genes Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 2 stones (5, 4, D:1) a +0 whip (5, 5, D:1) a rat corpse (skeletalised by now) (9, -9, D:1) a ball python corpse (skeletalised by now) (9, -1, D:1) a +0 leather armour (10, -29, D:1) a +0 short sword a kobold skeleton (12, -9, D:1) a +0 short sword (25, -32, D:1) a +0 short sword a stone a kobold skeleton (26, -21, D:1) a rat corpse (skeletalised by now) (33, -29, D:1) a +0 short sword 2 stones (38, -14, D:1) a +0 dagger (46, -1, D:1) a ball python corpse (skeletalised by now) (53, -22, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 sling (2, -13, D:2) a +0 mace a +0 scale mail (7, 3, D:2) a +0 pair of gloves (10, -9, D:2) 5 poisoned darts (13, 1, D:2) a rat corpse (16, -7, D:2) a +0 club a kobold corpse (19, -7, D:2) a +0 club a +0 sling a goblin corpse (33, 4, D:2) a +0 robe a human skeleton (34, 2, D:2) a potion of heal wounds