genes Level 1 of the Dungeon (0, 0, D:1) a +0 whip (1, -25, D:1) a +0 club a goblin corpse (skeletalised by now) (6, -12, D:1) a hobgoblin corpse (skeletalised by now) (27, -18, D:1) a staff of air (unseen) (45, 12, D:1) a rat skeleton (54, 16, D:1) a jackal corpse (skeletalised by now) (55, 13, D:1) a +0 club (60, 4, D:1) a jackal corpse (skeletalised by now) (60, 10, D:1) a +0 dagger a +0 dagger (62, -21, D:1) a rat corpse (skeletalised by now) (62, -20, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club (15, 31, D:2) a +0 club a goblin corpse (skeletalised by now) (17, -17, D:2) a hobgoblin corpse (skeletalised by now) (26, -4, D:2) a +0 sling (29, 5, D:2) a +0 club (31, 20, D:2) a bat skeleton (32, 0, D:2) a hobgoblin corpse (32, 9, D:2) an adder corpse (39, 16, D:2) 4 poisoned darts (43, -9, D:2) a +0 ring mail (44, -10, D:2) a jackal corpse (46, -14, D:2) a +0 leather armour (48, 5, D:2) a +0 spear (49, 5, D:2) a +0 robe (52, 23, D:2) a +0 short sword a kobold corpse (skeletalised by now) (61, 27, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (0, 4, D:3) a parchment of Ensorcelled Hibernation (5, 4, D:3) a +0 club (5, 7, D:3) a +0 whip