genes Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin skeleton (8, 20, D:1) a +0 club (10, -6, D:1) a +0 dagger (18, 13, D:1) a +0 whip (22, -9, D:1) a +0 sling (24, -7, D:1) a +0 dagger a hobgoblin corpse (skeletalised by now) (25, 29, D:1) a +0 robe (32, 29, D:1) a +0 whip (32, 31, D:1) a +0 short sword (33, 30, D:1) a scroll of identify (34, 21, D:1) a ball python corpse (36, 19, D:1) 12 gold pieces (37, 13, D:1) a jackal skeleton a jackal skeleton a hobgoblin skeleton (40, 23, D:1) a +0 leather armour (41, 11, D:1) a +0 dagger (42, -2, D:1) a +0 robe (42, 24, D:1) a +0 falchion (45, 3, D:1) a +0 robe of willpower (46, 16, D:1) a parchment of Foxfire (50, 10, D:1) a +0 dagger a kobold corpse (50, 20, D:1) a +0 dagger (52, 16, D:1) a +0 mace