genes Level 1 of the Dungeon (0, 0, D:1) a stone (7, -30, D:1) a frilled lizard corpse (skeletalised by now) (11, -20, D:1) 5 boomerangs (17, -9, D:1) 6 stones (26, 20, D:1) a +0 club (27, -21, D:1) a +0 dagger (28, 8, D:1) a rat corpse (skeletalised by now) (35, 15, D:1) a frilled lizard corpse (skeletalised by now) (42, 1, D:1) a ball python skeleton (44, -30, D:1) a +0 club (46, -32, D:1) a +0 club (63, 9, D:1) a +0 dagger a goblin skeleton (65, 12, D:1) a +0 club a goblin corpse (skeletalised by now) (66, 13, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 whip a kobold corpse (skeletalised by now) (0, 2, D:2) a +0 short sword a +0 dagger (21, -12, D:2) a ring of protection from cold (23, -10, D:2) a parchment of Gloom (24, -9, D:2) a parchment of Foxfire (29, 31, D:2) 5 boomerangs (35, 4, D:2) a +0 animal skin (35, 40, D:2) a +0 dagger (38, 38, D:2) a +0 club a hobgoblin corpse (skeletalised by now) (40, 5, D:2) a rat corpse (47, 5, D:2) a +0 club a +0 chain mail (47, 6, D:2) a +0 club a +0 club a goblin corpse (49, 7, D:2) a potion of brilliance Level 3 of the Dungeon (0, 0, D:3) 14 gold pieces (3, 3, D:3) 19 gold pieces