genes Level 1 of the Dungeon (1, 12, D:1) a bat corpse (skeletalised by now) (4, -9, D:1) a frilled lizard corpse (skeletalised by now) (12, 4, D:1) a ball python corpse (skeletalised by now) a jackal corpse (skeletalised by now) (19, 1, D:1) a hobgoblin corpse (skeletalised by now) (23, 27, D:1) a +0 hand axe (23, 34, D:1) a +0 dagger a goblin corpse (skeletalised by now) (27, -10, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (28, -10, D:1) a hobgoblin corpse (skeletalised by now) (31, 24, D:1) a bat corpse (skeletalised by now) (35, 41, D:1) a rat corpse (skeletalised by now) (35, 42, D:1) a hobgoblin corpse (skeletalised by now) (39, 9, D:1) a +0 club (41, 36, D:1) a +0 robe (42, 7, D:1) a bat corpse (skeletalised by now) (56, 13, D:1) a hobgoblin corpse (skeletalised by now) (56, 29, D:1) a quokka corpse (skeletalised by now) (57, 20, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (10, 2, D:2) a bat corpse (skeletalised by now) (26, 12, D:2) a scroll of identify (28, -3, D:2) a +0 mace (33, 17, D:2) a ball python corpse (42, 13, D:2) a +0 whip a frilled lizard corpse (42, 14, D:2) a rat corpse (47, 2, D:2) a +0 short sword a kobold corpse (49, 2, D:2) a +0 ring mail