genes Level 1 of the Dungeon (6, 19, D:1) a +0 leather armour (7, 1, D:1) a hobgoblin corpse (skeletalised by now) (8, 1, D:1) a +0 club a goblin corpse (skeletalised by now) (10, 20, D:1) a frilled lizard corpse (skeletalised by now) (14, 18, D:1) 3 boomerangs (20, -9, D:1) a +0 dagger a goblin corpse (skeletalised by now) (28, 18, D:1) a hobgoblin corpse (skeletalised by now) (31, 16, D:1) a +0 dagger a kobold skeleton (31, 17, D:1) a +0 short sword 4 stones a kobold skeleton (33, 3, D:1) a +0 short sword a jackal skeleton a jackal skeleton (34, 14, D:1) a +0 club a kobold skeleton (45, 1, D:1) a quokka corpse (skeletalised by now) (47, -3, D:1) 4 stones (48, -4, D:1) 3 stones (48, -3, D:1) 2 boomerangs (53, -7, D:1) a +0 short sword 2 stones Level 2 of the Dungeon (9, -2, D:2) a rat corpse (11, 1, D:2) a hobgoblin corpse (13, -21, D:2) a +0 scale mail (14, -19, D:2) a hobgoblin corpse (skeletalised by now) (15, -19, D:2) a rat corpse (skeletalised by now) (23, -26, D:2) a +0 whip 2 stones a kobold corpse (skeletalised by now) (25, 6, D:2) a scroll of identify (31, 6, D:2) a potion of brilliance (38, 8, D:2) a scroll of enchant weapon (42, 9, D:2) a +0 robe (50, 2, D:2) a scroll of vulnerability (60, -23, D:2) 6 gold pieces