genes Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (0, 44, D:1) a +0 short sword (2, 7, D:1) a +0 whip 5 stones (3, 7, D:1) a +0 dagger (18, 41, D:1) a +0 club (21, 13, D:1) a parchment of Mephitic Cloud (32, 13, D:1) a +0 short sword a kobold corpse (skeletalised by now) (32, 17, D:1) a maw talisman (34, 58, D:1) a +0 dagger 5 stones (34, 60, D:1) 8 gold pieces a +0 club (42, 20, D:1) a +0 robe (45, 39, D:1) a +0 robe (53, 3, D:1) the inkwell talisman of the Dice {Harm Will+++ Dex-4} [inkwell talisman] Harm: It increases damage dealt and taken. Will+++: It greatly increases your willpower. Dex-4: It affects your dexterity (-4). (53, 6, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a scroll of enchant weapon (1, 0, D:2) the ring "Serama" {rPois Dex+3 SInv} [ring of poison resistance] rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (2, 2, D:2) 5 gold pieces (4, 4, D:2) 5 gold pieces a +0 dagger (5, 4, D:2) 8 gold pieces (6, 7, D:2) 7 gold pieces a +0 club (7, -4, D:2) a scroll of revelation (8, 5, D:2) 4 gold pieces (11, 0, D:2) an orb of guile (unseen) (14, 10, D:2) a ring of see invisible