yak is moderately wounded. The yak misses you. The yak snorts and paws the ground. The yak closely misses you. The yak completely misses you. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the yak! The yak is moderately wounded. The yak is knocked back by the mystic blast. The yak slams into the rock wall! The yak is heavily wounded. The mystic blast hits the yak. The yak is moderately wounded. The yak is knocked back by the mystic blast. The yak collides with the yak. The yak is lightly wounded. The yak is heavily wounded. The mystic blast hits the yak!! The yak is heavily wounded. The yak is knocked back by the mystic blast. The yak collides with the yak. The yak is heavily wounded. x2 The mystic blast hits the yak! The yak is heavily wounded. The yak is knocked back by the mystic blast. The yak slams into the rock wall. The yak is severely wounded. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the yak!! The yak is almost dead. The mystic blast hits the yak! The yak is almost dead. The yak is knocked back by the mystic blast. The yak collides with the yak. The yak is lightly wounded. The yak is almost dead. The mystic blast hits the yak! The yak is almost dead. The mystic blast hits the yak! The yak is almost dead. The yak is knocked back by the mystic blast. The yak slams into the rock wall. Magical energy flows into your mind! The yak gores you! Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the yak! You kill the yak! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the yak! You kill the yak! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the yak. You kill the yak! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the yak! You kill the yak! Vehumet accepts your kill. You feel your power returning. Magical energy flows into your mind! Your +0 Gell's gravitambourine (2/2) jingles faintly as it regains its power. Your Fighting skill increases to level 2! The yak completely misses you. x2 An orc wizard comes into view. It is wielding a +0 dagger. You see here a yak corpse. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. Magical energy flows into your mind! An orc priest comes into view. It is wielding a +0 whip. The yak completely misses you. The yak misses you. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc priest! The orc priest is severely wounded. The orc priest is knocked back by the mystic blast. The orc priest slams into the rock wall! You kill the orc priest! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the yak!! The yak is heavily wounded. The yak is knocked back by the mystic blast. The yak slams into the rock wall. The mystic blast hits the yak. The yak is lightly wounded. The yak is knocked back by the mystic blast. Magical energy flows into your mind! 2 orcs and an orc wizard come into view. An orc is wielding a +0 whip and wearing a +0 leather armour of cold resistance. An orc is wielding a +0 mace of protection and quivering a throwing net. The orc shouts! The orc wizard shouts! The yak completely misses you. The orc wizard casts a spell at you. The magic dart hits you. You see here a yak corpse. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc wizard but does no damage. The mystic blast hits the yak! The yak is almost dead. The yak is knocked back by the mystic blast. The yak slams into the rock wall. You kill the yak! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the yak! The yak is heavily wounded. The yak is knocked back by the mystic blast. The orc wizard misses you. Your Dodging skill increases to level 3! You barely miss the orc wizard. The orc wizard hits you but does no damage. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc wizard! The orc wizard is severely wounded. The orc wizard is knocked back by the mystic blast. The orc wizard slams into the rock wall! You kill the orc wizard! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the yak! The yak is almost dead. The yak is knocked back by the mystic blast. Magical energy flows into your mind! Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc! You kill the orc! Vehumet accepts your kill. The mystic blast hits the orc wizard! The orc wizard is severely wounded. The orc wizard is knocked back by the mystic blast. The orc wizard slams into the rock wall. The mystic blast hits the yak! You kill the yak! Vehumet accepts your kill. Vehumet is now extending the range of your destructive spells. The orc wizard completely misses you. Your magical contamination has completely faded away. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc. The orc is moderately wounded. The orc is knocked back by the mystic blast. The mystic blast hits the orc wizard! You kill the orc wizard! Vehumet accepts your kill. You feel your power returning. Things that are here: a +0 mace of protection; a throwing net; an orc corpse Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 whip and wearing a +0 leather armour of cold resistance (moderately wounded, 83% to hit) You focus your ray upon the orc. The searing ray misses the orc. (Press . to maintain the ray.) Magical energy flows into your mind! The searing ray hits the orc. The orc is almost dead. The orc misses you. The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. You feel your power returning. You stop channelling your searing ray. Magic restored. HP restored. u - 9 throwing nets (gained 1) Things that are here: a +0 mace of protection; an orc corpse Things that are here: a +0 whip; a +0 leather armour of cold resistance; an orc corpse Items here: )) [[ ††. Things that are here: a +0 whip; a +0 leather armour; an orc corpse You now have 1263 gold pieces (gained 13). Found an escape hatch in the ceiling. Things that are here: a +0 whip; a +0 leather armour; an orc corpse Things that are here: a +0 mace of protection; an orc corpse Things that are here: a +0 whip; a +0 leather armour of cold resistance; an orc corpse H - a +0 leather armour of cold resistance Found a stone staircase leading up. There is a stone staircase leading up here. You see here a yak corpse. Things that are here: a yak corpse; a yak corpse You now have 1282 gold pieces (gained 19). c - 5 scrolls of identify (gained 1) A yak comes into view. A yak comes into view. A yak comes into view. The yak bellows! x2; You hear a bellow! A yak comes into view. The yak closely misses you. Psyche the Insane Magess comes into view. She is wielding a +3 dagger of chaos and carrying a wand of polymorph. Psyche shouts! The yak barely misses you. The yak completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the yak! The yak is moderately wounded. The yak is knocked back by the mystic blast. The mystic blast hits the yak! The yak is moderately wounded. The mystic blast hits the yak. The yak is lightly wounded. The yak is knocked back by the mystic blast. The mystic blast hits the yak. The yak is lightly wounded. The yak is knocked back by the mystic blast. The yak misses you. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the yak! The yak is heavily wounded. The mystic blast hits the yak! The yak is moderately wounded. The yak is knocked back by the mystic blast. The yak slams into the rock wall. The yak is heavily wounded. The mystic blast hits the yak! The yak is heavily wounded. The yak is knocked back by the mystic blast. The yak completely misses you. The yak barely misses you. Psyche zaps a wand. Your quills recede back into your body. You turn into a sentient fungus. Your orb of energy, +1 spear of Eschos {freeze, Str-2 Int+5} and +1 leather armour of fire resistance meld into your body. The +1 spear of Eschos {freeze, Str-2 Int+5} stops glowing. You feel less resistant to fire. You can't do that in your present form. Okay, then. Okay, then. You can't do that in your present form. Okay, then. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. You block the yak's attack. The yak barely misses you. The yak completely misses you. x2 You're too terrified to move while being watched! Psyche casts a spell. A swirling arc of seething chaos appears! The arc of chaos hits the yak. The arc of chaos hits you but does no damage. Your condensation shield dissipates! The yak completely misses you. x3; The yak misses you. Psyche closely misses you. The yak misses you. x2; The yak gores you! Psyche gestures wildly while chanting. A swirling arc of seething chaos appears! The arc of chaos hits you. The arc of chaos hits the yak. The yak is drained! The yak gores you. The yak completely misses you. Psyche casts a spell. A swirling arc of seething chaos appears! The arc of chaos hits you. You feel drained. The arc of chaos hits the yak. The yak misses you. The yak barely misses you. The yak completely misses you. Your surroundings suddenly seem different. You start resting. Magic restored. You start resting. Your transformation is almost over. You stop sporulating. Your orb of energy, +1 spear of Eschos {freeze, Str-2 Int+5} and +1 leather armour of fire resistance unmeld from your body. The +1 spear of Eschos {freeze, Str-2 Int+5} glows with a cold blue light! You feel resistant to fire. Sharp quills grow all over your body. Vehumet will no longer extend the range of your destructive spells. You start resting. Your icy envelope is restored. HP restored. Found a stone staircase leading down. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the yak!! The yak is almost dead. The yak bellows! You hear a bellow! Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the yak!! You kill the yak! Vehumet accepts your kill. You feel your power returning. Your life force feels restored. Psyche casts a cantrip, but nothing happens. Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. You hear an explosion! The blast of energy engulfs the yak!! You kill the yak! Vehumet accepts your kill. Vehumet is now extending the range of your destructive spells. You feel your power returning. The blast of energy engulfs Psyche!! Psyche is heavily wounded. The blast of energy engulfs the yak!! You kill the yak! Vehumet accepts your kill. You feel your power returning. You have reached level 11! Your demonic ancestry asserts itself... Thin metallic scales cover your body completely. Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Something hits your fulminant prism! Your fulminant prism suddenly stops moving! Your fulminant prism crackles loudly. Something hits your fulminant prism. Your fulminant prism explodes! Vehumet accepts your kill. You feel a bit more experienced. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a yak (moderately wounded) Okay, then. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the yak! The yak is moderately wounded. The yak gores you. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the yak! The yak is heavily wounded. The yak barely misses you. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the yak! The yak is almost dead. The yak barely misses you. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You hit the yak but do no damage. The yak is almost dead. The yak barely misses you. You hit the yak. You freeze the yak. The yak is almost dead. The yak barely misses you. You closely miss the yak. The yak is almost dead. The yak gores you. You hit the yak but do no damage. The yak is almost dead. The yak completely misses you. You hit the yak but do no damage. The yak is almost dead. The yak barely misses you. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the yak! You kill the yak! Vehumet accepts your kill. Magical energy flows into your mind! Your Fighting skill increases to level 3! A shadowghast comes into view. You see here a yak corpse. A shadowghast is nearby! A shadowghast is nearby! You see here a yak corpse. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the shadowghast. The shadowghast is lightly damaged. The shadowghast is knocked back by the mystic blast. Magical energy flows into your mind! Found a stone staircase leading down. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the shadowghast! The shadowghast is almost destroyed. The shadowghast is knocked back by the mystic blast. The shadowghast slams into the rock wall. The shadowghast completely misses you. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the shadowghast! You destroy the shadowghast! Vehumet accepts your kill. You feel your power returning. Your Spellcasting skill increases to level 11! You start resting. HP restored. t - a wand of polymorph (5) Things that are here: a +3 dagger of chaos; a +0 robe; the human corpse of Psyche Magic restored. There is a stone staircase leading down here. c - 6 scrolls of identify (gained 1) A malevolent force fills the Dungeon... You fall into a shaft and drop 3 floors! The shaft crumbles and collapses. Found 11 gold pieces and a leather armour. You now have 1293 gold pieces (gained 11). I - 2 viscous coppery potions A two-headed ogre comes into view. It is wielding two +0 giant clubs. Found 2 stones. The two-headed ogre shouts in stereo! Throw: 2 darts (curare) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant clubs (70% to hit) You throw a curare-tipped dart. The curare-tipped dart hits the two-headed ogre. The two-headed ogre is poisoned. The two-headed ogre struggles to breathe. The two-headed ogre seems to slow down. The two-headed ogre is lightly wounded. Throw: dart (curare) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant clubs (lightly wounded, very poisoned, slow, 70% to hit) You throw a curare-tipped dart. The curare-tipped dart hits the two-headed ogre. The two-headed ogre looks as sick as possible! The two-headed ogre struggles to breathe. The two-headed ogre seems to be slow for longer. The two-headed ogre is lightly wounded. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant clubs (moderately wounded, extremely poisoned, slow, 92% to hit) You focus your ray upon the two-headed ogre. The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. (Press . to maintain the ray.) Magical energy flows into your mind! The searing ray hits the two-headed ogre! The two-headed ogre is severely wounded. The searing ray hits the two-headed ogre! The two-headed ogre is almost dead. The searing ray hits the two-headed ogre. You kill the two-headed ogre! Vehumet accepts your kill. You finish channelling your searing ray. Magic restored. You now have 1303 gold pieces (gained 10). Things that are here: a +0 giant club; a +0 giant club F - 2 curare-tipped darts Found a glaive. Found a dagger. A howler monkey comes into view. An orc wizard and an orc come into view. The orc wizard shouts! The orc shouts! You hear a shout! The orc wizard points at you and mumbles some strange words. The magic dart hits you! An orc comes into view. It is wielding a +0 trident. An orc comes into view. It is wielding a +3 dagger of venom. Found a book of the Grave. The orc shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc! You kill the orc! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the orc! You kill the orc! Vehumet accepts your kill. Vehumet offers you knowledge of Rending Blade. The mystic blast hits the orc! You kill the orc! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the orc wizard. The orc wizard is moderately wounded. The orc wizard is knocked back by the mystic blast. The orc wizard hits you but does no damage. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc wizard! You kill the orc wizard! Vehumet accepts your kill. You feel your power returning. Found 2 scrolls labelled ROUBEFO BOILYO. Items here: )) [ ††. Things that are here: a +3 dagger of venom; a +0 leather armour You pick up a book of the Grave and begin reading... You add the spells Grave Claw, Animate Dead and Borgnjor's Vile Clutch to your library. J - 2 scrolls labelled ROUBEFO BOILYO As you read the scroll of identify, it crumbles to dust. J - 2 scrolls of summoning As you read the scroll of identify, it crumbles to dust. I - 2 potions of lignification HP restored. K - a smoky white potion L - a scroll of blinking M - a scroll of amnesia Found a stone staircase leading up. Found a scroll labelled UHEPNULOHO. A skeletal warrior comes into view. It is wielding a +1 hand axe of flaming. A skeletal warrior comes into view. It is wielding a +0 halberd. There is a stone staircase leading up here. You climb upwards. The yak bellows! Found 8 stones, a scroll of identify and a wand of mindburst (7). Found a stone staircase leading up. There is a stone staircase leading down here. 2 yaks come into view. The yak bellows! x2 The yak completely misses you. You see here a scroll of identify. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the yak. The yak is lightly wounded. The yak is knocked back by the mystic blast. The mystic blast hits the yak! The yak is moderately wounded. The yak bellows! The yak is knocked back by the mystic blast. The mystic blast hits the yak! The yak is moderately wounded. The yak is knocked back by the mystic blast. The mystic blast hits the yak! The yak is moderately wounded. The yak is knocked back by the mystic blast. The mystic blast hits the yak! The yak is moderately wounded. The yak is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the yak. The yak is heavily wounded. The yak is knocked back by the mystic blast. The mystic blast hits the yak! The yak is severely wounded. The yak is knocked back by the mystic blast. The mystic blast hits the yak. The yak is heavily wounded. The yak is knocked back by the mystic blast. The mystic blast hits the yak! The yak is moderately wounded. The yak is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the yak! The yak is severely wounded. The mystic blast hits the yak!! You kill the yak! Vehumet accepts your kill. The mystic blast hits the yak!! The yak is almost dead. The yak is knocked back by the mystic blast. The yak slams into the rock wall! You kill the yak! Vehumet accepts your kill. The mystic blast hits the yak! The yak is severely wounded. The yak is knocked back by the mystic blast. The mystic blast hits the yak. The yak is moderately wounded. The yak is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the yak! The yak is almost dead. The yak is knocked back by the mystic blast. The mystic blast hits the yak! The yak is severely wounded. The mystic blast hits the yak! You kill the yak! Vehumet accepts your kill. You feel your power returning. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the yak. You kill the yak! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the yak! You kill the yak! Vehumet accepts your kill. You start resting. Magic restored. c - 5 scrolls of identify (gained 1) B - a wand of mindburst (14) (gained 7 charges) There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down here. You sense a monster nearby. 3 vampire mosquitoes come into view. The vampire mosquito buzzes angrily. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the vampire mosquito! The vampire mosquito is moderately damaged. The vampire mosquito buzzes angrily. The vampire mosquito is knocked back by the mystic blast. The vampire mosquito slams into the metal wall. The vampire mosquito is heavily damaged. The vampire mosquito buzzes angrily. You hear a shout! x4 The vampire mosquito misses you. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the vampire mosquito. The vampire mosquito is moderately damaged. The vampire mosquito is knocked back by the mystic blast. The mystic blast hits the vampire mosquito! You destroy the vampire mosquito! Vehumet accepts your kill. Your Dodging skill increases to level 4! A centaur comes into view. The centaur shouts! You hear a shout! You hear an angry hiss. The vampire mosquito completely misses you. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow completely misses you. You see here a vampire mosquito corpse. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the vampire mosquito! The vampire mosquito is severely damaged. The vampire mosquito is knocked back by the mystic blast. The vampire mosquito slams into the metal wall! The vampire mosquito is almost destroyed. The mystic blast hits the vampire mosquito! The vampire mosquito is heavily damaged. The vampire mosquito is knocked back by the mystic blast. Magical energy flows into your mind! You hear a shout! x3 The centaur shoots an arrow. The arrow hits you. The vampire mosquito is struck by your quills. You destroy the vampire mosquito! Vehumet accepts your kill. The vampire mosquito bites you but does no damage. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the vampire mosquito! You destroy the vampire mosquito! Vehumet accepts your kill. You feel your power returning. The centaur shoots an arrow. The arrow closely misses you. A centaur comes into view. A gnoll comes into view. It is wielding a +0 whip. The gnoll shouts! You hit the centaur but do no damage. The centaur unwields a +0 shortbow. The centaur misses you. The centaur closely misses you. A gnoll comes into view. It is wielding a +0 whip. You hit the centaur. You freeze the centaur. The centaur is moderately wounded. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow barely misses you. The centaur misses you. The centaur kicks you but does no damage. The centaur shoots an arrow. The arrow misses you. The centaur hits you. The centaur completely misses you. x2 The centaur misses you. A gnoll comes into view. It is wielding a +0 vampiric spear. You hit the centaur but do no damage. The centaur is lightly wounded. The centaur closely misses you. The centaur completely misses you. You hit the centaur. You freeze the centaur. The centaur is moderately wounded. The centaur misses you. The centaur barely misses you. The centaur shoots an arrow. The arrow closely misses you. The centaur misses you. x2 A gnoll sergeant comes into view. It is wielding a +1 spear of freezing. The centaur unwields a +0 shortbow. The centaur hits you. The centaur kicks you but does no damage. The centaur completely misses you. The centaur misses you. The gnoll completely misses you. The centaur closely misses you. The centaur completely misses you. x2; The centaur misses you. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the gnoll! The gnoll is almost dead. The gnoll is knocked back by the mystic blast. The gnoll slams into the metal wall. You kill the gnoll! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the gnoll! The gnoll is almost dead. The gnoll is knocked back by the mystic blast. The mystic blast hits the centaur! You kill the centaur! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the gnoll! The gnoll is severely wounded. The gnoll is knocked back by the mystic blast. The gnoll slams into the metal wall! You kill the gnoll! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the centaur! The centaur is moderately wounded. You hear two shouts! The centaur hits you but does no damage. The centaur closely misses you. A wraith comes into view. You hit the centaur but do no damage. The centaur is moderately wounded. The centaur is struck by your quills. The centaur completely misses you. x2 The centaur misses you. x2 You hit the centaur but do no damage. The centaur is heavily wounded. The centaur hits you but does no damage. The centaur closely misses you. The centaur hits you but does no damage. The centaur misses you. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the gnoll sergeant! The gnoll sergeant is moderately wounded. The gnoll sergeant is knocked back by the mystic blast. The mystic blast hits the gnoll! You kill the gnoll! Vehumet accepts your kill. The mystic blast hits the centaur! The centaur is almost dead. The centaur is knocked back by the mystic blast. Magical energy flows into your mind! A gnoll comes into view. It is wielding a +0 flail. The centaur misses you. The centaur completely misses you. A two-headed ogre comes into view. It is wielding two +0 giant spiked clubs. The centaur is struck by your quills. The centaur hits you but does no damage. The centaur misses you. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the gnoll sergeant but does no damage. The gnoll sergeant is moderately wounded. The mystic blast hits the wraith. The wraith is lightly damaged. The wraith is knocked back by the mystic blast. The mystic blast hits the centaur. You kill the centaur! Vehumet accepts your kill. You feel your power returning. The gnoll shouts! Magical energy flows into your mind! The gnoll sergeant hits you from afar with a +1 spear of freezing. The gnoll sergeant freezes you. A gnoll comes into view. It is wielding a +0 spear. Your Fighting skill increases to level 4! The gnoll sergeant misses you. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the gnoll! You kill the gnoll! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the wraith! The wraith is heavily damaged. The wraith is knocked back by the mystic blast. The mystic blast hits the gnoll! You kill the gnoll! Vehumet accepts your kill. The mystic blast hits the gnoll sergeant! You kill the gnoll sergeant! Vehumet accepts your kill. You feel your power returning. Found 10 gold pieces. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the two-headed ogre! The two-headed ogre is lightly wounded. The two-headed ogre is knocked back by the mystic blast. The mystic blast hits the wraith. The wraith is heavily damaged. The wraith is knocked back by the mystic blast. Magical energy flows into your mind! Items here: )) [[. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the two-headed ogre! The two-headed ogre is moderately wounded. The two-headed ogre is knocked back by the mystic blast. The mystic blast hits the wraith. The wraith is severely damaged. The wraith is knocked back by the mystic blast. The wraith slams into the metal wall. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wraith but does no damage. The wraith is severely damaged. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the two-headed ogre! The two-headed ogre is heavily wounded. The two-headed ogre is knocked back by the mystic blast. The mystic blast hits the wraith. The wraith is almost destroyed. The wraith is knocked back by the mystic blast. Throw: 2 darts (curare) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant spiked clubs (heavily wounded, 72% to hit) You throw a curare-tipped dart. The curare-tipped dart hits the two-headed ogre. The two-headed ogre is poisoned. The two-headed ogre struggles to breathe. The two-headed ogre seems to slow down. The two-headed ogre is severely wounded. Throw: dart (curare) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant spiked clubs (severely wounded, very poisoned, slow, 72% to hit) You throw a curare-tipped dart. The curare-tipped dart closely misses the two-headed ogre. The wraith closely misses you. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the two-headed ogre. The two-headed ogre is severely wounded. The two-headed ogre is knocked back by the mystic blast. The mystic blast hits the wraith. You destroy the wraith! Vehumet accepts your kill. You feel your power returning. Magical energy flows into your mind! Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant spiked clubs (severely wounded, very poisoned, slow, 92% to hit) You focus your ray upon the two-headed ogre. The searing ray hits the two-headed ogre! The two-headed ogre is almost dead. (Press . to maintain the ray.) The searing ray hits the two-headed ogre but does no damage. The two-headed ogre is almost dead. The searing ray hits the two-headed ogre! You kill the two-headed ogre! Vehumet accepts your kill. You stop channelling your searing ray. HP restored. Magic restored. You now have 1312 gold pieces (gained 9). Things that are here: a +0 flail; a gnoll corpse Things that are here: a +0 spear; a gnoll corpse Things that are here: a +0 vampiric spear; a gnoll corpse You now have 1322 gold pieces (gained 10). Found an escape hatch in the ceiling. F - a curare-tipped dart A komodo dragon comes into view. You see here a potion of magic. N - a potion of magic The komodo dragon hisses angrily. There is an escape hatch in the ceiling here. Throw: dart (curare) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (63% to hit) You throw a curare-tipped dart. The curare-tipped dart hits the komodo dragon. The komodo dragon is poisoned. The komodo dragon struggles to breathe. The komodo dragon seems to slow down. The komodo dragon is lightly wounded. You don't have any such object. Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33.1 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [ghksdudfb] Species: Demonspawn Job: Conjurer HP: 77/77; mods: 0/0 MP: 26/26; mod: 0 Stats: 6 28 11 Position: (42, 52), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: escape hatch in the ceiling Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 25 | 4 | 583 | 83/250 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 1 | 25 | 4 | 721 | 127/297 Stealth | X | 0 | 0 | 1 | 127 | 77/100 Shields | X | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 1 | 25 | 11 | 4271 | 258/803 Conjurations | X | 1 | 25 | 12 | 4628 | 578/750 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/42 Translocations | X | 0 | 0 | 0 | 0 | 0/59 Forgecraft | X | 0 | 0 | 0 | 0 | 0/59 Fire Magic | X | 0 | 0 | 0 | 0 | 0/59 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 0 | 0 | 0/59 Earth Magic | X | 0 | 0 | 0 | 0 | 0/59 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/29 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: #33: 1 Attributes: #12: 1736 #13: 414 #49: 1961 Mutations: antennae: 3 (innate) thin metallic scales: 3 (innate) magic regeneration: 1 (innate) condensation shield: 1 (innate) Inventory bugs: Equipment: eq slot #2, inv slot #32: orb of energy eq slot #9, inv slot #6: +5 ring of evasion eq slot #1, inv slot #18: +1 spear of Eschos {freeze, Str-2 Int+5} eq slot #10, inv slot #16: amulet of the acrobat eq slot #3, inv slot #7: +1 leather armour of fire resistance eq slot #9, inv slot #11: +5 ring of evasion }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ..............)).##..# .#............).....# ....#..............†#### ...................###### #.#..##.....#...........### #.............#########.... ...............## ##### ##..............## #...(l....@........ ................### .#..............# #..............# ##..........!.## ##..........## ############ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_polearm >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (65, 40): {{{{ CLASS: FogMachine pow_min: 100 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 100 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 1 type: turn buildup_turns: 0 sub_type: countdown delay_min: 1 listener_only: false delay_max: 1 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 1 at (71, 46): {{{{ CLASS: FogMachine pow_min: 100 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 100 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 1 type: turn buildup_turns: 0 sub_type: countdown delay_min: 1 listener_only: false delay_max: 1 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: sparse dust props: walk_dist: 0 pow_rolls: 3}}}} >>>>>>>>>>>>>>>>>>>>>>