genes Level 1 of the Dungeon (3, -22, D:1) a +0 leather armour (6, -2, D:1) an inkwell talisman (13, -8, D:1) a +0 club (20, -25, D:1) a quokka skeleton (21, -18, D:1) a +0 club a goblin corpse (skeletalised by now) (26, 16, D:1) a frilled lizard corpse (skeletalised by now) (27, 4, D:1) a +0 spear (28, -23, D:1) a +0 dagger a goblin skeleton (28, -9, D:1) a +0 dagger a kobold corpse (skeletalised by now) (30, -11, D:1) a +0 robe (33, -16, D:1) a +0 sling (43, 8, D:1) a +0 whip 5 stones a kobold corpse (skeletalised by now) (45, -18, D:1) a hobgoblin corpse (skeletalised by now) (47, -21, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (2, 8, D:2) a +0 club a goblin corpse (3, 8, D:2) a +0 ring mail (3, 19, D:2) a staff of cold (12, -1, D:2) a ball python corpse (13, -1, D:2) a potion of magic (14, 0, D:2) a +0 spear (14, 26, D:2) a rat skeleton (32, 23, D:2) a quokka corpse (skeletalised by now) (35, 6, D:2) a rat corpse