Dungeon Crawl Stone Soup version 0.34-a0-617-gae34898536 (webtiles) character file. Game seed: 179782249716192317 13 getitem the Conjurer (level 2, 0/20 HPs) Began as a Draconian Conjurer on Aug 14, 2025. Slain by a gnoll ... wielding a +2 halberd of protection (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:15 (1146 turns). getitem the Conjurer (Draconian Conjurer) Turns: 1146, Time: 00:01:16 Health: 0/20 AC: 4 Str: 9 XL: 2 Next: 24% Magic: 2/5 EV: 11 Int: 18 God: Gold: 65 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . (100%) d - +2 dagger (speed) rCold . . . (100%) b - orb {Guile} rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr + (50%) (no boots) SInv . (no amulet) Will ..... a - ring of resist corrosion Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons d - a +2 dagger of speed (weapon) Armour b - an orb of guile (worn) Jewellery a - a ring of resist corrosion (worn) Scrolls c - a scroll of fear {unknown} d - a scroll of amnesia {unknown} e - a scroll of acquirement {unknown} Potions g - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The dart slug is severely wounded. You hit the dart slug but do no damage. The dart slug is severely wounded. The dart slug launches a dart at you. The slug dart hits you but does no damage. You hit the dart slug. The dart slug is almost dead. You hit the dart slug. You kill the dart slug! 2 gnolls come into view. The gnoll shouts! You hear a shout! x2 A gnoll comes into view. It is wielding a +2 halberd of protection. The gnoll shouts! There are monsters nearby! There are monsters nearby! A gnoll comes into view. It is wielding a +0 flail of draining. The gnoll hits you with a +0 flail. The gnoll attacks as it pursues you! The gnoll misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll but does no damage. (Press . to maintain the ray.) The gnoll barely misses you. Unknown command. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll but does no damage. The gnoll hits you with a +0 flail! The gnoll hits you from afar with a +2 halberd of protection! Ouch! That really hurt! You die... #..# #..# ...# #.##### ......# #.###.# ..# #.############ ### #............#.# ############@#.# #j#.# #j#.# #.#.# #j#.# #.#.## ########.j..# ............# ###########.# You could see 4 gnolls. Vanquished Creatures A dart slug (D:2) 2 giant cockroaches (D:1) 2 ball pythons A bat (D:1) 2 endoplasms (D:1) 3 goblins (D:1) 2 kobolds (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | getitem the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 528 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 531 | D:1 | Learned a level 2 spell: Searing Ray 1146 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_basic, nicolae_hexahallways D:2: layout_loops_ring, basic_altar, nicolae_wormholes Action || total ---------------------------++------- Melee: Dagger || 8 Tailslap || 2 Cast: Magic Dart || 22 Searing Ray || 1 Stab: Sleeping || 1 Armour: Skin || 8 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1141 | 1079 | 62 | 178 | 790 | 2 | 570.5 | Dungeon | 1141 | 1079 | 62 | 178 | 790 | 2 | 570.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 998 daAuts D:2: 142 daAuts