genes Level 1 of the Dungeon (3, 5, D:1) a +0 club a ball python corpse (skeletalised by now) a goblin corpse (skeletalised by now) (10, 1, D:1) a ball python corpse (skeletalised by now) (13, 7, D:1) a +0 quarterstaff (13, 15, D:1) a +1 dagger of flaming (13, 39, D:1) a +0 war axe (18, 25, D:1) a +0 mace (18, 28, D:1) a +0 club (21, 44, D:1) a +0 whip (22, 0, D:1) a quill talisman (24, 28, D:1) a +0 dagger 2 stones a kobold skeleton (29, 24, D:1) a +0 club a goblin skeleton (31, 12, D:1) a +0 sling (37, 3, D:1) a bat skeleton (39, 4, D:1) a quokka skeleton (40, 24, D:1) a hobgoblin skeleton (40, 25, D:1) a jackal skeleton (41, 4, D:1) a +0 club (42, -5, D:1) an orb of glass (43, 16, D:1) a frilled lizard corpse (skeletalised by now) (46, 37, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (3, 4, D:2) a scroll of teleportation (6, 8, D:2) a scroll of noise (17, 21, D:2) a +3 mace (18, 1, D:2) an adder corpse (28, 14, D:2) a +0 leather armour