geno96 Level 1 of the Dungeon (8, -2, D:1) a +0 dagger a goblin skeleton (8, 5, D:1) a bat skeleton (9, 20, D:1) a +0 robe (11, 10, D:1) a +0 sling (18, 7, D:1) a +0 club a stone (19, -15, D:1) a +0 dagger (20, 0, D:1) a jackal skeleton (21, -25, D:1) a +0 ring mail (21, 0, D:1) a rat skeleton (23, -10, D:1) a bat corpse (skeletalised by now) (23, 24, D:1) 3 boomerangs (26, 36, D:1) a hobgoblin corpse (skeletalised by now) (31, -19, D:1) a +0 club a goblin corpse (skeletalised by now) (32, 23, D:1) a +0 leather armour (33, 8, D:1) a rat skeleton (40, 7, D:1) 3 flux baubles (43, 16, D:1) a hobgoblin corpse (skeletalised by now) (53, -4, D:1) a +0 spear Level 2 of the Dungeon (4, 29, D:2) a ball python skeleton (5, 29, D:2) a hobgoblin skeleton (13, 43, D:2) a +0 leather armour (21, -7, D:2) a +0 short sword (29, 18, D:2) a +0 scale mail (31, 3, D:2) a jackal skeleton (31, 7, D:2) a quokka skeleton (42, 25, D:2) a +0 buckler Level 3 of the Dungeon [Shop] Cuwuate's Antique Weapon Shoppe the +9 athame "Fimbulwinter" {freeze, IceDoom Bane rF- rC++} (1851 gold) IceDoom: Whenever you deal cold damage to an enemy without rColdāˆž, you inflict some doom upon it. Sufficient doom upon those who do not defy fate as you do will eventually result in long amounts of slowing, weakness, vitrification, blinding, or heavy draining. Bane: It inflicts you with a random bane when you equip it. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. It cannot be enchanted further. a +0 trident (80 gold) a +0 sling (34 gold) the +7 staff of the Meek {protect, meekguard} (1104 gold) It cannot be enchanted further. a +0 short sword (69 gold) a +0 sling (34 gold) the +4 falchion of Flawed Execution {valour, rN+ Str+4} (979 gold) rN+: It protects you from negative energy. Str+4: It affects your strength (+4). It cannot be enchanted further. a +0 orcbow (92 gold) (0, 0, D:3) a +0 ring mail (3, -9, D:3) a hobgoblin skeleton (9, 8, D:3) a +1 leather armour of willpower (20, -23, D:3) a +1 dagger of chaos (22, -41, D:3) a +0 leather armour (23, -28, D:3) 5 stones (24, -28, D:3) 9 stones a rat skeleton (31, -41, D:3) a +0 club (32, -15, D:3) an inkwell talisman (35, -40, D:3) a rat corpse (skeletalised by now) (36, -44, D:3) a +0 whip (43, -23, D:3) 7 stones (48, -6, D:3) a +0 flail (49, -6, D:3) a +0 spear (50, -7, D:3) a +0 spear a gnoll corpse (skeletalised by now) (52, -12, D:3) a quokka skeleton (55, -7, D:3) a +0 hand axe Level 4 of the Dungeon (0, 19, D:4) a +0 plate armour (8, 19, D:4) a staff of fire (12, -1, D:4) a +0 scale mail a +0 whip a +0 leather armour a +0 short sword (12, 0, D:4) a +3 short sword of draining a +0 short sword (17, -5, D:4) a +0 hand axe a +0 scale mail (18, -6, D:4) a +0 mace (19, -6, D:4) a +0 whip a +0 chain mail (27, 10, D:4) a +0 whip (29, 4, D:4) 2 poisoned darts a +0 whip a kobold skeleton (30, 3, D:4) a +0 hand axe (30, 8, D:4) a ball python skeleton (33, -3, D:4) a +0 chain mail (43, 21, D:4) a +2 whip of flaming a +0 robe (48, -5, D:4) a +0 spear (48, 3, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 cloak (5, 3, D:5) a parchment of Summon Small Mammal (16, 10, D:5) a +0 giant club (18, 8, D:5) a +0 falchion a +0 leather armour (18, 9, D:5) a +1 vampiric falchion a +0 dagger a +0 chain mail an orc skeleton an orc skeleton (19, 7, D:5) a +0 rapier (23, 14, D:5) a +0 mace the Ecumenical Temple